Season 13 of League of Legends has begun with a bang. The preseason update went live on League of Legends patch 12.22, and players are now gradually adjusting to all the new changes.
There have been a few outliers over the first few weeks, though. With new items and changes to the role, top lane duelists are incredibly powerful, leaving tanks in the dust. Similar to this, there are exploits and balancing problems in the jungle.
As they look to stabilize the meta over the holiday season and in advance of the start of the ranked season in January, Riot has prioritized these two changes for LoL patch 12.23. What you need to know regarding the impending December update is provided below.
Patch 12.23 release date
Right on schedule, League of Legends patch 12.23 will launch on December 7, 2022.
This will be the last significant League of Legends update till 2022. After the release of LoL patch 12.23, Riot will take a break for the holiday season before returning to open Season 13 in the new year.
Patch 12.23 preview
Early in Season 13, there were sure to be problems given the numerous alterations to the jungle. The League of Legends patch 12.23 is the first attempt to address all of them, including vulnerabilities and basic balancing.
Riot has a fix ready for the December update for the mid lane funnel strategy involving multiple champions buying the new jungle pets. In general, however, jungle gold will decrease while experience will marginally rise.
To be more accommodating to champions who must kite and move, some camps will have reduced auto attack ranges, while all camps will have increased leash ranges.
Regarding certain jungles going through modifications, Dr. Mundo is receiving a large number of jungle-centric buffs. Lillia, Shyvana, and Trundle will be weakened as dominant powers.
Tanks got buffed
In League of Legends Season 13, tanks have taken a hit, especially in the top lane. Some tanks have had trouble establishing themselves because of the redistributing of gold and experience over the globe, as well as new items that favor fighters and duelists.
Heartsteel is still an issue, but Riot is largely ignoring it in an effort to buff specific tank champions. The primary targets, to begin with, are Amumu, Cho’Gath, Malphite, Maokai, Sion, Tahm Kench, and Zac, but developers are keeping an eye on things.
Patch 12.23 major notes
Champions
Dr. Mundo
Base stats
- Attack damage per level: 3.5 ⇒ 3
- Magic resist: 32 ⇒ 29
- Magic resist per level: 2.05 ⇒ 2.3
Passive: Goes Where He Pleases
- Cannister health loss: 7% current health ⇒ 3% current health
- Cannister heal: 8% maximum health ⇒ 4% maximum health
- Max health regen per 5 seconds: 0.8-1.6% ⇒ 0.4-2.5%
- Equal at Level 11
Q: Infected Bonesaw
- Health cost: 50 ⇒ 60
W: Heart Zapper
- Health cost: 5% current health ⇒ 8% current health
- Gray Health heal (no hit): 0% ⇒ 50%
- Damage stored as gray health: 25/30/35/40/45% ⇒ 80-95% based on level in the first 0.75 seconds, then 25% thereafter
- Duration: 4 seconds ⇒ 3 seconds
E: Blunt Force Trauma
- Passive bonus AD: 15/20/25/30/35 + 25/30/35/40/45 based on missing health ⇒ 2.5/3/3.5/4/4.5% max health
- Removed the ability to instantly kill small jungle monsters
- Monster damage: 200% ⇒ 250%
R: Maximum Dosage
- Removed bonus AD
- Missing health as maximum health: 8/11.5/15% ⇒ 15/20/25%
- [New] At Rank 3, both healing effects are increased by an additional 5% per nearby enemy champion
Zeri
Base stats
- Move speed: 325 ⇒ 330
- Attack damage: 50 ⇒ 53
- Armor: 20 ⇒ 24
- Health: 600 ⇒ 630
- Attack speed: 0.568 ⇒ 0.625
- Health per level: 109 ⇒ 115
Passive: Living Battery
- Gotta Zip shield bonus: 10% multiplicative move speed ⇒ 10% move speed
- Duration: 3 seconds ⇒ 2 seconds
Q: Burst Fire
- Fully charged right-click damage: 90-200 (+90% AP)(+1-15% target max health) ⇒ 90-200 (+110% AP)(+1-15% target max health)
- Range: 825 ⇒ 750
- Excess attack speed to attack damage ratio: 60% ⇒ 70%
- Base damage: 8/11/14/17/20 ⇒ 15/18/21/24/27
- Attack damage ratio: 100/105/110/115/120% ⇒ 104/108/112/116/120%
W: Ultrashock Laser
- Damage type: Magic ⇒ Physical
- Damage: 20/55/90/125/160 (+100% AD)(+40% AP) ⇒ 20/60/100/140/180 (+130% AD)
- Cast time: 2.5x attack time ⇒ 0.55-0.3 seconds (based on attack speed)
- Missile speed: 2200 ⇒ 2500
- Beam cast time: 0.75 seconds ⇒ 0.85 seconds
E: Spark Surge
- Mana: 80 ⇒ 90/85/80/75/70
- Cooldown: 24/22.5/21/19.5/18 seconds ⇒ 22/21/20/19/18 seconds
- [NEW] For 5 seconds, Zeri’s Burst Fire does additional magic damage to the first enemy hit and pierces targets
- Bonus magic damage: 20/22/24/26/28 (+20% AP)(+12% bAD)
- [NEW] Now deals up to 65% bonus damage based on critical strike chance
- Pierce damage falloff: 60/70/80/90/100% ⇒ 80/85/90/95/100%
- Ability and attack damage reduces the cooldown of Spark Surge by 0.5 seconds (1.5 seconds for critical strikes)
- Reveal range through walls: 850 ⇒ 1500
R: Lightning Crash
- [REMOVED] Bonus magic damage
- Chain Lightning range: 450 ⇒ 650
- On-cast magic damage: 150/250/350 (+80% AP)(+80% bAD) ⇒ 175/275/375 (+110% AP)(+100% bAD)
- If Lightning Crash hits at least one champion, Zeri gains 10% move speed, 30% attack speed, and chain shots for 5 seconds. Hitting champions refreshes this buff by 1.5 seconds, up to 5 seconds total.
- Hitting champions grants Zeri 1 stack (3 per critical strike) of Overcharge for 1.5 seconds. Zeri gains 0.5% move speed for each stack of Overcharge, stacking infinitely.
Items
Ravenous Hydra
- Nerfs TBC
Sunfire Cape
- Buffs TBC
Systems
Jungle adjustments
Miscellaneous pet changes
- Base true damage for pet: 20 ⇒ 16
- After first evolution, consume two bonus treats on kill of large monster and get said benefits
- Native 20% damage amplification no longer works on epic monsters
- 10% of bonus armor and magic resist is converted to true damage for pet
- Bonus health ratio: 4% ⇒ 3%
- Monster kill health per level: 3 ⇒ 6
- Monster kill mana per level: 2 ⇒ 4
- Treat gold: 50 gold ⇒ 35 gold
- Experience multiplier: 1/1/1.025/1.075/1.15/1.15/1.25/1.25/1.35 (Levels 1-9) ⇒ 1/1/1.025/1.075/1.2/1.2/1.3/1.3/1.45 (Levels 1-9)
Monsters
- Gromp auto attack range: 175 ⇒ 150
- Large Razorbeak auto attack range: 300 ⇒ 200
- Leash range centers have been offset from camp spawn location, giving more space for champions to move and kite
Mosstomper
- Tenacity buff duration: 3 seconds ⇒ 1.5 seconds
- Tenacity type: Item ⇒ Champion
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