Players are talking a lot about how healing abilities are being handled in games lately, especially when it comes to powerful combination like Lee Sin and Ravenous Hydra.
In fights where champions need to stay alive while dealing damage, having gear that can steal back health is really important. One of the most popular items for this is the Ravenous Hydra, which many fighters rely on to stay tough in team fights.
Some champions, like Aatrox or Lee Sin, have their own built-in abilities to life steal, and they become even stronger when they get their hands on items like the Ravenous Hydra. But lately, players are saying that dealing with all this healing stuff is getting harder. When they face champions with these abilities, it’s like facing the toughest bosses in hard games like Dark Souls or Bloodborne.
One champion causing a stir is Lee Sin, who’s equipped with a Ravenous Hydra, a Doran Sword, and a few other things. Players are sharing stories on Reddit of fighting against him, like one where Ahri faces him and manages to chip away at his health, only to see it shoot right back up again. People are comparing it to fighting a tough boss in a game.
Lee Sin’s second W is a big reason for his crazy healing. It boosts his healing power by 26%, and with the two items he has, that’s another 42%. And when he activates the Ravenous Hydra, his healing gets even stronger—up to 150% more! So every time he hits someone, he’s getting back a lot of health. In one example, his move called E is enough to heal him by a huge amount—almost bringing him back to full health in the middle of a fight!
There are ways to deal with this, like using champions who can stop healing. But not everyone has access to those champions, like Ahri. So, lots of players are saying the game’s balancing team needs to step in and make some changes. They hope that by adjusting Lee Sin, things will be fairer for everyone, making the game more fun and balanced for all players.
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