The impending arrival of League of Legends Patch 14.3 heralds a fresh wave of changes in the ever-evolving landscape of LoL
As patch 14.3 is coming, the developers are gearing up to tackle the challenges posed by the dynamic shifts introduced by the removal of the mythic system, the introduction of a new map, and the incorporation of novel jungle camps, all of which have significantly altered the game’s meta.
Scheduled for release on February 7, 2024, Patch 14.3 aims to address the struggles faced by certain champions in the wake of these transformative updates. Notably, Illaoi and Yorick, who have found themselves grappling with the changes in the new season, are slated to receive quality-of-life buffs. These adjustments seek to empower these top laners, offering them a more favorable footing in the upcoming patch.
Also, Riot Games will have adjustments that mitigate the overwhelming burst potential in patch 14.3, the developers hope to foster a more strategic and survivable environment for players navigating the complexities of the revamped game mechanics.
League of Legends Patch 14.3 early notes
Champions
Illaoi
Passive: Prophet of an Elder God
- Tentacles have a data value that indicates they gain a 125 range bonus
Udyr
Passive: Bridge Between
- No longer replaces Ultimate Hunter with Relentless Hunter
- Now notes Udyr’s passive will benefit from Ultimate Haste effects
Yorick
Q: Last Rites
- Mana cost reduced: 25 >>> 20
- Heal no longer doubled when below 50% HP
- Now heals an additional 4 – 8% missing health
- Healing reduced by 50% against minions
E: Mourning Mist
- Cast time reduced: 0.33 >>> 0.25 seconds
- Now visually arcs higher
R: Eulogy of the Isles
- Maiden mark proc cooldown removed
- Maiden mark damage reduced: 3% – 9% max HP >>> 2% – 4%
Items
Echoes of Helia
- Heal per shard increased: 20 >>> 40
- Max heal at 3 shards: 60 >>> 120
- Damage per shard reduced: 55 >>> 45
- Max damage at 3 shards: 165 >>> 135
Eclipse
- Percent target HP reduced: 8% for melee, 4% for ranged >>> 6% for melee, 3% for ranged
Hextech Alternator
- Damage adjusted: 50-125 (based on champ level) >>> 65 constant
Hextech Rocketbelt
- Damage reduced: 125 +15% AP >>> 100 + 10% AP
Kraken Slayer
- AD increased: 40 >>> 45
- Base damage removed
- AD scaling changed: 65% total AD >>> 180% base AD
- Repeat target ramping reduced: x1.5, then x2.0
Lich Bane
- Spellblade base AD scaling: 100% >>> 75%
Luden’s Companion
- AP increased: 90 >>> 100
- Damage per stack changed: 40 +8% AP >>> 45 +4% AP
- Max damage at 6 stacks: 110 +22% AP >>> 124 +11% AP
Malignance
- AP increased: 80 >>> 90
- Damage per second reduced: 60 + 6% AP >>> 60 + 5% AP
- MR shred changed: 6-12 (based on champion level) >>> 10 flat
Profane Hydra
- Passive total AD scaling increased: 40% for melee, 20% for ranged >>> 50% for melee, 25% for ranged
- Active total AD scaling when target is below 50% reduced: 150% >>> 130%
Redemption
- Damage target total HP scaling reduced: 10% >>> 8%
Statikk Shiv
- Cost reduced: 3000 >>> 2800
- Damage to champions changed: 100-180 (at levels 6-18) >>> 90 constant
Stormrazor
- Attack speed increased: 15% >>> 20%
- Base damage increased: 90 >>> 100
- Total AD scaling removed: 25% >>> 0%
Stormsurge
- AP increased: 90 >>> 95
- Base damage changed: 100-200 (based on champion level) >>> 140 constant
Stridebreaker
- HP increased: 400 >>> 450
- AD decreased: 55 > 50
- New recipe: Phage + Pickaxe + Dagger + 725 Gold >>> Tiamat + Phage + Dagger + 700 Gold
- Is now unique with other Tiamat items
- Cooldown decreased: 20 seconds >>> 15 seconds
- Active now deals 80% total AD physical damage to enemies hit and slows
- Passive now deals 40% melee, 20% ranged total AD physical damage to nearby enemies
Sundered Sky
- HP increased: 300 >>> 450′
- AD decreased: 55 >>> 45
Titanic Hydra
- HP increased: 500 >>> 550
- Active damage total HP scaling: 6% for melee, 3% for ranged >>> 4% for melee, 2% for ranged
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