The arrival of League of Legends’ forthcoming update, Patch 14.7, has the community buzzing with anticipation, poised to become one of the most significant balance overhauls of the entire 2024 season.
While all eyes are on the long-awaited Skarner rework, set to take center stage, this April mega update promises a plethora of impactful changes. Among the highlights is a major revamp for Enchanter champions, stirring up excitement and speculation.
Additionally, brace yourselves for a controversial LP swap that’s sure to ruffle some feathers within the competitive scene. But that’s not all; Riot Games is pulling out all the stops for April Fools’ festivities, introducing a slew of whimsical cosmetics guaranteed to inject a dose of laughter and lightheartedness into the Summoner’s Rift.
Scheduled to hit live servers on Wednesday, April 3, according to Riot’s official patch schedule, Patch 14.7 will unleash a wave of champion balance adjustments, alongside the eagerly anticipated Skarner rework.
League of Legends Patch 14.7 notes
Champions
Galio
- Passive ability power ratio increased from 40 percent to 45 percent.
- W base damage resistance increased from 20-40 percent to 25-45 percent.
- E base damage increased from 75-235 to 90-250.
Karma
- R plus E secondary shield increased from 30 percent of E+R to 90 percent of R. This equates to a 22 percent buff.
- Single target shield and movement speed percentage remain unchanged.
- W root duration increased from 1.4-2 to 1.6-2.
Kayn
- Q bonus attack damage ratio increased from 0.8 to 0.85. This only affects Kayn’s base and Assassin’s form. It does not affect his Darkin form once transformed.
Lux
- Passive ability power ratio increased from 25 percent to 30 percent.
- Q ability power increased from 60 percent to 65 percent.
Nasus
- P lifesteal increased from 11/16/21 percent to 12/18/24 percent.
- Q base damage increased from 30-110 to 40-120.
Olaf
- [NEW] Q monster damage between 5-25.
- W duration increased from four to five seconds, mana cost increased from 30 to 50.
- E cooldown refund increased from one second to one second and two seconds for monsters.
- R mana cost increased from zero to 100.
Smolder
- Armor increased from 24 to 26.
- Q’s critical strike ratio increased from 30 percent to 50 percent.
Sylas
- Q minion and monster damage increased from 40 percent to 40 percent for minions and 70 percent for monsters.
Fiora
- Base attack damage reduced from 68 to 65.
Rek’sai
- Passive minion modifier reduced from 50 percent to 20 percent.
- Passive healing was reduced from 12-20 percent (linear scaling) to 10-20 percent (linear scaling).
Rell
- All monster modifiers removed.
- Magic resistance increased from 30 plus 1.85 to 30 plus 2.05.
Volibear
- Q critically strikes for total Attack Damage instead of total Ability Damage.
- R Cooldown increased from 140-100 to 160-110.
Camille
- Q movement speed increased from 30-40 percent to 30-50 percent, cooldown reduced from 9-6 seconds to 9-5 seconds.
- W outer cone damage increased from 5-7 percent of her maximum health to 6-8 percent of her maximum health.
- E damage was reduced from 80-200 to 60-180.
- Bloodsong nerfed (core item for Camille).
Nami
- W damage adjusted from 60-220 plus 55 percent to 60-200 plus 50 percent, heal increased from 55-135 plus 25 percent to 55-155 plus 40 percent, bounce ratio adjusted (to buff) from 15 percent plus 7.5 percent of the ability power percent to -10 percent plus 10 percent of the ability power percent.
- E damage reduced from 20-80 to 20-60.
Nunu
- Receiving adjustments via items.
Sona
- Q plus passive damage amplifier increased from 40 percent to 50 percent, aura ability power ratio reduced from two to one.
- W heal and ability power ratio increased from 0.15 to 0.3.
- E ally movement speed increased from 10-14 percent to 10-18 percent.
Items
Bloodsong
- Spellblade’s base attack damage ratio was reduced from 150 to 100 percent.
Imperial Mandate
- Current health damage was reduced from 12 percent health damage to 10 percent.
Statikk Shiv
- Price increased from 2,700 to 2,900.
Za’Zak’s Realmspike
- Void Explosion damage reduced from 20 plus 20 percent of the ability power plus four percent of the target’s maximum health to 10 plus 20 percent of the ability power plus three percent of the target’s maximum Health.
- Cooldown increased from 8/7/6 to 10 (no more scaling).