League of Legends players eagerly anticipate Patch 14.5, which is poised to introduce significant alterations to the popular MOBA. This forthcoming update promises a slew of adjustments that will undoubtedly impact gameplay dynamics and player strategies alike.
One of the most notable changes set to debut in Patch 14.5 revolves around the reimagining of Seraphine. This overhaul will fundamentally alter the way in which Seraphine scales throughout a match, providing players with fresh opportunities to explore her unique abilities and playstyle.
Additionally, Rek’Sai, another champion in the League of Legends roster, is slated to receive a series of buffs aimed at bolstering her effectiveness in combat. These enhancements aim to reverse some of the adjustments made to Rek’Sai in the previous patch.
Patch 14.5 has already gone live on March 6, 2024, according to Riot Games’ patch schedule. With each tweak and adjustment, the landscape of Summoner’s Rift is poised for transformation, promising renewed excitement and fresh challenges for players.
League of Legends Patch 14.5 notes
Champions
Bel’Veth
Passive: Death in Lavender
- Bugfix: Fixed a bug that caused Bel’Veth to get three stacks for each Epic Void monster. She now properly gets two Death in Lavender stacks per Void Grub (for a total of six if she gets all three of them) and two for Rift Herald
E: Royal Maelstrom
- Damage Reduction: 42/49/56/63/70% ⇒ 35/40/45/50/55%
Brand
Passive: Blaze
- Damage to Monsters: 200% ⇒ 215%
R: Pyroclasm
- Damage per Hit: 100/200/300 (+25% AP) ⇒ 100/175/250 (+25% AP)
- Cooldown: 105/90/75 ⇒ 110/100/90 seconds
Evelynn
Q: Hate Spike
- Damage: 25/30/35/40/45 (+30% AP) ⇒ 25/30/35/40/45 (+25% AP)
Jarvan IV
Base Stats
- Armor Growth: 4.8 ⇒ 5.2
Q: Dragon Strike
- Cooldown: 10/9.5/9/8.5/8 seconds ⇒ 10/9/8/7/6 seconds
Kayn
Passive: The Darkin Scythe
- Darkin Bonus – Healing: 25% ⇒ 25% (+0.5% per 100 Bonus Health
R: Umbral Trespass
- Darkin Form Healing: 65% of damage dealt ⇒ 75% of damage dealt)
Kog’Maw
Passive: Icathian Surprise
- Bonus Movement Speed: 0-40% over 4 seconds ⇒ 10-50% over 4 seconds
Q: Caustic Spittle
- Cast Time: 0.25 seconds ⇒ now matches Kog’Maw’s auto attack frame time
E: Void Ooze
- Slow: 30/35/40/45/50% ⇒ 40/45/50/55/60%
R: Living Artillery
- Minimum Damage: 100/140/180 (+65% bonus AD) (+35% AP) ⇒ 100/140/180 (+75% bonus AD) (+35% AP)
Maokai
Base Stats
- Base Movement Speed: 335 ⇒ 330
Q: Bramble Smash
- Bonus Damage to Monsters: 80/100/120/140/160 ⇒ 120/130/140/150/160
W: Twisted Advance
- Cooldown: 13/12/11/10/9 ⇒ 14/13/12/11/10 seconds
Nidalee
Base Stats
- Base Movement Speed: 340 ⇒ 335
Q: Takedown
- Bonus Damage to Hunted Targets: 40% ⇒ 30%
Rek’Sai
Base Stats
- Attack Windup: 26.67% (+100% Attack Speed) ⇒ 20% (+60% Attack Speed) (Note: This means attackstake 25% lesstime to fully animate at level 1, down to 3% lesstime with Stridebreaker, runes, and Q active at level 18.)
- Basic Attack Cast Frame: 12 ⇒ 10 (Note: This means attacks deal their damage about 20% earlier in the animation.)
- Critical Strike Cast Frame: 9 ⇒ 10
Q: Queen’s Wrath
- QoL Change: Attacks can no longer be canceled mid-attack, now matches most other empowered attacks
- Cast Frame: 12 ⇒ 9 (Note: This means the attack strikes the target about 33% earlier in the animation.)
- Bugfix: Attacks now stack Spear of Shojin when hitting only one champion
W: Burrow/ Unburrow
- [NEW] An Uplifting Change: Unburrow will now knock up all Large Monsters in range if they’re eligible
- [NEW] An Non-Lifting Uplifting Change: Unburrow can now damage (but not knock up) targets who were recently knocked up and immune to Unburrow
- Bugfix: Fixed a bug where Rek’Sai could stop auto-attacking after burrowing and quickly unburrowing
E: Tunnel/ Furious Bite
- Bugfix In Progress: Reduced the frequency of a bug that caused Rek’Sai to occasionally fail to dash when crossing walls. We’ll be keeping an eye out for more instances of this bug occurring and work to resolve them as we’re able to.
- 100 Fury Bonus Damage: 6/8/10/12/14% of target’s maximum health ⇒ 8/9.5/11/12.5/14% of target’s maximum health
- Monster Bonus Damage Cap: 60-400 (based on level) ⇒ 75-400 (based on level)
R: Void Rush
- Damage: 100/250/400 (+100% bonus AD) (+20/25/30% of target’s missing health) ⇒ 150/300/450 (+100% bonus AD) (+25/30/35% oftarget’s missing health)
Senna
Q: Piercing Darkness
- Damage: 30/60/90/120/150 (+50% bonus AD) ⇒ 30/60/90/120/150 (+40% bonus AD)
Seraphine
Base Stats
- Movement speed: 325 ⇒ 330
- Mana Growth: 50 ⇒ 25
- Mana Regeneration: 0.4 ⇒ 0.95
- Base AD: 55 ⇒ 50
Passive: Stage Presence
- Damage: 5/10/18/30 (+5% AP) (levels 1/6/11/16) ⇒ 4-25 (based on level, linear) (+4% AP)
- [REM] 300% minion damage modifier has been removed
Q: High Note
- Missile Speed: 1200 ⇒ 1300
- Cooldown: 10/8.75/7.5/6.25/5 ⇒ 8/7.5/7/6.5/6 seconds
- Mana Cost: 65/70/75/80/85 ⇒ 60/70/80/90/100
- Damage: 55/80/105/130/155 (+50% AP) ⇒ 60/85/110/135/160 (+50% AP)
- Maximum Damage Amp based on Missing Health: 50% ⇒ 60%
- [REM] Damage amp no longer affects non-champions
- [REM] No longer prevents minions from dying to other minions while in flight
W: Surround Sound
- Cooldown: 28/25/22/19/16 ⇒ 22/21/20/19/18 seconds
- Mana Cost: 80/85/90/95/100 ⇒ 70/75/80/85/90
- Shield: 50/75/100/125/150 (+20% AP) ⇒ 60/85/110/135/160 (+20% AP)
- Seraphine Bonus Movement Speed: 20% (+4% AP) ⇒ 20% (+2% AP)
E: Beat Drop
- Cooldown: 10 ⇒ 11/10.5/10/9.5/9 seconds
- Mana Cost: 60/65/70/75/80 ⇒ 60 at all ranks
- Damage: 60/95/130/165/200 (+35% AP) ⇒ 70/100/130/160/190 (+50% AP)
- Slow Duration: 1.25 ⇒ 1.1/1.2/1.3/1.4/1.5 seconds
- Minion Damage: 100% ⇒ 70%
R: Encore
- Damage: 150/200/250 (+60% AP) ⇒ 150/200/250 (+40% AP)
- Cooldown: 160/130/100 ⇒ 160/140/120 seconds
Sivir
Base Stats
- Base Armor: 26 ⇒ 30
Smolder
Base Stats
- Frame data on basic attacks has been adjusted to better match Smolder’s animations.
Q: Super Scorcher Breath
- 3rd Upgrade Bonus True Damage: 6.5% of target’s maximum health ⇒ +2% bonus AD (+1% AP) (+0.8% of Dragon Patience Stacks) of target’s maximum health
E: Flap, Flap, Flap
- Number of Bolts: 5-10 (based on critical strike chance) ⇒ 5 (+1 per 50 Dragon Patience Stacks)
R: MMOOOMMMMM!
- Damage: 225/350/475 (+110% bonus AD) (+100% AP) ⇒ 200/300/400 (+110% bonus AD) (+100% AP)
- Sweet Spot Increased Damage Multiplier: 30% ⇒ 50%
- Self Heal: 110/160/210 (+75% AP) ⇒ 100/135/170 (+50% bonus AD) (+75% AP)
Twisted Fate
E: Stacked Deck
- Bonus Attack Speed: 10/22.5/35/47.5/60% ⇒ 10/20/30/40/50%
- Bonus Damage: 65/90/115/140/165 (+75% bonus AD) (+40% AP) ⇒ 65/90/115/140/165 (+20% bonus AD) (+40% AP)
Vayne
Passive: Night Hunter
- Bonus Movement Speed: 45 ⇒ 30 (Note: Bonus movement speed during Final Hour will be unchanged at 90.)
Q: Tumble
- Cooldown: 4/3.5/3/2.5/2 ⇒ 6/5/4/3/2 seconds
Veigar
Q: Baleful Strike
- Damage: 80/120/160/200/240 (+45/50/55/60/65% AP) ⇒ 80/120/160/200/240 (+50/55/60/65/70% AP)
R: Primordial Burst
- Cooldown: 120/90/60 ⇒ 100/80/60 seconds
Vex
Passive: Doom n’ Gloom
- Gloom Detonation Damage: 30-140 (based on level) (+20% AP) ⇒ 40-150 (based on level) (+25% AP)
E: Looming Darkness
- [NEW] Killing units with Looming Darkness now grants Doom ‘n Gloom’s passive refund.
Wukong
Passive: Stone Skin
- Maximum Number of Stacks: 10 ⇒ 5
- Percent Amplification per Stack: 50% ⇒ 100%
- Stack Falloff Rate: All at once ⇒ One at a time
Yorick
Passive: Shepherd of Souls
- Tooltip clarified to state that only Mist Walkers take reduced damage from monsters.
E: Mourning Mist
- Cursed Bonus Damage for 8 Attacks: 30% ⇒ 20%
R: Eulogy of the Isles
- Maiden Armor and Magic Resist: 10-50 (based on level) ⇒ 30-90 (based on level)
- [REM] Maiden no longer reduces Area of Effect damage by 50%.
- Tooltip now clarifies that Maiden takes 70% less damage from lane minions.
- Bugfix: Maiden’s 1/2/3% maximum health damage no longer bypasses Evasion like
- Shen’s W. (Note: Blind, Dodge, and Evasion all work appropriately against the rest of Maiden’s attacks.)
Zac
W: Unstable Matter
- Damage: 35/50/65/80/95 (+4/5/6/7/8% (+3% per 100 AP) of target’s maximum health) ⇒ 40/50/60/70/80 (+4/5/6/7/8% (+3% per 100 AP) of target’s maximum health)
Items
Celestial Opposition
- Cooldown: 20 ⇒ 18 seconds
- Slow Duration: 1.5 ⇒ 2 seconds
- Slow Strength: 50% ⇒ 60%
Dream Maker
- Blue Bubble Damage Reduction: 140 ⇒ 75-255 (levels 6-18)
- Purple Bubble Bonus Damage: 90 ⇒ 50-170 (levels 6-18)
Frozen Heart
- Total Price: 2400 gold ⇒ 2500 gold
- Armor: 70 ⇒ 65
Heartsteel
- Proc Bonus Damage: 100 (+10% bonus health from items) ⇒ 80 (+12% bonus health from items)
- Ornn item no longer grants +25 ability haste
Navori Quickblades
- Pickaxe replaced by B.F. Sword, cost unchanged
- AD increased: 60 >>> 65
Solstice Sleigh
- Cooldown: 20 ⇒ 30 seconds
- Bonus Health: 7% of maximum health ⇒ 50-230 (levels 6-18)
- Bonus Movement Speed: 30% ⇒ 25%
- Item tracker flavor text updated
Spear of Shojin
- Spells now only grant 1 stack per cast, up to 1 per second for spells that deal damage over time
- Attack-based spells now add a stack and get their damage improved by the spell amp
- Damage from champion passives should no longer grant stacks for Focused Will
Sunfire Aegis
- Health: 450 ⇒ 500
- Immolate Base Damage: 12 ⇒ 15
Lich Bane
- Spellblade Damage: 75% base AD (+50% AP) ⇒ 75% base AD (+45% AP)
Stormsurge
- Movement Speed: +5% ⇒ +8%
Hextech Rocketbelt
- Total Price: 2500 ⇒ 2600
- Ability Power: 60 ⇒ 70