LoL Patch 13.3 Notes: Aurelion Sol CGU update, Jungle adjustments, melee support buffs and more

League of Legends Patch 13.3 Notes are here after a long wait and 13.2 was cancelled due to recent social engineering attack on Riot Games. The patch itself will hit the client 1 day later than usual: Thursday morning 2/9 for all Riot region and Friday morning 2/10 for SEA.

via Riot Games

<<CHAMPIONS>>

AURELION SOL

CGU, abilities adjusted.


PASSIVE – COSMIC CREATOR


Q – BREATH OF LIGHT


W – ASTRAL FLIGHT


E – SINGULARITY


R – FALLING STAR/THE SKIES DESCEND

AMUMU

Q mana cost increased. E base damage decreased.


Q – BANDAGE TOSS


E – TANTRUM

ANNIE

Passive is now fully charged on spawn. E shield strength increased, cooldown decreased, retaliation damage and conditions adjusted. R Tibbers health, armor, magic resist, and movement speed increased.


PASSIVE – PYROMANIA


E – MOLTEN SHIELD


R – SUMMON: TIBBERS

JARVAN IV

Base armor increased, W cooldown decreased, shield strength now scales with AD, shield duration decreased.


BASE STATS


W – GOLDEN AEGIS

K’SANTE

Base health increased. Q knockup and stun duration decreased. W minimum stun duration decreased. R bonus resistances lost increased.


BASE STATS


Q – NTOFO STRIKES


W – PATH MAKER


R – ALL OUT

KASSADIN

E base damage decreased, cooldown reduction from nearby casts decreased. R base damage decreased, bonus damage per stack decreased.


E – FORCE PULSE


R – RIFTWALK

KAYLE

Passive bonus move speed increased. E on-hit AP scaling increased, missing health damage increased.

 Kayle’s been feeling a little less-than-angelic lately, so we’re looking to grant some skill-expression to make her stronger, especially in the hands of her mains. 


PASSIVE – DIVINE ASCENT


E – STARFIRE SPELLBLADE

KAYN

Passive Shadow Assassin damage increased. Q AD scaling increased.


PASSIVE – THE DARKIN SCYTHE


Q – REAPING SLASH

LEBLANC

Mana Regeneration and Mana Regeneration growth increased. Q mana cost now flat at all ranks. R cooldown decreased early.


BASE STATS


Q – SIGIL OF MALICE


R – MIMIC

LEE SIN

Q AD ratio increased. E base damage decreased, slow increased.


Q – SONIC WAVE / RESONATING STRIKE


E – TEMPEST / CRIPPLE

TRUNDLE

W cooldown decreased at all ranks. Discovered his passion for dancing.


W – FROZEN DOMAIN


IMPORTANT INFORMATION

ZAC

W AP scaling decreased. E AP scaling decreased.


W – UNSTABLE MATTER


E – ELASTIC SLINGSHOT

<<ITEMS>>

RADIANT VIRTUE

UMBRAL GLAIVE

RUNES

OVERHEAL

 Overheal changes were intended to ship with 13.2, but because we only micropatched with 13.1b this change was held back until now. Overheal is stronger for everyone and especially stronger for marksmen because the rune is weak and because players can hopefully opt into running it in games where they need that extra durability. 


<<MELEE SUPPORT ADJUSTMENTS>>

ALISTAR


PASSIVE – TRIUMPHANT ROAR


Q – PULVERIZE


W – HEADBUTT


E – TRAMPLE

BRAUM


PASSIVE – CONCUSSIVE BLOWS


Q – WINTER’S BITE


W – STAND BEHIND ME

NAUTILUS


PASSIVE – STAGGERING BLOW


W – TITAN’S WRATH


E – RIPTIDE

PYKE


E – PHANTOM UNDERTOW

RAKAN


Q – GLEAMING QUILL


W – GRAND ENTRANCE

THRESH


Q – DEATH SENTENCE


W – DARK PASSAGE


E – FLAY

<<TENACITY>>

Tenacity sources within the same group will stack multiplicatively with each other.

Tenacity sources from separate groups will stack additively with each other.

GROUP A

GROUP B

GROUP C

<<JUNGLE ADJUSTMENTS>>

INCOME

VISION

GANKING SUCCESS

OTHER CHANGES

<<CLASH UPDATE>>

 Due to the recent social engineering attack the first Clash tournament of the year has unfortunately been delayed. This means that the first Clash tournament will not be in mid-February as it has been the past few years and the rest of the Clash tournament dates are being impacted as well. We’re working to get Clash back up and running as soon as possible, and promise to give you a schedule within the next few weeks as soon as we can provide accurate dates. We apologize for the inconvenience and appreciate your patience in these unusual circumstances. 

<<COMPETITIVE>>

 Our data shows that comeback rates when a team fails a 4 of 5 early surrender (before 20 min) are low. Teams have a generally good sense of what games they will and won’t win when 4 of 5 players are on the same page. We’ll be testing a change to surrender thresholds that let these matches resolve more quickly. At the same time, it’s important that a winning team has time to feel powerful with a lead and games aren’t abandoned too soon. We’ll be closely monitoring player feedback and the impacts of this change to make sure this change well. 

BEHAVIORAL SYSTEMS

 Removed the warning in Practice Tool for staying in the fountain too long (regular AFK detection still active) 

QOL CHANGES & BUGFIXES

ASUs

JAX MIDSCOPE UPDATE FOLLOWUP

ANIMATIONS

SOUNDS

VFX

CHAMPION SELECT

QUALITY OF LIFE

BUGFIX BASH

BUGFIXES

Additionally, 3 skins and their chromas will be released alongside patch 13.3

Heartthrob Caitlyn and Heartache Vi

via Riot Games

Heartache Amumu (to go along with his nerfs)

via Riot Games