League of Legends: Patch 10.1 Notes, Buff Azir, Buff Corki, Remake Sylas and more…

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

Table of Contents

New Champion: Sett, the Boss

“Hello everyone! I’m Riot Koyuncu, QA on Champions team and the person responsible for tracking and resolving Sett’s bugs. Hope you’ve all been having fun powerbombing enemies into submission 🙂 

Sett will be on PBE for the next several weeks until his January release, and the team is looking to investigate any major issues that PBE players discover. If you stumble upon something strange related to Sett in your games, please let us know by leaving a comment in the thread or using the “Report a Bug” tool on the left. This can be anything ranging from strange SFX/VFX to incorrect behavior or interactions with his abilities. 

As always, detailed information (e.g. bug reproduction steps or video clips) are very helpful at helping us prioritize issues before release. 

Cheers,
– Mikky”

Stats & Abilities

Stats:

Abilities:

Pit Grit (Passive)

Heavy Hands: Sett’s basic attacks alternate between a Left Punch and a Right Punch, always opening with a Left Punch. Attack speed increases the speed of both punches.

Left Punches deal normal damage

Right Punches come out faster and deal 5-90 (+15% tAD) bonus damage.

Heart of the Half-Beast: Sett gains  [0.25 at lv 1/ 0.50 at lv 6 / 1 at lv 11 / 2 at lv 16] additional health regeneration for each 5% missing health. 

Sett will reset back to a Left Punch if he does not do a Right Punch within 2 seconds of doing a Left Punch. The attack speed of a Left Punch is Sett’s regular attack speed, and the attack speed of a Right Punch is 8 times the attack speed of Left Punch.

 Right punch base damage is 5 per level, maxing at 90 at level 18

Knuckle Down (Q)

Cooldown: 9/8/7/6/5

Cost: [None]

Sett itches for a fight, gaining 30% movement speed for 1.5 seconds while moving towards enemy champions. 

Sett’s next two basic attacks deal 10/20/30/40/50 bonus physical damage, plus 1/2/3/4/5% (+[1% of total AD]%) of the target’s maximum health.

Haymaker (W)

Cooldown: 16/14/12/10/8

Cost: [None] 

Passive: Sett stores 100% of damage taken as Grit , to a cap of X (50% of Sett’s max health). Grit decays quickly 4 seconds after the damage was taken. 

Active: Sett winds up a giant punch in a direction, expending all Grit to deal 60/85/110/135/160 (+25% (+[10% bAD]%) of expended Grit) as true damage to all enemies in the center line. Enemies not in the center line take physical damage instead. 

Sett also gains a rapidly decaying shield equal to Grit expended for 3 seconds.

Facebreaker (E)

Cooldown: 16/14.5/13/11.5/10

Cost: [None] 

Sett smashes enemies on either side of him into each other, dealing 50/80/110/140/170 (+60% tAD) physical damage and slowing them by 50% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for 1 second.

The Show Stopper (R)

Cooldown: 120/100/80

Cost: [None] 

Sett grabs an enemy champion, carries them forward, then slams them into the ground. All enemies near the impact take 200/300/400 (+100% bAD) (+40/50/60% of the grabbed enemy’s bonus health) physical damage and are slowed by 99% for 1.5 seconds. Enemies take less damage the further they are from where Sett lands.

Release Skin

Sett’s release skin is Mecha Kingdoms Sett!

Mecha Kingdoms Sett

1350 RP
“A nameless barbarian who survived on the outskirts, Sett knew his greatest talent came from his fists. After building his wealth and reputation in brutal fighting pits, he created a new persona, donning the title of The Savage Wolf. Upon hearing of the leviathan invasion, he used his fame and fortune to acquire an Avalon of his own in order to, once and for all, prove his might in front of a captivated audience.”

Champion Skins

Twelve skins are now on the PBE,

including DragonslayerFreljordGuardian of the Sands, and Mecha Kingdoms skins:

Dragonslayer Diana

Dragonslayer Olaf

Dragonslayer Trundle

Freljord Sylas

1350 RP

“Free from the kingdom that once imprisoned him, Sylas of Dregbourne marches from Demacia to the Freljord. With every step he takes, he remembers what others have branded him: Mage, Traitor, Kingslayer– names he revels in as he endures the bitter cold, his heart warmed by the fires of rebellion. It will be here, in the icy north, that he will seize the ancient power needed to fuel his revolution…”

Here’s Riot KiWiKiD with a bugs & feedback thread for Freljord Sylas:

“Hey ya’ll. Kiwi here bringin’ ya’ll the Freljord Sylas PBE Bugs & Feedback Thread. 

He’s got: 

Freljord Sylas will be available to play soon on PBE! Remember to report back here with any bugs or feedback. And of course, if you have any questions, I’ll do my best to answer them! 

Freljord Sylas is set to be 1350 RP.”

Guardian of the Sands Janna

1350 RP

“Janna, the desert gale– ancient guardian of the sands, we invoke thee to protect us from an evil of our own making. Let no man tread upon these hallowed grounds, lest your sandstorms consume them whole.”

Guardian of the Sands Rengar

1350 RP

“An assassin of a forgotten order long thought dead, Rengar prowls the tombs, retrieving ancient relics of power for purposes unknown. Far more alarming, he appears to be hunting guardians, his blades enchanted to pierce their ancient magic and defenses…”

Guardian of the Sands Ryze

1350 RP

“Ryze, the eternal conservator– ancient guardian of the sands, we invoke thee to protect us from an evil of our own making. Let no man tread upon these hallowed grounds, lest your righteous magic entomb them beneath the dunes.”

Here’s Riot KiWiKiD with a bugs & feedback thread for the Guardian of the Sands skins this cycle:

“Guardian of the Sands Janna:

Guardian of the Sands Rengar:

Guardian of the Sands Ryze: 

Hey everyone, this is a collective bug and feedback post for all Guardian of the Sands skins (Ryze, Rengar, and Janna) 

Please let me know any bugs or feedback you have about any of these skins and I’ll get them to the team to consider. Thanks!”

Mecha Kingdoms Draven

1350 RP

“Once a promising general of Vercentia, Draven no longer wished to fight for someone else’s glory. Now living his best life as an independent mercenary, he has made a name for himself and his showmanship in battle. To this day, how he managed to acquire the resources necessary to craft an Avalon remains a mystery…”.

Here’s Riot 6armedrobrot with a bugs & feedback thread for Mecha Kingdoms Draven:

Once a general for the Vercentia kingdom, Draven has set out on his own to find glory. Never one to be upstaged, Draven has used his success to secretly crafted a mech to showcase his abilities and strike fear into his enemies! 

Mecha Kingdoms Draven brings his bravado to the Rift with

Mecha Kingdoms Draven will be available to play on PBE! Remember to report back here with any bugs or feedback. And of course, if you have any questions, I’ll do my best to answer them. Cheers! 

Mecha Kingdoms Draven is currently set at 1350 RP. 

*Prices on PBE are subject to change.”

Mecha Kingdoms Garen

1350 RP

“Once a ruthless warlord, Garen led his armies to victory after victory, laying the foundations for the Vercentia Kingdom. When the leviathans appeared out of nowhere, he opted to put aside his dream of uniting all the Great Kingdoms under his rule, and instead to march his newly-fashioned Avalon alongside his former enemies for the sake of humanity.”

Here’s Riot grumbojr with a bugs & feedback thread for Mecha Kingdoms Garen:

“Greetings friends! 

Mecha Kingdoms Garen is ready to dispense justice to the realms of the Mecha Kingdoms. He’s dropping into the Rift with sword in hand, featuring: 

Mecha Kingdoms Garen is live on PBE! If you’ve got feedback, we’d love to hear it. Bugs? Send them our way and we’ll take care of them. We’ll do our best to answer your questions! 

Mecha Kingdoms Garen is set to be 1350 RP.*”

Mecha Kingdoms Garen Prestige Edition

“Having been elected the leader of the United Great Kingdoms, Garen will stop at nothing until the safety of his people is ensured. Armed with an Avalon upgraded to the teeth, he stands at the forefront of the mightiest warriors from across the land, determined to lead them into battle until the leviathans are no more.”

Here’s Riot Orphyre with a bugs & feedback thread for Mecha Kingdoms Garen Prestige Edition:

“Hey everyone! 

We’ve got a new Prestige skin coming out for Mecha Kingdoms Garen! He’ll be coming with: 

Thanks for checking in, hope to hear from you soon! 

Riot Orphyre”

Mecha Kingdoms Jax

1820 RP

“Famed as the greatest weapons master in all the land, Jax has been itching for a proper weapon, and a proper fight. When the best minds of the Estercrest Kingdom came together– using strange technology seemingly gifted to them by the heavens– to construct an indomitable Avalon, Jax was finally impressed. He welcomes the leviathan invasion, hoping these monstrous foes will prove to be the challenge he has been searching for his entire life.”

Here’s Riot LoveStrut with a bugs & feedback thread for Mecha Kingdoms Jax:

“Famed as the greatest weapons master in all the land, Jax has been itching for a proper weapon, and a proper fight. When the best minds of the Estercrest Kingdom came together—using strange technology seemingly gifted to them by the heavens—to construct an indomitable Avalon, Jax was finally impressed. He welcomes the leviathan invasion, hoping these monstrous foes will prove to be the challenge he has been searching for his entire life. 

“Would you look at that? I finally have a real weapon.” 

Mecha Kingdoms Jax is slated as a Legendary skin priced at 1820 RP (subject to change) and will be soon available on PBE! We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep ’em coming! 

Thanks, cuties! <3 

EDIT: 

Sirhaian (VFX Artist on this skin) spent some personal time to outline some special features that we added to the skin. Check em out here!

Mecha Kingdoms Leona

1350 RP

“Leona grew up as the favored daughter of the Dawnrise Kingdom. When the leviathans appeared on her homeland’s shores, she took command of her realm’s forces, becoming the matriarch of her people. In return, the grateful scholars of her court gifted her an Avalon, an immense pilotable mech powered by the life essence of the very monsters that threatened her home. Now, she stands fearless, leading vast navies into war.”

Here’s Riot 6armedrobrot with a bugs & feedback thread for Mecha Kingdoms Leona:

Leona harnesses the power of her family’s mech to crush the Kaiju and anyone that threatens the Southern Dawnrise Kingdom! 

Mecha Kingdoms Leona brings order to the Rift with:

Mecha Kingdoms Leona will be available to play on PBE! Remember to report back here with any bugs or feedback. And of course, if you have any questions, I’ll do my best to answer them. Cheers! 

Mecha Kingdoms Leona is currently set at 1350 RP. 

*Prices on PBE are subject to change.”

Chromas

Eleven new sets of chromas are now on the PBE!

Dragonslayer Diana

Dragonslayer Olaf

Dragon Slayer Trundle

Freljord Sylas

Guardian of the Sands Janna

Guardian of the Sands Rengar

Guardian of the Sands Ryze

Mecha Kingdoms Jax

Mecha Kingdoms Leona

Mecha Kingdoms Sett

Mecha Kingdoms Draven

Here’s Riot Orphyre with a bugs & feedback thread for Mecha Kingdoms, Guardian of the Sands, and Freljord Sylas Chromas this cycle:

“Hey everyone! 

We’ve got new Chromas coming up for Mecha Kingdoms Sett, Mecha Kingdoms Leona, Mecha Kingdoms Draven, Mecha Kingdoms Jax, Guardian of the Sands Ryze, Guardian of the Sands Janna, Guardian of the Sands Rengar, and Freljord Sylas! 

Mecha Kingdoms Sett:

New textures:

Mecha Kingdoms Leona:

New textures:

Mecha Kingdoms Draven:

New textures:

Mecha Kingdoms Jax:

New textures:

Guardian of the Sands Ryze:

New textures:

Guardian of the Sands Janna:

New textures:

Guardian of the Sands Rengar:

New textures:

Freljord Sylas:

New textures:

The Chroma sets are now available on PBE! We hope you all will enjoy the new sets; as usual, we’re looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback! 

Thanks! 

Riot Orphyre”

Summoner Icons

Twenty new summoner icons are now on the PBE:

Mecha Kingdoms 2020 Icon, Mecha Kingdoms 2020 Event Pass Icon, Mecha Kingdoms 2020 Event Prestige Points Icon

Mecha Kingdoms Jax Chroma Icon, Mecha Kingdoms Leona Chroma Icon, Mecha Kingdoms Sett Chroma Icon

Mecha Kingdoms Draven Chroma Icon, Mecha Kingdoms Jax Border Icon, Mecha Kingdoms Leona Border Icon

Mecha Kingdoms Sett Border Icon, Mecha Kingdoms Draven Border Icon, Mecha Kingdoms Garen Border Icon

Tocker Icon, Craggle Icon, Flutterbug Icon

Season 2020 – Split 1 Icon, Surf and Urf Icon, Blown Away

Masters Challenge Season 5, Prestige Mecha Kingdoms Garen Icon

Emotes

New emotes are now on the PBE:

Lunar Revel

Transform!, Let Me at ‘Em!, Charge Up!

CN Masters

Masters Challenge Season 4, Masters Challenge Season 5

2020 Ranked Rewards

2020 – Split 1 – [Rank]

Watch Rewards

NOT AGAIN

Ward Skin

A new ward skin is now on the PBE!

Mecha Kingdoms 2020 Ward

[TFT] Lunar + Leona and Karma

A new TFT element and two new champions are now on the PBE! Check out the details in this thread from Riot Jag and Riot Beernana:

“Leona and Karma are bringing the power of the moon to Teamfight Tactics. As Lunar champions, they’ll continuously protect and empower their allies. They’ll hit live servers with patch 10.1. 

Here’s how they work: 

Lunar 

(2): Every 7 seconds, your team gains 20% Critical Strike Chance, 20% Critical Strike Damage, and 20% Spell Power (Stacks up to 4 times). 

Moonlight transforms unit durability into a win condition for team comps that are built with drawn out battles in mind.

Leona 

Leona reduces all damage by 35/70/105 for 5 seconds. 

Leona is the frontline unit for the Lunar trait. She’s especially strong when deflecting lots of small instances of damage, so she should be quite sturdy against Summoners and low-threat units like other Wardens or Mystics. She’ll help buy the time you need to get the Moonlight blessing on all of your allies.

Karma 

At the start of combat, Karma tethers to her closest ally. Karma shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 200/350/500 damage. While the shield holds, the ally receives 50/75/100% bonus Attack Speed. 

Karma is top-tier at protecting and enhancing carries, so think carefully when determining her placement. With Karma on your team, you’ll always know where your star is—standing right next to her. “

[TFT] New and Updated Items

Here’s Llord Llama on the dev corner with more information and context on the upcoming TFT item changes and additions testing this PBE cycle!

“TL;DR: We’re hitting the items in TFT – adding some new ones, and updating others.

Hi everyone! In this post we’re talking about the items we’re updating in patch 10.1. Our goals were threefold:

Address some problem items that promised fun payoffs but had a lot of trouble delivering.

Help some items scale through the game by linking their power to the user’s star level.

Give more exciting gameplay to tanky champions. 

Here’s the list: 

Last Whisper REPLACES Repeating Crossbow 

Last Whisper: When the wearer inflicts a critical hit, the target’s Armor is reduced by 90% for 3 seconds. 

In theory, Repeating Crossbow had a clear fantasy with huge upside. In practice, there was just too much downtime as it from champion to champion. It also couldn’t jump to a champion who was already full on items, which meant it tended to avoid your carries rather than boosting their stats even more. This also played especially poorly with Set 2’s elemental hexes, which consume an item slot. 

So, we’re creating a new item: Last Whisper. When its user scores a critical hit, the target’s Armor is massively reduced for a few seconds. This can let your whole team, not just damage dealers, chunk down a formerly-tough target. 

Bramble Vest REPLACES Thornmail 

Bramble Vest: Negates bonus damage from critical hits on the wearer. When the wearer is hit by a Basic Attack, a hail of thorns hits nearby enemies for 80/120/160 magic damage (increases with the holder’s star level and can only damage once per second). 

Thornmail is a great example of an item that’s fantastic on one champion (Braum) and bad-to-awful on everyone else, because if it’s balanced around broad playability, it will become horribly overpowered on Braum (or any future champion who’s all about big mitigation). 

Rather than tweak Thornmail, or nerf it into oblivion, we’ve decided to replace it. Bramble Vest combines a bit of Phantom Dancer with a saner version of Thornmail’s damage-to-attackers. It’s also our first star-scaled item; the damage from the thorns depends on the wearer’s star level. 

Titan’s Resolve REPLACES Phantom Dancer 

 (Updated version coming to PBE soon!) Titan’s Resolve: When the wearer takes damage or inflicts a critical hit, they gain a 1% stacking damage bonus. Stacks up to 80 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size. 

12/17 Update: After additional testing, we needed to dial back Titan’s Resolve a bit – or at least reduce its ceiling. Most of the time, it’s fine… except when playing against Inferno teams, where its sensitive trigger led to some pretty insane stack counts. But it’s fun to watch a stack count rise fast, so solutions like narrowing the trigger or imposing an internal cooldown weren’t very appealing. The solution we landed on – imposing a reasonable stack cap and then giving extra tanky stats when the wearer hits it – let us maintain the fun feeling of the item while not having it be a hard counter for Inferno and, to a lesser extent, Summoner teams. 

Also: in early testing, we’d had a size increase built in (raid boss Leona!) but got feedback that size increases imply toughness and resilience rather than more damage. Since the reward for hitting the stack cap is now more tankiness, the size increase is back! 

Phantom Dancer received a significant change in 9.24, but since we ultimately wanted Bramble Vest to fill the anti-crit, anti-assassin role, giving tanks some opportunity to hit back made a lot of sense – especially on an item that grants Attack Speed. Since Bramble Vest renders Phantom Dancer redundant, we created Titan’s Resolve (aka “Leona’s Revenge.”) You want this item on champions who will take a lot of hits and stay standing to reap the benefits of a huge pile of Titan stacks. 

That’s it for the new items. What about item updates? 

Iceborn Gauntlet 

Old: Creates a zone of ice that expands when the wearer Dodges, slowing enemies’ Attack Speed by 25%. 

New: After casting a spell, the wearer’s next Basic Attack freezes the target for 1.5 seconds. 

Iceborn Gauntlet promised a wonderful dream – cover the map in a layer of ice and chill the enemy team into helplessness wherever they stood. But the visual overlap with Frozen Heart’s effect felt bad and was visually unclear with varying the magnitude of the slow. Additionally, any item that triggers from Dodge will have some extreme cases (Jax for example) that make it difficult to balance. 

We hearkened back to our League of Legends roots, and gave the Gauntlet a freeze effect on basic attacks. Ezreal can finally feel good about matching the glove to the rest of his outfit like he does on the Rift. 

Quicksilver 

Old: Prevents the next crowd control effect applied to the wearer. Refreshes every 3 seconds. 

New: The wearer is immune to crowd control effects. 

Quicksilver’s value was hard to get a read on, and the timing of its refresh could make it feel useless when it was needed most. Not anymore! 

Frozen Heart 

Old: Reduces the Attack Speed of nearby enemies by 25%. 

New: Reduces the Attack Speed of nearby enemies by 40% (stacking increases the radius of this effect). 

Attack Speed drives so many gameplay dynamics in Teamfight Tactics that allowing it to get debuffed to very low levels has many knock-on effects: slower rounds, too-broad usefulness against enemy auto-attackers AND casters, etc. A radius increase will help Frozen Heart stacking remain relevant without turning TFT into NURF mode. 

Locket of the Iron Solari, Statikk Shiv, and Luden’s Echo now scale based on the wearer’s star level 

It’s OK for items to fall off in the late game after conferring an early advantage, but we’d like to be able to control this better, and we’d also like to avoid the buyer’s remorse that comes with building an item that “everyone knows” becomes unacceptably weak once the game has gone a certain length. 

Ionic Spark 

Old: Whenever an enemy casts their Ability, they take 90 true damage. 

New: Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 200% of their max Mana. 

Ionic Spark was an indiscriminate item: it hit the whole board, so no positional play could provide an escape, and it affected all casters equally. The new version now asks players to decide how to deploy it: on the frontline, where it will help burn the enemy frontline but miss the casters in the back? Or on assassins, where it might help kill the squishy casters earlier? Also, the fact that Ionic Spark treated big and small spells the same was a little strange, so now the damage depends on the spell’s mana cost. 

Enjoy the rest of the year, and I’m excited to see all the screenshots of the biggest Titan’s Resolve stacks when 10.1 goes live!”

Little Legends Series 4

As noted on the TFT Twitter, new Little Legends TockerCraggle, and Flutterbug are now on the PBE!

Flutterbug -“Flutterbug wants to take over the world — and eat all the yummiest things in it. But, he’s very small. He often has to hide under things in order to not get squashed. While he hides, he machinates on his complex plans. “

Flutterbug

Craggle -“Craggle has a soft spot for the vulnerable creatures of the world, and tries to protect them with every ounce of his strength as if he was a giant colossus — even if he is still growing.”

Craggle

Tocker –“Tocker is constantly tinkering with things to make them better, even on his own body!”

Tocker

Thresh VFX Update

Here’s Riot Sirhaian with details on the Thresh VFX Update now testing on the PBE!

“Hello everyone! 

Similar to the previous VFX updates we’ve made in the past (Ziggs, Olaf, Lux, etc), we’re working on updates to the Visual Effects (VFX) of more champions whose spell effects are in need of some love. Our aim is to get their FX to current League standards and improve gameplay clarity. In Patch 10.1, we’ll be releasing a VFX Update for Thresh! 

Just like the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren’t in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects. 

We’re looking for feedback on his VFX changes, which should be up on the PBE soon-ish. Please try him out there —especially if you’re a main— and leave us your feedback once the changes are up! 

THRESH 

VFX Update aimed at improving gameplay readability and bringing up his VFXs to today’s standards, while improving his thematic feel.

Base Kit:

– New souls and power-up effects.

BA – Trails on all skins, and new hit effects.

Q – Made the hitbox clearer and adjusted hook position. New hit effects. New link break effect (ie. on cleanse/qss). New wind-up effect.

W – New Lantern missile and AOE indicator. Should be more noticeable and in-thematic. New edge indicator. Cleaned up ray of light towards Thresh. Lantern now rotates much more fluidly (no more chunky rotations, except if you’re super close to it). Cleaned up overall.

– Added a circle indicator to show the actual hitbox. Yes, there was a circle hitbox around it. Why? How would I know. At least now it’s clearly indicated. Also new indicator overall with improved thematic feel.

– Thematic feel improvement, and cleaned up. I kept the original pillars.

Idle Effects – Cleaned up and improved idle effects overall to match his actual appearance (read “match the Senna cinematic”).

Skin changes:

All Skins: Cleaned up and matched base changes.

Deep Terror Thresh: Cleaned up overall, and more bubbles.

Championship Thresh: New Championship particles overall, and some cleanup.

Blood Moon Thresh: Mostly just a cleanup with some thematic improvements.

Dark Star Thresh: Mostly just some tweaks to match base.

High Noon Thresh: Mostly just some tweaks to match base.

Known things to add/fix:

Please test those changes on the PBE once he’s up (should be some time next week) and let us know if you have any feedback!”

Here’s a look at the changes in game:

ARURF Available for Testing 

Here’s Riot Popc0rner with details on ARURF back for testing on the PBE:

“Hi folks! We’ve enabled ARURF for testing on PBE!

ARURF, not URF? 

In a recent /dev article, we talked about why running URF was probably going to be a one-time experiment. Put simply: the results from that experiment aren’t in yet. But we still want to deliver some rapid-fire fun in the meantime, and that’s why we’ll be turning on ARURF early next year. 

New Stuff 

The Rise of the Elements is upon us, and ARURF is no exception! The Elder Dragon no longer rules the roost, and the elemental dragons are back in force. 

Elemental dragons:
Spawn at 4 minutes Respawn after 2.5 minutes
Dragon Soul effect is doubled Have increased Max HP, increasing further as the game goes on
 

Like Summoner’s Rift, Elder Dragons will appear after the Dragon Soul has been claimed, and grant the same execution buff. 

We’ve done another balance sweep, including new champions (hi, Aphelios!), and we’ll continue to tweak ARURF the same way we do ARAM, with a goal that every champion has a winrate between 45-55%. 

ARURF is enabled on the PBE now, so hop on and let us know what you think! 

Riot Popc0rner”

Miscellaneous 

Riot Zimberfly noted VO bug fixes for 10.1 over on twitter:  “Also, in 10.1 a couple bug fixes of note: Draven’s recall lines restored on all skins, and Yasuos Q1 and E voice efforts restored as well. Thanks for letting me know about those.”

Collection skinlines added: Mecha Kingdoms, Freljord

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

[Note: We’ve removed Patch 9.24b changes from this section! Check out the patch notes for what has been pushed to live!]

Champions

Aphelios
[Changelist]

Movement speed lowered from 330 to 325

Base HP lowered from 530 to 500

Infernum R multihit AOE damage lowered from 100% to 75%

Aurelion Sol
[Changelist]

Center of the Universe (Passive) damage lowered from 16-120 to 12-120

Full value: 12/14/16/18/20/23/26/32/38/44/50/60/70/80/90/100/110/120

Azir
[Changelist]

Emperor’s Divide (R) 

Wall duration increased from 3 to 5

damage increased from 150/250/450 to 175/325/475

Corki
[Changelist]

Missile Barrage (R) damage increased from 90/115/140 to 90/125/160

Jayce
[Changelist]

Shock Blast (Cannon Q) damage increased from 55/105/155/205/255/305 to 55/110/165/220/275/330

Kalista
[Changelist]

HP per level increased from 89 to 100

Armor per level increased from 3.5 to 4

Kassadin
[Changelist]

Base movespeed lowered from 340 to 335

Mordekaiser
[Changelist]

Darkness Rise (Passive)

Duration lowered from 5 to 4

Movespeed changed from 3-9% to 3%

Nami
[Changelist]

Tidecaller’s Blessing (E)

[New] Now empowers basic attacks AND spells

[New] Tooltip now notes: “Deal 33/35/37/39/41/43/45/47/49/50/52/54/56/58/60/62/64/66% damage to non-champions when empowering Area of Effect spells.”

Sejuani
[Changelist]

HP per level increased from 95 to 100

Fury of the North (Passive) resist changed from [10 (+35% bonus armor/MR)] to [10 (+50% Armor/MR)]

Permafrost (E) damage increased from 40/80/120/160/200 to 40/90/140/190/240

Shyvana
[Changelist]

Fury of the Dragonborn (Passive)

“Shyvana passive now gains a stack with Elder Dragon “

“Cloud Dragon now increases fury gains on Shyvana by the same amount of Ult CDR it grants (cause her ult has no actual cooldown)”

Flame Breath (E)

On Hit Damage increased from 3.25% Max Health to 3.75% Max Health 

Monster damage cap increased from 100 to 150

Sylas
[Changelist]

Petricite Burst (Passive)

Chain Lash (Q)

Kingslayer (W)

Cooldown changed from 14/13.5/13/12.5/12 to 14/12.5/11/9.5/8

Mana increased from 40 to 70/80/90/100/110

Damage increased from [65/100/135/170/205 (+65% AP)] to [65/100/135/170/205 (+85% AP)]

[Removed] Damage amp when enemy below 40% health

Base healing changed from [70/90/110/130/150 (+50% AP)] to [30/60/90/120/150 (+50% AP)]

Healing changed: “heals more based on Sylas’ health, up to 100% increase at 40% health.”

“No longer resets Sylas’ auto attack.”

Abscond / Abduct (E)

Cooldown changed from 14 at all ranks to 14/13/12/11/10

[Removed] no longer grants a shield 

Damage increased from [70/85/100/115/130 (+20% AP)] to [80/130/180/230/280 (+100% AP)]

Self CC after moving from E2 lowered from 0.2s to 0.05s

“Doesnt happen if you miss”

“E1 no longer resets Sylas’ auto attack.”

Hijack (R) “No longer resets Sylas’ Auto Attack.”

Varus

[Changelist]

Piercing Arrow (Q) 

Cooldown lowered from 20/18/16/14/12 to 18/16/14/12/10

Blight stack detonation cooldown reduction lowered from 4s to 3s

Vi
[Context / Changelist]

“Vi will be unstoppable during the entire animation of her ultimate. (On live you can displace her during the uppercut animation).”

Zyra

[Changelist]

Grasping Roots (E) 

Vine Lasher slow potency lowered from 30% to 25%

[New] “Slows from multiple Vine Lashers stack up to 2 times.”

Items

Spellthief’s Edge
[Changelist]

[New] Now gives +25% Base Mana Regen

Frostfang
[Changelist]

[New] Now gives +50% Base Mana Regen

Shard of True Ice
[Changelist]

AP lowered from 60 to 45

Health lowered from 150 to 100

[New] Now gives +100% Base Mana Regen

Steel Shouldeguards
[Changelist]

[New] Now gives +25% Base Health Regen

Runesteel Spaulders
[Changelist]

[New] Now gives +50% Base Health Regen

Pauldrons of Whiterock
[Changelist]

[New] Now gives +100% Base Health Regen

Relic Shield
[Changelist]

[New] Now gives +25% Base Health Regen

Targon’s Buckler
[Changelist]

[New] Now gives +50% Base Health Regen

Bulwark of the Mountain
[Changelist]

AP lowered from 40 to 25

[New] Now gives +100% Base Health Regen

Spectral Sickle
[Changelist]

[New] Now gives +25% Base Mana Regen

Harrowing Crescent
[Changelist]

[New] Now gives +50% Base Mana Regen

Black Mist Scythe
[Changelist]

AD lowered from 35 to 25

Health lowered from 150 to 100

[New] Now gives +100% Base Mana Regen

Runes

Eyeball Collection (D3)

AD per eyeball increased from 0.6 to 1.2

AP per eyeball increased from 1 to 2

Complete eyeball collection lowered from 20 to 10

Eyeballs per champion lowered from 2 to 1


Omnistone (Inspiration Keystone)
[Changelist]

Melee cooldown changed from 7-3s to 5-3s

Ranged cooldown changed from 11-7s to 9-7s

TFT Changes

These changes are tentative and may not be complete! Always refer to official notes for the full picture!

[New] Lunar

“Every 7 seconds, all allied champions in combat are infused with Moonlight, increasing Crit Chance by 20%, Crit Damage by 20%, and Spell Power by 10% (stacks to 4 times).”

[New] Leona

Lunar Barrier: Leona reduces all damage by 40/90/140 for 5 seconds.

[New] Karma

Inspire

At start of combat, Karma tethers to her closest ally. 

Karma shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 250/400/800 damage. While the shield holds, the ally recieves 100% bonus Attack Speed.

AnnieTibbers damage changed from 150/300/1000 to 150/350/1500

AzirSand Soldier damage increased from 125/250/375 to 150/275/550

KindredDamage lowered from 150/325/650 to 150/300/600

MalzaharVoidling damage increased from 30/60/90 to 40/70/100

Master YiBonus damage increased from 25/50/75 to 50/75/100

QiyanaStun duration changed from 3/4/5 to 3/3.5/4

Sivir – % damage changed from 100/125/150% to 120/130/140%

SkarnerAttack speed changed from 30%/65%/100% to 50/70/90%

VarusDamage increased from 225/450/675 to 225/450/800

Information From: Surender at 20