There are times when you see your team’s Jungle being killed by a monster, because they’re actually quite dangerous than you think. For gamers Jungle, perhaps farming the monster grounds is too simple, even many people “despise” the monsters that appear in the Summoner’s Rift.
However, many times you will have to “swallow bitterly” because suddenly realized monster are too strong, even have to recall to heal and then return to fight.
1. Blue Sentinel and Red Brambleback
These two monsters have equal amounts of blood and damage. Including 2100HP and attack power 82.
This toad is also quite strong when he possesses 1800 HP and 70 damage.
3. Greater Murk Wolf and Murk Wolf
Three Wolves look aggressive but killing is easy. Greater Murk Wolf to 1300HP damage 42. While 2 small children only 300 HP and damage 16.
However, it is quite painful to have 3 wolf bite at the same time.
4. Crimson Raptor
For many gamers, the Crimson Raptor is quite tough. Crimson Raptor to 700HP damage 20 and Raptor, blood 400 and damage 13.
So the total damage of the Crimson Raptor and Raptor is up to 85.
Krug has a health of 1250HP, damage: 80. Lesser Krug 500HP, damage 25.
Thus, according to the blood and damage caused by each Jung monster, we see Krug and the bird quite uncomfortable. Although the Blue Sentinel and Red Brambleback seem to be powerful, they are often helped by comrades so it is easy to eat.
For champion who are slow, hitting Crimson Raptor and hitting Krug should be very careful.
So if you are new to Jungle play, consider Red > Crimson Raptor > Wolf > Blue Sentinels> Gromp > Krug > Gank. Such Jung will save a lot more blood, avoiding the constant recall that will create a loss of experience compared to those Jungle on the other side.
Of course, Jungle will still have a lot of work to do, but accurate calculations will help you get more advantages.