1. Trundle
Trundle trundle has failed to adjust to the current meta after following nerfs he received in the past. Having counterplay is good and thus Trundle is getting some buffs this patch 10.21, his passive healing has been changed instead of scaling up by percent, intervals from two to six at specific levels.
Trundle’s passive now heals for two to seven percent, with the scaling becoming smooth. To clarify Trundle would basically gain one percent for every 4 levels on the healing but now he gains a small portion of that percent with every level up, meaning that this is a buffs in every scenario. Also his W’s cooldown has been reduced from 15 flats to 15 to 11 based on ability level. This is a huge buff to the ability and it means that he’ll basically be buffed up by his W at almost all times. Just build some cooldown reduction and you have access to bonus attack speed, movement speed and healing for as long as your mana bar will allow.
2. Aphelios
Aphelias was alsobuffed this patch. The lethality stat bonus he received has been increased from 2-12 to 3 to 18, also his ultimate is set to receive some buffs. Severum’s healing has been increased from 200 to 400 to 250 to 500; Crescendo’s chakrams have been increased from three to four; Calorims’s mark damage has been increased from 20 to 70 to 40 to 100;
Infernum’s damage has been increased from 75 percent to 85 percent while Gravidams’s root duration went up from 1 to 1.25 seconds. While we’re used to seeing infernum ultimates take out entire teams in an instant, Aphelios’s other guns have felt a little bit lackluster in comparison,
both Calibrum and Gravidum’s ultimates have received some love as they’re the ones we see used least often. The extra root duration should make graviton a much more appealing option with some extra lockdown time, Calibrum’s buff should make it a more viable choice when Aphelios needs some extra damage to hopefully burst down his targets.
3. Karma
Karma made the list this patch her passive and essentially her ultimate ability got some love. When hitting enemies with spells the cooldown reduction on her R has been increased significantly. Rather than reducing the mantra cooldown by 2, 3 or 4 seconds at levels 1, 7 and 13, it now reduces it by 2, 4 or 6 at levels 1 6 and 11. However the cooldown reduction off of basic attacks has been reduced from 1 to 2, based on level to 1 at all levels. Finally her cooldown was decreased from 45 to 36 to 40 to 34. Taking all of this into consideration, It’s a net positive shift in power, that you’ll be able to basic attack multiple times so the adjustments to the reduction from ability hits is a very nice buff for Karma.
Landing multiple basic attacks is something much more commonly seen with solo lane Karma, thus she might feel a little bit weaker mid or top,but as a support she’s certainly stronger in basically every situation. Karma has been underperforming and this buff should give her some extra tools to work with and claw her way back into the meta.
4.Corki
So we haven’t seen him in quite a while but maybe that’ll change with him receiving some more firepower. Mid lane is actually where he is most popular so we’re not going to refer to him as a marksman even though that’s what he is. His Q’s bonus ad ratio has been increased from 50 percent to 70 percent. While corki is known for his burst damage, we haven’t really felt that
in a while. We’ve hardly seen Corky players at all so that’s probably a part of the reason. This buff would allow Corky to clear waves more effectively in the mid to late game while also giving him some extra damage at all stages of the game. Corki doesn’t build too much a.d because Trinity Force eats a slot without providing a whole lot. However this is still a buff and we might see Corky played a bit more from here on out.
More info about this Patch here : https://na.leagueoflegends.com/en-us/news/game-updates/patch-10-21-notes/
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