In League of Legends patch 14.14, a peculiar bug emerged, causing champions with jump abilities and attack buffs to appear as if they had extended attack range when striking towers.
League of Legends is no stranger to bugs, both big and small, and these glitches tend to surface especially with the release of new updates or champions. Recently, following the 14.14 update, the community discovered an amusing yet problematic bug.
For reasons not entirely understood, champions utilizing abilities like Ekko, Illao, and certain aspects of Rengar while targeting enemy structures such as Inhibitors or the Nexus, fail to execute their leap. Instead, these champions appear to attack from an extended range, resembling ranged champions.
This bug was thoroughly investigated and confirmed by Vandiril, a prominent content creator known for testing and showcasing it. He conducted an experiment with Ivern and Rengar, revealing that Rengar, even without using his ultimate, could attack the Nexus from within a brush, bypassing the usual melee range restrictions.
The extent of this bug’s impact is still uncertain. It’s unclear whether it affects only Ekko, Illaoi, and Rengar or if it applies to all champions with jump abilities and attack buffs. Nevertheless, this glitch provides significant advantages to these melee champions during late-game fights, allowing them to safely attack structures from a distance, much like ranged champions.
However, exploiting this bug requires the enemy to be pushed back to their Nexus turrets, limiting its impact in the early to mid-game stages. Thus, while it presents a notable advantage in certain situations, it doesn’t offer an overwhelming benefit for consistent rank climbing. Despite this, it is significant enough that Riot Games will need to address it promptly to maintain game balance and fairness.
In summary, this bug, although humorous at first glance, creates an unfair advantage for specific champions when attacking key enemy structures. Riot Games will likely prioritize a fix to ensure the gameplay consistency.