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Home League of Legends

League Patch 12.23 complete preview: Mosstomper changes, Malphite W buffs, Yuumi R nerfs, and many more

by PotatoTomato
November 30, 2022
patch 12.23
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Tanks rule supreme in the League patch 12.23 complete preview

League of Legends patch 12.23 is shaping up to be a huge one, as Riot Games plans to make significant changes to preseason 13. This is League’s second preseason update, and it is likely to include a variety of tweaks to jungling as well as big buffs and adjustments to some underwhelming champions.

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It is crucial to remember that the changes indicated below are still early. Riot Games will first test them on the PBE server before releasing them with the patch 12.23 final release. The following is a summary of all the expected changes in League of Legends patch 12.23.

Contents

  • 1 League Patch 12.23 changes
  • 2 Champion Buffs
    • 2.1 Zeri
    • 2.2 Sion
    • 2.3 Cho’Gath
    • 2.4 Amumu
    • 2.5 Shadow Kayn
    • 2.6 Maokai
    • 2.7 Zac
    • 2.8 Tahm Kench
    • 2.9 Malphite
  • 3 Champion Nerfs
    • 3.1 Yuumi
    • 3.2 Syndra
    • 3.3 Mordekaiser
    • 3.4 Shyvana
    • 3.5 Trundle
    • 3.6 Lillia
  • 4 Champion Adjustments
    • 4.1 Kassadin
    • 4.2 Dr. Mundo
  • 5 System Buffs
    • 5.1 Sunfire Aegis
  • 6 System Nerfs
    • 6.1 Ravenous Hydra
  • 7 System Adjustments
    • 7.1 Jungle Adjustments
    • 7.2 Monsters
    • 7.3 Mosstomper

League Patch 12.23 changes

Full 12.23 Changes!

We're avoiding Riot specialing Ravenous users and letting tank changes play out after addressing the immediate balance outliers that moved 2% or more.

We're keeping a close item on new tank items, %HP counters and jungle balance (see yday's tweet for jg) pic.twitter.com/4DNUVKDJxt

— Matt Leung-Harrison (@RiotPhroxzon) November 30, 2022

Champion Buffs

League Patch 12.23 complete preview: Mosstomper changes, Malphite W buffs, Yuumi R nerfs, and many more 1
Image via Riot Games

Zeri

Base Stats

  • Move Speed: 325 >> 330
  • Base AD: 50 >> 53
  • Base Armor: 20 >> 24
  • Base Health: 600 >> 630
  • AS Ratio: 0.568 >> 0.625
  • HP Per Level: 109 >> 115
  • Fully Charged Damage: 90-200 (+90% AP) (+1 – 15% target Max Health) >>> 90-200 (+110% AP) (+1 – 15% target Max Health)

Living Battery (P)

  • Gotta Zip Shield Bonus: 10% multiplicative MS >>> 10% MS
  • Duration: 3s >>> 2s

Burst (Q)

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  • Range: 825 >>> 750
  • Excess AS to AD Ratio: 60% >>> 70%
  • Base Damage: 8/11/14/17/20 >>> 15/18/21/24/27
  • AD Ratio: 100/105/110/115/120% AD >> 104/108/112/116/120% AD

Ultrashock Laser (W)

  • Damage Type: Magic >>> Physical
  • Damage: 20/55/90/125/160 (+100% AD) (+40% AP) >>> 20/60/100/140/180 (+130% AD) (+0% AP)
  • Cast Time: 2.5x Attack Time >>> 0.55s – 0.3s (based on AS)
  • Missile Speed: 2200 >> 2500
  • Beam Cast Time: 0.75s >>> 0.85s

Spark Surge (E)

  • Mana Cost: 80 >>> 90/85/80/75/70
  • Cooldown: 24/22.5/21/19.5/18s >>> 22/21/20/19/18s
  • [NEW EFFECT] For the next 5s, Zeri’s Burst Fire does additional magic damage to the first enemy hit and pierces targets
  • Bonus Magic Damage: 20/22/24/26/28 (+20% AP) (+12% bonus AD)
  • [NEW] Deals up to 65% bonus damage based on Critical Strike Chance
  • Pierce Damage Falloff: 60/70/80/90/100% >>> 80/85/90/05/100%
  • Ability/attack damage reduces the cooldown of Spark Surge (E) by 0.5s (1.5s of critical strikes)
  • Reveal Range Through Walls: 850 >>> 1100

Lightning Crash (R)

  • [REMOVED] Bonus Magic Damage
  • Chain Lightning Range: 450 >>> 650
  • On Cast Magic Damage: 150/250/350 (+80% AP) (+80% bonus AD) >>> 175/275/375 (+110% AP) (+100% bonus AD)
  • If R hits at least one champion, Zeri gains 10% Movement Speed, 30% AS, and chain shots for 5s. Hitting champions refreshes this buff by 1.5s (up to 5s total)
  • Hitting champions grants Zeri 1 stack (3 per crit) of Overcharge for 1.5s. Zeri gains 0.5% MS for each stack of Overcharge (stacking infinitely)

Sion

  • Base Mana: 330 >>> 400
  • Mana Growth: 42 >>> 52
  • Q Base Damage: 30/50/70/90/110 >>> 40/60/80/100/120

Cho’Gath

  • P Mana Restore: 3.5-7.75 >>> 5-10
  • W Base Damage: 75/125/175/225/275 >>> 80/135/190/245/300
  • R Cooldown: 80 >>> 80/70/60

Amumu

  • Health Growth: 89 >>> 100
  • Q Mana Cost: 30/35/40/45/50 >>> 40/45/50/55/60
  • E Base Damage: 85/110/135/160/185 >>> 80/110/140/170/200
  • W Base Damage Per Second: 12/16/20/24/28+1/1.15/1.3/1.45/1.6% of targets Max HP) >>> 12/16/20/24/28(+1/1.25/1.5/1.75/2% of targets Max HP)
League Patch 12.23 complete preview: Mosstomper changes, Malphite W buffs, Yuumi R nerfs, and many more 2
Image via Riot Games

Shadow Kayn

  • P Damage: 8-30% >>> 13-40%
  • E Heal Ratio: 35% bonus AD >>> 45% bonus AD

Maokai

  • P Healing: 4-34 + 4-10% max health (based on level) >>> 4-34 + 4-12%
  • Q Bonus Monster Damage: 80/100/120/140/160 >>> 120/140/160/180/200
  • Q Base Damage: 65/110/155/200/245 (+2/2.25/2.5/2.75/3% of the targets Max HP) >>> 70/120/170/220/270 (+2/2.25/2.5/2.75/3% of the targets Max HP)

Zac

  • P Healing: 4/4.75/5.5/6.25% (based on R Rank) Max HP >>> 4/5/6/7%
  • Q Cooldown: 15/13.5/12/10.5/9 >>> 14/12.5/11/9.5/8
  • Q Base Damage: 40/55/70/85/100 (+2.5% of Zac’s Max Health) >>> 40/55/70/85/100 (+4% of Zac’s Max Health)

Tahm Kench

  • P Damage: 8 – 60 (+3% Bonus HP) >>> 8 – 60 (+3% Bonus HP) (+2% AP per 100 Bonus HP)
  • Q AP Ratio: 90% >>> 100%
  • Q Self Heal Missing HP Ratio: 3 – 5% >>> 5 – 7%
  • W AP Ratio: 100% >>> 125%
  • E % Damage Stored [Alone II Near Ally]: [13 – 45% II 40 – 50%] >>> [15 – 47% || 42 – 50%]
  • R % Health Damage AP Ratio: 5% per 100 AP >>> 7% per 100 AP
  • R Shield Duration: 2.5s After Devour ends >>> Unlimited, but decays by 200 per second after Devour ends until gone

Malphite

  • W On-hit Damage: 30/45/60/75/90 (+20% AP (+10% Armor) >>> 30/45/60/75/90 (+20% AP (+15% Armor)
  • W Cone Damage: 15/25/35/45/55 (+30% AP) (+15% Armor) >>> 20/30/40/50/60 (+30% AP) (+25% Armor)
  • E Damage: 60/95/130/165/200 (+60% AP) (+30% Armor) >>> 70/110/150/190/230 (+60% AP) (+40% Armor)

Champion Nerfs

League Patch 12.23 complete preview: Mosstomper changes, Malphite W buffs, Yuumi R nerfs, and many more 3
Image via Riot Games

Yuumi

  • P Cooldown: 14 – 6 (based on level) >>> 18 – 6 (based on level)
  • R Root duration: 1.75s >>> 1.25s

Syndra

  • W Bonus Damage: 15% (1.5% per 100AP) >>> 12% (+2% per 100AP)
  • E AP Ratio: 55% >>> 45%
  • E CD: 15s >>> 17s

Mordekaiser

  • P: Procs on all monster hits >>> procs on large monster hits
  • Monster Cap: 180 at all levels >>> 28-164

Shyvana

  • E On-Hit Damage: 3.5% of target’s max hp >>> 3% of target’s max hp

Trundle

  • Base Attack Speed: 0.67 >>> 0.60
  • R Damage based on the target’s maximum health: 20 / 27.5 / 35% >>> 20/25/30%

Lillia

  • Q Base Damage: 70-190 >>> 80-160

Champion Adjustments

Kassadin is receiving huge Quality-of-life changes in Patch 12.23 1
Image via Riot Games

Kassadin

  • See changes here

Dr. Mundo

  • See changes here

System Buffs

Sunfire Aegis

  • Combine Cost: 1000 >>> 900
  • Total Cost: 2800 >>> 2700
  • Health: 400 >>> 500

System Nerfs

Ravenous Hydra

  • Omnivamp from Full Stacks: 4% >>> 0%
  • Splash Damage: 60%/30% >>> 50/25%

System Adjustments

jungle
Image via Riot Games

Jungle Adjustments

  • 20 true damage >>>> 16 true damage for pet
  • After the first evolution, consume 2 bonus treats on the kill of large monsters and get said benefits
  • The native 20% Damage Amp no longer works on epic monsters10% of bonus AR/MR is converted to true damage as pet damage
  • Bonus HP Ratio: 4% >>> 3%
  • Monster Kill Health per Level: 3 >>> 6
  • Monster Kill Mana per level: 2 >>> 4
  • Treat Gold: 50 >>> 35
  • Jungle gold is up a fair bit, pulling a lot of gold out of treats
  • Experience Multiplayer: 1/1/1.025/1.075/1.15/1.15/1.25/1.25/1.35 levels 1-9 >>> 1/1/1.025/1.075/1.2/1.2/1.3/1.3/1.45 levels 1-9
  • Partial compensation of jungle experience nerfs from the start of the season

Monsters

  • Gromp AA Range: 175 >>> 150
  • Large Razorbeak AA Range: 300 >>> 200
  • Leash Range centers have been offset from the Camp spawn location giving more space for champions to move and kite

Mosstomper

  • Tenacity Buff Duration: 3s >>> 1.5s
  • Tenacity Type: Item >>> Champion

According to League’s patch schedule, patch 12.23 is expected to go live on December 7.

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