League of Legends: VFX Updates for Annie and Nautilus

Hello everyone!

Similar to the previous VFX updates we’ve made in the past (Ziggs, Thresh, Lux, etc), we’re working on updates to the Visual Effects (VFX) of more champions whose spell effects are in need of some love. Our aim is to get their VFX up to current League standards and improve gameplay clarity. In Patch 10.3, we’ll be releasing a VFX Update for Annie and Nautilus!

Just like the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren’t in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.

We’re looking for feedback on their VFX changes, which should be up on the PBE soon-ish. Please try them out there —especially if you’re a main— and leave us your feedback once the changes are up!

ANNIE

VFX Update aimed at improving gameplay readability and modernizing her effects.

Base Kit:

W comparison (Live/New/Comparison):

Skin changes:

Known issues or things to add:


NAUTILUS

VFX Update aimed at improving gameplay readability across his entire kit, modernizing his effects and giving him a more defined VFX thematic.

Base Kit:


Skin changes:


Known issues or things to add:


Please test those changes on the PBE once they are up (should be some time later this week) and let us know if you have any feedback!

Information From: Boards NA