More information has been revealed for League of Legends upcoming patch 13.5
One of the biggest groups of updates for League of Legends’ 13th season was Patch 13.4. The nerfs, on the other hand, had a significant effect even though the buffs weren’t game-breaking. Furthermore, it appears that patch 13.5 will also see a lot of adjustments.
The final ranked-focused update is patch 13.5. Additionally, patch 13.6 will be a professional scene-focused patch because MSI 2023 is only around the corners. Additionally, the current patch will be modified to offer champions more substantial changes.
Riot also intends to add a ton of new Broken Covenant skins for Xayah, Miss Fortune, and other champions to the League store in the fifth release of the season. One champion will even receive a new Prestige skin.
Here’s everything you need to know of League Patch 13.5 overview.
League Patch 13.5 overview
Champions
Aatrox
- W slow increased from 25 percent to 25-35 percent, cooldown reduced from 20-14 to 20-12 seconds.
- R base attack damage increased from 20-40 percent to 20-45 percent total attack damage.
Ashe
- Q mana cost reduced from 50 to 30, buff duration increased from four to six seconds.
- W damage reduced from 20-80 to 10-70.
- R cooldown increased from 80-60 to 100-60 seconds.
Aurelion Sol
- Health per level reduced from 100 to 95.
- Armor per level reduced from 4.8 to 4.3
- Q bonus magic damage burst ability power ratio reduced from 40 percent to 35 percent.
Azir
- Base health reduced from 622 to 550.
- Armor growth increased from 4.2 to 5.
- Attack damage growth increased from 2.8 to 3.5.
- Base mana reduced from 380 to 320.
- Mana growth increased from 36 to 40.
- Base attack speed increased from 0.625 to 0.658.
- Attack speed ratio increased from 0.625 to 0.694.
- Attack speed growth increased from three percent to four percent.
- Passive cooldown reduced from 180 to 90 seconds.
- Passive turret duration reduced from 60 to 30 seconds.
- Passive turret damage type changed from physical to magic.
- Passive turret base attack damage increased from 150 to 230-410 (based on level).
- Passive turret attack damage AP ratio increased from 15 percent AP to 40 percent AP.
- Passive turret attack damage is no longer increased by four per minute.
- Passive no longer deals 37.5 percent bonus damage against champions.
- Passive damage now applies spell effects.
- Passive turret health increased from 1300-2550 (based on enemy champions) (always 2550 in matchmade games) to 1750-3000 (based on enemy champions) (always 3000 in matchmade games) .
- Passive turret armor changed from 60 at all levels to 30-90 (based on level).
- Passive turret magic resistance reduced from 100 at all levels to 30-90 (based on level).
- Passive turret magic resistance is now reduced by 100 if Azir is either dead or away from it.
- Q base damage reduced from 70-150 to 60-140.
- Q AP ratio increased from 30 percent AP to 35 percent AP.
- Q mana cost increased from 50 at all ranks to 65-85.
- W no longer passively grants 15-55 percent bonus attack speed, doubled for five seconds if he summons a third concurrent soldier.
- W base damage per level reduced from 50-150 (based on level) to 0-110 (based on level).
- W soldiers now have an additional base damage of 50-90.
- W AP ratio increased from 55 percent AP to 60 percent AP.
Caitlyn
- Base attack damage reduced from 62 to 60.
- Base armor reduced from 28 to 27.
Fizz
- Q damage increased from 10-70 to 20-80.
- W mana refund increased from 20-52 to 30-70.
Gangplank
- Passive damage reduced from 55-310 to 50-250 (based on level).
- Passive base damage per tick reduced to 5-25 (based on level) from 5.5− 31 (based on level).
- E cooldown reduced from 18-14 to 18 seconds, charges are now shown below Gangplank’s health bar to all champions.
- Amount of barrels now display as a secondary resource on his health bar.
Jinx
- Attack speed per level increased from one to 1.36 percent.
- W slow increased from 30-70 percent to 40-80 percent, mana cost reduced from 50-70 to 40-60.
- R monster execution cap increased from 800 to 1,200.
Kennen
- Q damage increased from 75-255 (plus 75 percent ability power) to 75-275 (plus 85 percent ability power), cooldown reduced from 8-4 to 7-4 seconds.
- E minion damage increased from 50 percent to 65 percent.
LeBlanc
- Q now refunds 100 percent of mana and 30 percent remaining cooldown if either part kills a target.
- Q base damage increased from 75-275 to 75-255.
- Q AP ratio increased from 75 percent AP to 85 percent AP.
- R-Q gains the same effects.
Pantheon
- Base health regeneration reduced to 6 from 7.5.
- Base attack speed increased to 0.658 from 0.644.
- Atack speed ratio increased to 0.6588 from 0.644.
- Q cooldown reduced from 13-8 seconds to 11-8 seconds.
- Q mana cost reduced from 30 to 25.
- Q cast time reduced from 0.3 seconds to 0.2 seconds.
- E cooldown increased from 22-16 seconds to 25-19 seconds.
Qiyana
- Q damage increased from 50-170 to 20-190.
- E cooldown reduced from 12-8 to 11-7 seconds.
Rammus
- Attack damage per level reduced from 3.5 to 2.75.
- Q damage reduced from 100-220 to 100-200.
Rumble
- E magic resistance reduction increased from 10 percent to 12-20 percent (danger zone increased 15 percent flat to 25-40 percent for danger zone).
Samira
- Passive move speed per stack adjusted from 1-4 percent to 2-3.5 percent (based on level 1-16).
- Passive maximum bonus move speed changed from 6-24 percent to 12-21 percend (based on level).
Tryndamere
- Health per level increased from 112 to 115.
- Attack damage per level increased from 3.7 to four.
Twitch
- Ability power ratio per stack of Deadly Venom reduced from 35 percent to 30 percent.
- Maximum AP ration reduced from 210 percent AP to 180 percent AP.
Xayah
- Base attack speed reduced from 0.658 to 06.44.
- Attack speed ratio reduced from 0.658 to 0.644.
Yorick
- E bonus ghoul damage reduced from 40 percent to 30 percent.
Yuumi
For the full changes see here
Zed
- Base magic resistance reduced from 32 to 29.
- E cooldown reduced from 5-4 to 5-3 seconds.
Items
Archangel’s Staff
- Ability power reduced from 80 to 70.
Cosmic Drive
- Build path changed from Fiendish Codex, Aether Wisp, and Ruby Crystal to Fiendish Codex, Aether Wisp, and Amplifying Tome.
- Combine cost reduced from 850 to 815.
- Ability power increased from 65 to 90.
- Health reduced from 200 to 0.
Seraph’s Embrace
- Ability power reduced from 80 to 70.
- Health reduced from 250 to 200.
Runes
Triumph
- Missing HP heal reduced from 10 percent to five.
- Max HP heal increased to 2.5 percent (1.5 percent in ARAM).
Grasp of the Undying
- Permanent base health increased from five (melee) or three (ranged) to seven (melee) or four (ranged).
- Max HP heal reduced from 1.7 percent (melee) or 1.02 percent (ranged) to 1.2 percent (melee) or 0.72 percent (ranged).
- Flat heal added: three (melee) or 1.8 (ranged).
Systems
Oracle Lens
- Cooldown increased from 90-60 to 120-60 seconds (based on average level).
Jungle Pets
For the full changes see here
ARAM
Outer Tower
- Attack damage increased from 185-223 (over eight minutes) to 185-293 (over 12 minutes).
- Armor increased from 70-78 to 75-96 (over eight minutes).
- Magic resistance increased from 75-83 to 75-96 (over eight minutes).
- At 12 minutes, the Outer Tower’s resistances will fall to 40 armor and magic resistance.
Inhibitor Tower
- Attack damage increased from 195-243 (over eight minutes) to 195-375 (over 15 minutes).
- Armor increased from 70-78 to 75-96 (over eight minutes).
- Magic resistance increased from 75-83 to 75-96 (over eight minutes).
- (NEW) Fortification: When the Outer Tower falls, this Tower receives 30 percent damage reduction for 60 seconds.
Nexus Tower
- Attack damage increased from 175-223 (over eight minutes) to 195-375 (over 15 minutes).
- Armor increased from 50-58 to 75-96 (over eight minutes).
- Magic resistance increased from 75-83 to 75-96 (over eight minutes).
The above changes will be included in patch 13.5 on March 8.