In League of Legends, hundreds of types of abilities have crowd control, or CC, effects that can impact other units. The amount of control the targeted unit has over its ability to move, attack, cast spells, or reduce items will be diminished to varying degrees by crowd control effects.
It can be difficult to keep up with or learn everything there is to know if you’re a new player because there are hundreds of crowd control abilities dispersed across the vast roster of champions. Understanding the various crowd control impacts’ classifications and types is crucial.
Types of Crowd Control in League of Legends
First, there are four types of effects from Crowd Control:
- Total CC: CC removes total control of the target
- Disrupting: CC disrupts a channeled ability
- Immobilizing: CC prevents the ability to control movement.
- Disarm: CC disables basic attacks.
CC types | Description | Total CC | Disrupting | Immobilizing | Disarm |
---|---|---|---|---|---|
Airborne | Unit is knocked up, cannot move, attack, cast, … | X | X | X | X |
Blind | Unit will miss basic attacks. | ||||
Cripple | Unit is reduced attack speed | ||||
Disarm | Unit cannot deal basic attack | X | |||
Disrupt | If unit is channeling, it will be cancel | X | |||
Drowsy/Sleep | Unit is slowed and fall asleep. Sleeping unit cannot move, attack, cast, … | X | X | X | X |
Ground | Unit cannot cast mobility spells (dash, blink, … ) | ||||
Kinematics | Unit is dragged to another position (to another unit or another location) | ||||
Knockdown | Unit who is dashing or airborne is blocked | X | |||
Nearsight | Unit is reduced its sight radius as well as removed allies vision | ||||
Root | Unit cannot move or cast mobility spells | X | |||
Silence | Unit cannot cast spells and items | X | |||
Polymorph | Unit is silenced and turned into a critter | X | |||
Slow | Unit is reduced in movement speed | ||||
Stasis | Unit cannot move, attack, cast spells and items. Also be untargetable and invulnerable | X | X | X | X |
Stun | Unit cannot move, attack, cast spells and items. Can cast summoner spells | X | X | X | X |
Suppression | Unit cannot move, attack cast spells and items | X | X | X | X |
Additionally, there are also four types of Forced Action Crowd Control:
- Berserk: Unit will attempt to attack a nearby unit regardless of its target’s status. The unit cannot control attacks, movement, and casting.
- Charm: Unit is forced to move forward to the source of the charm. The unit is slowed, and cannot control attacks, movement, and casting.
- Flee: Unit is forced to move directly away from the source of the flee. The unit is slowed, and cannot control attacks, movement, and casting.
- Taunt: Unit is taunted to attack the source of the taunt. The unit is slowed, and cannot control attacks, movement, and casting.
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