Riot Games has confirmed that ARURF will be the next rotating game mode in League of Legends, launching with patch 12.9
All Random Ultra Rapid Fire is probably one of the best-featured game modes ever created in League of Legends, besides URF. Unlike in URF, where players choose their own champion, champions are picked randomly in ARURF.
Riot Games has revealed that ARURF will be the next rotating game mode in League of Legends, following One for All from the Anima Squad event recently.
This year All Random Ultra Rapid Fire will feature no substantial changes to any champions. However, earlier improvements made to accommodate the preseason item overhaul should be included. Nonetheless, here are the changes coming in the game mode.
ARURF details and notes
- +300 ability haste, summoner spell haste, and item haste.
- +25% tenacity.
- +60 movement speed.
- Bonus attack speed is doubled on ranged champions, 1.5 times for melee champions.
- If you’re a mana champ: Bonus mana is converted to HP (40% rate) and bonus mana regen is converted to HP (100% rate)
- The gold per 10 items will be disabled though. Their minion gold penalty they give is at such an extreme penalty that is difficult to perceive that not having them available would ultimately lead to better experiences, especially for newcomers to URF.
- Higher level cap: The level cap is increased to level 30.
- Early surrender: Can now unanimously surrender at 8 minutes, or normal surrender at 10 minutes.
- Mana and Energy consumption reduced by 100%.
- Smite
- Charge rate reduced to 30 seconds from 75 seconds.
- Cooldown between charges reduced to 10 seconds from 15 seconds.
- Teleport is disabled.
- Baron Nashor’s initial spawn time is on 10 minutes.
- Dragon’s initial spawn time is on 4 minutes.
ARURF has been available on the PBE for a while now, and it will go live with League of Legends patch 12.9 on May 11. The rotating game mode will be available for the duration of High Noon event and will expire when the event concludes.