We have now passed the midpoint of the 2024 League of Legends season, and the exciting updates keep rolling in with the release of League Patch 14.11.
Following the implementation of Patch 14.10, which was the major midseason update, the game is now well into the second half of the year. With this, the Riot balance team is focusing on making more significant changes as we move towards the end of 2024.
The latest update in May, Patch 14.11, will introduce changes to over 20 champions along with adjustments to around six items and runes. These changes will include buffs, nerfs, and other targeted modifications to improve gameplay balance.
League of Legends Patch 14.11 early notes
Champions
Caitlyn
- Attack speed ratio increased from 0.568 to 0.594.
- W damage decreased from 40-220 plus 40-80 percent bonus attack damage to 40-220 plus 40 percent bonus attack damage.
- R bonus attack damage ratio decreased from 1.7 to 1.5.
Draven
- Adoration lost on death decreased from 75 percent to 50 percent.
- Base gold per kill increased from 10 to 25.
Gangplank
- Health increased from 600 to 630.
- Armor growth increased from 4.2 to 4.7.
Gnar
- Attack damage growth increased from 3 to 3.2.
- Q attack damage scaling increased from 115 percent to 125 percent.
Hwei
- QQ max health damage decreased from 4-8 percent to 3.7 percent.
- QE maximum attack power ratio decreased from 92.5 percent to 80 percent.
Irelia
- Health growth decreased from 124 to 115.
Jinx
- Attack damage per level decreased from 3.15 to 2.9.
K’Sante
- W damage resist reduced from 40-65 percent to 30 percent.
- R plus W damage resist reduced 57.35-75 percent to 60 percent.
- W/ R plus Q maximum hold duration decreased from 1.5 seconds to one second.
- Q mana cost decreased from 28-20 to 20.
- R healing increased from 10/15/20 percent to 15/20/25 percent.
Karthus
- Q base damage decreased from 45-125 to 43-119.
Kha’Zix
- Q base damage 70-170 to 80-180.
Lulu
- Knockup duration increased from 0.75 to one.
- R cooldown decreased from 120/100/80 to 100/90/80.
Master Yi
- Health growth increased from 100 to 105.
- Armor growth increased from 4.2 to 4.7.
- Attack damage growth increased from 2.2 to 2.5.
- Attack speed growth increased from two percent to 2.5 percent.
Morderkaiser
- Passive damage per second adjusted from 5-15.2 plus 30 percent ability power plus 1-5 percent maximum health to five plus 30 percent ability power plus 1-5 percent maximum health.
- Passive monster damage cap increased from 28-164 to 40-200.
- Q damage adjusted from 75-155 (ranks) plus 5-139 (levels) plus 70 percent ability power to 80-200 plus 0-45 plus 70 percent ability power. It will go from 80-294 to 80-295.
Nami
- Attack damage increased from 51 to 54.
- W mana decreased from 70-110 to 70-90.
- R slow increased from 50/60/70 to 70 percent.
Nasus
- Attack damage growth increased from 3.5 percent to four.
- E mana cost decreased from 70-130 to 60-100.
- E armor reduction increased from 25-45 to 30-50 percent.
Ornn
- Nearly all legendaries can now become Ornn items and grant 1,000 gold worth of stats.
Pantheon
- W damage adjusted from 60-220 plus 100 percent ability power to 5-7 percent maximum health plus 0.4 percent bonus health plus 1.5 percent ability power.
- E2 grants 5-30 armor and magic resistance for four seconds plus 2.5 percent bonus health.
- Hold Q has a 50 percent ability power ratio (Pantheon’s R spear holds Q).
Singed
- Total Q ability power ratio increased from 80 percent to 85 percent.
- R cooldown decreased from 120-100 to 100.
Smolder
- Attack damage increased from 57 to 60.
- P-Q critical strike scaling increased from 30 percent to 75 percent.
- Q critical strike scaling increased from 50 percent to 75 percent.
- Q mana cost adjusted from 23-35 to 25.
Taliyah
- Damage per rock decreased from 60/78/96/114/132 to 56/74.5/93/111.5/130.
Items
Celestial Opposition
- Passive no longer triggers off of Knight’s Vow damage.
Essence Reaver/Collector
- Gold cost reduced from 3,200 to 3,100.
Infinity Edge
- Critical damage decreased from 50 percent to 40 percent.
Immortal Shieldbow
- Shield adjusted from 320-550 (between levels 12-18) to 320-720 (between levels 9-18).
Statikk Shiv
- New recipe: Scout’s Slingshot (900g), Rectrix (900g), plus 700g.
- Shiv now has a plus seven percent movement speed.
- Electroshock damage increased from 90 to 120.
Runes
Absorb Life
- Healing increased from 2-17 to 2-20.
Cut Down
- Health threshold decreased from 60 percent to 50 percent.
Systems
Lane swapping
- Turret fortification increased from 50 percent to 75 percent.
- First turret gold increased from 150 to 300.
Recommended items and runes
- Items and runes for Draven, Sivir, Smolder, Xayah, Yasuo, Yone, and K’Sante have been adjusted.
According to Riot’s official patch schedule for 2024, Patch 14.11 is set to go live on Thursday, May 30. In summary, Patch 14.11 promises to bring a variety of adjustments and improvements to the game.