Ivern is currently too weak compared to the current common ground of League of Legends. With the rise of junglers with good damage and maneuverability, Ivern are rarely used. So why aren’t there a few changes to bring Ivern back to League of Legends?
The Dragon has always been the destination of every fight, Ivern’s current set of moves is quite difficult to dispute as well as impacting key situations. So why not give Ivern some positive tweaks to go back to the meta?
The idea of turning Ivern into Tarzan
Recently, a player on Reddit came up with an extremely interesting idea about the Ivern rework. Specifically, he made some adjustments to be able to turn Ivern into a forest lord with the ability to summon monsters.
Passive [Buff] – After smiting and freeing a jungle camp Ivern gains a companion from the camp who stays and fight with him for X amounts of seconds. The companion will change depending on the camp freed as well as their health, attack damage, attack speed and ability. Ivern can only have 1 companion, with a cooldown of X.
- The companions will function similar to Yorick’s ghouls and will priorities enemies hit by Q, similar to Daisy or an ally or enemy champion affected by E
- Some companions have more utility-based effects and will stick to the ally they are affecting.
Hi, if you couldn’t guess I am an Ivern main who really enjoys playing Ivern. However, I feel like he is missing something and thought it might be a fun idea to give my own take on how to buff/give him a mini-rework. Balancing this might be a bit difficult, but the idea isn’t that his companions are supposed to be as impactful as Daisy. They are supposed to be something like Yorick’s Ghouls, they can be useful if used right and they can be relatively easy to takedown (on purpose or accidentally). When fighting a Yorick you usually wanna avoid/remove his ghouls before fighting him head-on which is the idea for Ivern.
The idea is building on Ivern’s lore of freeing monsters as well as giving him or his team a situational power boost (similar to how Daisy functions).
(I got the idea from another post I saw on the subreddit. However, I was not able to find it to credit the author for the concept idea).
Red Buff – (Cinderling):
Melee: High Ad, slow attack speed – Health: Moderate – Movement Speed: Moderate
Ability: Gains increased movement speed towards enemies affected by Crest of Cinders’ debuff (Red Buff) as well as the ability to refresh the duration of the debuff.
Blue Buff – (Sentry):
Ranged: Unable to attack – Health: Low – Movement Speed: Moderate
Ability: Applies Crest of Insight (Blue buff) to the nearest ally (including Ivern) or an ally affected by E (Triggerseed). Sentry will follow it’s current target until it times out, dies or another ally is affected by Triggerseed (if Sentry is in range).
Gromp – (Mini-Gromp):
Ranged: Low ad, slow attack speed – Health: High – Movement Speed: Low
Ability: Gains increased attack damage and attack speed for his first 2 attacks on a new target. After his first two attacks, his auto-attacks applies a weak poison that deals damage of time.
Murk Wolves – (Normal Murk Wolf):
Melee: Low ad, high attack speed – Health: Moderate – Movement Speed: High
Ability: Murk Wolf can sense enemies within X amount of range, displaying a ! over its head. Murk Wolf can sense both camouflaged and invisible units.
Raptors – (4 Normal Raptors):
Melee: Low ad, moderate attack speed – Health: Low – Movement Speed: Moderate
Ability: For every friendly raptor(s) who died the remaining raptor(s) gain X amount of attack speed.
Krug Camp – (Normal Krug):
Melee: High Ad, Low attack speed – Health: High – Movement Speed: Low
Ability: Krug takes a % of the damage taken by Ivern or the last ally affected by E (Triggerseed). Krug will follow the ally he is protecting. On death, Krug splits into two mini-Krugs with increased attack speed, movement speed, reduced health and attack damage targeting the enemy who killed him (Similar to Tibbers).
Rift Scuttler – (Rift Scuttler):
Melee: Unable to attack (Pacifist) – Health: Untargetable – Movement Speed: Low
Ability: After being freed Scuttle dives back into the river creating a small area with vision. Instead of staying stationary Scuttle will move up and down the river as long as it remains on the map. When encountering an enemy Scuttle will follow the enemy until it leaves the river.
All the numbers are up for debate, but I would really appreciate any feedback on the concept of this rework/buff!
One another note (Not that I think this will ever be implemented), if this were implemented it would be a great reason to make Ivern The Cruel. Ivern used to be a Frreljordian Warlord who burned down forests and captured monsters. The mechanic of getting a companion would really fit his current as well as old lore / the lore of Ivern The Cruel.
This is an extremely creative idea of gamers when emphasizing the nature “friend of the jungle” as in Ivern biography. The fact that the champions has ally is not new, Yorick or Shaco have the same mechanisms, but allies relying on the monster of jungle are only Ivern.
While it’s a good idea, it will probably continue to be forgotten like Ivern itself. The simple reason is that these interactions are too complex and can create extremely large game errors, something Riot Games always avoids. It’s even more complicated than Mordekaiser’s ultimate, the ability to create dozens of bugs for LoL, unfortunately but maybe Ivern will only be redone on theory and ideas.