LoL Mobile has not yet launched but Tencent has begun to allow gamers to get acquainted with this game through LoL PC mobile application.
WeGame – a mobile game release platform from China produced by Tencent. This platform has been released in China over the past 2 years and has 300 million subscribers, as well as 70 million users a month.
In recent times, Tencent Games continues to launch an application that allows gamers to connect PC games and experience them right on their phones, through the WeGame platform, with the name WeGame PC.
This application works by using a mobile device that connects to a WiFi network with the PC, and it will allow the player to upload all games that the PC is using the same wifi source on the hard drive.
Once connected, players can experience PC-only games on their mobile phones. Currently, this application only supports the League of Legends game, and the first experience of gamers is that playing games on this application is still difficult, because of the difference between control and gameplay mechanisms on PC. with mobile device.
However, when using WeGame PC to experience Teamfight Tactics, it seems that this is a quite suitable choice, because this game mode does not require too complicated hand operation, and gamers can fully satisfy with the experience of playing TFT on mobile.
However, WeGame PC is not yet appreciated by its inconvenience. Players are required to connect their mobile devices to their PC and it makes it difficult to take advantage of the “anytime, anywhere” gaming benefits like regular mobile gaming platforms.
However, with the excellent features and great potential that this platform brings, the above disadvantages are likely to be soon overcome in the future.
This can be considered a big step forward for Tencent and Riot, with the launch of WeGame PC, which can be considered a sign of optimization in the plan to put blockbuster games on PC on devices Mobile, which is the biggest goal of these two game companies in the future is Mobile League of Legends.
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