League of Legends: Idea rework Aphelios

On Reddit, a player posted his opinion on the rework Aphelios

Riot hyped Aphelios as a champion with “one of the highest skill ceilings in the game”. As we now know, it’s simply not true. Aphelios’ kit works pretty much on its own, making it simple to play, which is not necessarily a bad thing, but it’s definitely a far cry from what he should be. Aphelios as he is now can probably be fixed with just some number tweaks (i’m looking at you, Infernum) but i want to share my ideas on how to change his kit to make him closer to what he was promised to be.

There are 3 problems that we need to get through:

After pointing this out, the solution becomes obvious, if a little boring. All three of these problems can be solved by changing Aphelios’ ultimate to allow him to change his main hand weapon. True, it’s not very unique, but so is a skillshot that just does damage. So here’s my proposition for Aphelios’ new ultimate:

R: Lunari’s Arsenal

Aphelios discards his main hand weapon, getting access to his entire arsenal. Aphelios cannot attack or use abilities, but he can move. Pressing Q, W or E causes him to equip a weapon from his weapon queue (i.e. if your main hand weapon is Calibrum, and your off-hand weapon Severum, you will discard Calibrum, after which your Q will equip Gravitum, your W will equip Infernum and your E will equip Crescendum). Swapping to a new weapon with your ultimate enchances it with Faith (more on that later). Aphelios gets access to this ability on 6th lvl, it’s cooldown decreases on 11th and 16th lvl.

Changing Aphelios’ ultimate means that he no longer has a big finisher type ability, but it would allow him to adjust to any situation by changing his gun, while getting some bonus effects. This means that we can make his weapons more situational without making you feel like you’re useless because a teamfight started while you had a wrong weapon combination.

With that out of the way, here’s how I’d change his weapons. These are mostly minor changes, with the exception of Infernum, which is pretty much a new weapon. But before that, I want to introduce a term I’m going to use a lot from now on: Off-hand attack. An off-hand attack is an attack made using you off-hand weapon (duh!) that is triggered by hitting an enemy with an ability. This attack deals % of Aphelios AD as damage (scaling with lvl), can critically strike and triggers on-hit effects. Now then, here are my proposed weapon changes:

Calibrum, the Rifle

These changes keep Calibrum as a safe, poke weapon, while adding a mechanic for executing a low health, escaping target, as long as you can land an ability on him to mark him. If you shoot too early and the target survives, Aphelios’ self root gives the enemy a chance to escape, meaning Calibrum isn’t very good at chasing escaping enemies. Keep in mind, you cannot consume a mark if the target stays in your attack range, thus preventing you from utilising Calibrum’s Faith bonus.

The root mechanic also fixes Calibrum’s interaction with his Crescendum Q: Sentry. The time Aphelios takes to aim at a target allows an enemy to destroy the sentry without being attacked from a global range 3-4 times, which can feel unfair.

Severum, the Scythe Pistol

Decreasing Severum’s attack range by a whooping 50 units means that Aphelios needs to put himself in danger if he wants to regain his health, rather than doing so from a comfortable distance. Bonus attack speed helps Aphelios heal just enough damage to survive during a close fight, while a shield from his Faith bonus keeps him afloat long enough to get some healing going after you swap to Severum with R.

Severum remains a good choice if you want to heal outside of combat, during the laning phase or between teamfights. It’s also a great tool for buying time before your jungler comes to turn around a losing fight, or to survive while you’re being targeted by the enemy team in a teamfight.

Also keep in mind, the number of off-hand attacks you make with your Q: Onslaught scales with attack speed, meaning if you use it after dropping below half health you will make some extra attacks due to your bonus attack speed.

Gravitum, the Cannon

Making Eclipse’s range no longer global and forcing Calibrum to aim before shooting a marked target makes it possible for Gravitum’s ability to provoke off-hand attacks like every other ability in Aphelios’s kit without creating a game breaking combination between these two weapons.

Gravitum is Aphelios’ only source od CC. It’s good for chasing enemies, kiting and escaping.

Infernum, the Flamethrower

A completely new weapon, this time working somewhat like a real flamethrower. It deals less AOE damage compared to live version and has a decreased range. This version is deliberately made weaker than the current Infernum, because the live version is simply too good in every possible situation.

Infernum remains best at pushing the waves, having a built in AOE damage and an ability perfect to blast the entire minion wave at once. It also can do quite some AOE damage in a fight while blasting a single target with increased damage.

It’s much more dangerous to use it in a lane due to decreased range, allowing enemies to punish Aphelios if he’s pushing too aggressively.

Swapping into Infernum gives you increased attack speed (you can swap to your off-hand weapon and keep that bonus) allowing you to quickly push a lane or deal a big amount of damage to a nearby attacker.

Crescendum, the Chakram

Crescendum remains the strongest single-target, close-range weapon. Getting a few free Crescendum copies when you swap into Crescendum with your R allows you to start dealing serious single-target damage instantly, without the need to swap your weapon using your W and use that weapon’s ability to summon them.

Notice that Crescendum’s attack range isn’t decreased. That’s becouse the weapon is already punishing you for attacking far away targets, hence no need to punish it further.

Decreasing attack range of Sentry provides more room for counterplay for Aphelios’ opponents. Also note that interaction between Calibrum and Sentry is made less oppressive due to Calibrum’s aiming mechanic, as stated earlier.

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Thank you for reading my post. I hope you found my ideas interesting. If you have any propositions, critique, questions or you found a problem with my proposed changes, please comment down below.

Edit: Keep in mind, this post is just a “what if”. Its not an open letter to riot begging them to rework a frashly released champion, despite what the click bait-ish title might suggest.

Information From: Reddit