What stands out about Akshan’s skill set, and how can you win your games with the Rogue Sentinel?
Recently, Akshan, the 156th champion of League of Legends’s final skillset has officially been revealed. This will be one of the ADCs that separates from the traditional ADC play like Senna. However, if Senna is an AD carry with a support style, The Rogue Sentinel is an AD carry and assassin that is exclusively designed to be a mid laner.
Contents
Passive – Dirty Fighting
Akshan’s third basic attack or skill inflicts extra physical damage. When a triggers this ability on a champion, he receives an extra shield and movement speed.
Akshan will fire a second shot that deals less physical damage after each attack. To obtain increased movement speed, Akshan can cancel the second hit.
His passive is quite similar to Vayne’s in that it has no cooldown and does massive amounts of damage. Although not true damage, the passive may be marked on multiple targets at the same time (similar to Kai’Sa). As a result, Runnan’s Hurricane will assist him in further maximizing his damage in combats
To enhance movement speed, pay attention to the mechanic of canceling the second shot. The faster he attacks, the faster the shot is released and the more difficult it is to cancel. Practice well before utilizing for damage when you need to end the enemy and also provide extra mobility when you need to escape from stick situations.
Furthermore, this second shot applies attack effects, thus items like Kraken Slayer and Blade of the Ruined King are ideal for him.
Q: Avengerange
Akshan launches a boomerang, inflicting damage on opponents struck on both the turn and the turn. Each enemy strike extends the range of the boomerang.
It’s basically the same as Sivir’s Q. The boomerang will turn slowly and return at a faster speed. Use this to cause the enemy to take full damage twice.
Furthermore, when it hits an enemy, the boomerang’s range increases, causing it to fly until it hits nothing. Throwing the boomerang as soon as the enemy minions wave appears would assist Akshan in clearing the waves more efficiently. Also, use this on laning phase to poke foes that are hiding behind their minions.
W – Going Rogue
Passive: When enemy champions kill one of Akshan’s allies, they’re marked as Scoundrels. When Akshan gets a takedown on a Scoundrel, he gains bonus gold, all allies killed by the Scoundrel are resurrected at their base, and Scoundrel status is removed from all other enemies.
Active: Akshan becomes camouflaged for a short duration, or indefinitely while near terrain. During this time, Akshan can see trails leading toward Scoundrels and gains movement speed and mana regeneration while moving toward them.
This ability’s passive marks foes who kill Akshan’s teammates but not those who kill him alone. That is, even if you kill the opponent after death with Ignite, red buff, elder dragon buff, or anything, Akshan will not be revived.
It will be a completely different story if he is able to take down the individual who just killed three or four of his teammates. The game may be entirely flipped, especially late in the game.
If Akshan is standing near terrain and has active, he can stay in permanent camouflage. Enemies can only see Akshan through wards, turrets, or enemy champions in a visible area. Use this skill effectively to surprise off-guard opponents with your teammates in quick ganks and teamfights can bring your team many advantages and thus, snowballing the game. Use Going Rogue to obtain clues as well as the power to chase those who was marked as a scoundrel.
E – Heroic Swing
Akshan fires a hook shot that embeds in the first terrain hit. While embedded, he can recast to swing around the terrain in the cast direction, firing physical damage bullets at the nearest enemy while swinging. While swinging, he can recast again to jump off in the direction of the cursor and fire a final shot.
Heroic Swing’s cooldown resets when Akshan earns a takedown on an enemy champion.
The skills are executed in the following pattern:
1st Active: Akshan throws a hook. If the hook hits terrain, Akshan can activate a second time.
2st Active: Akshan swings in a direction, firing bullets at the nearest enemy.
3rd Active: Akshan jumps in the target direction and attacks again.
The initial hook shot deals no damage to opponents and only functions when it comes into contact with the terrain. Don’t aim it towards the enemy’s head in the hopes of escaping or knocking them out. Furthermore, similar to Camille’s Hookshot, Akshan may actively put his hook on any terrain within range of the mouse cursor position.
When it is activated a second time, he will swing in a circle in the direction of the mouse pointer. The longer the strand, the greater the circle radius, so plan your flight carefully because Akshan still has some time to consider before activating the second time after hooking.
In-flight shots from Akshan will also be independent of attack speed and will deal somewhat less damage than normal shots. These shots also cause effects to be applied to basic attacks. If he runs Press the Attacks, both his Rune and Passive can be triggered very quickly when he fly past an enemy.
He will fly up to 1.5 rounds before landing if triggered a second time and flies around a circular structure such as inhibitors or turrets without colliding with a wall or opponent champion. Any adventure must come to an end, and he can’t stay in the air indefinitely.
Akshan will perform a brief somersault before firing another free shot on the third activate. The acrobatic range is extremely small, so keep it in mind at all times to prevent striking the opponent’s move or the turret’s range.
R: Comeuppance
Akshan locks onto an enemy champion and begins channeling power into his gun to store bullets. At the end of the duration or after recasting, Akshan unleashes the stored bullets, each dealing physical damage based on missing health to the first minion, champion, or structure hit.
Akshan can move normally and cast Heroic Swing (E) while channeling and firing Comeuppance (R).
The number of bullets will increase with skill level. While gathering power, Akshan can move freely, but not while firing. However, whether in self-reliance or when shooting, he can still use E Heroic Swing, or his flash freely to choose the position.
This is a very long-range move, so choose a safe location because Akshan can be interrupted both during charge and while firing. One trick is to use Heroic Swing to position yourself, making it difficult for enemies to hide behind minions, turrets, or support each other.
Items and Runes
With, the second shot from the passive and the shots while swinging may all trigger the attack effect, therefore Akshan’s strongest suit is Press the Attack in most circumstances. This marksman also makes extensive use of his equipment, so think about Triumph and Presence of Mind.
He is presently regarded as a mid-lane AD carry. He can rapidly push lanes, travel to other lanes in W camouflage, and mutate with surprise Heroic Swings because of his quick Q clear and passive.
When used correctly, Akshan’s ability to fly from the E – Heroic Swing provides him with excellent placement in team fights. Because he isn’t a long-range shooter, sly Guardians must rely on E to survive in combat.
Keep an eye out for adversaries who have been marked. As heroic Swinging circumstances concentrate firing on them, the Scoundrel has just murdered several of your comrades. His playstyle is highly risky, yet when he is in a euphoric state, he has the power to revive one or more crucial teammates, which may swing the game around.
In the gameplay, Akshan features some fresh and intriguing points. Akshan’s approach as an assassin-oriented ADC requires him to move and communicate with his teammates a lot throughout the laning phase, and in team fights, standing and firing from the rear is not always an option. the finest option for him.