With the next Patch 12.12, Riot Games will continue to balance out the recent durability adjustments, concentrating on champions that are both doing great and are still rarely picked on the Summoner’s Rift
Riot Truexy, League’s associate game designer on the Summoner’s Rift team, highlighted a few champion and system changes that will be released with Patch 12.12. As adjustments, they feature both buffs and nerfs for their respective targets, with the goal of assisting them in some areas.
Riot’s main focus with Patch 12.12 was the game’s newest champion, Bel’Veth. According to Riot August, Bel’Veth is kinda OP in the low MMR. Her win rate in higher ranks was only 37% on some of her first days after her debut, but then it is now approaching 50%. Her MMR win rate is 55% on average. So immediate nerfs in Patch 12.12 should stop this rampage.
With the remaining changes, here’s all the full and thorough list of champions adjustments coming in Patch 12.12
League Patch 12.12 updates
Champions Buffs
Amumu
Q Mana Cost: 70 > 30 – 50
R Damage: 150 – 350 > 220 – 400
Annie
Q AP Ratio: 75% > 80%
Tibbers HP: 1200 – 3000 > 1300 – 3900 — Tibbers Resists: 30 – 70 > 30 – 90
Blitzcrank
Q Damage: 90 – 290 > 105 – 306
R Damage: 250 – 500 > 275 – 525:
Heimerdinger
Turret Health: 150 – 575 >175 – 700 — Turret Base Damage: 6 – 18> 7 – 23
Ivern
Passive Base Health Cost: 23 > 20%
Passive Base Mana Cost: 34.5 > 30%
E shield: 70 – 190 > 80 – 220
Daisy Base HP: 1250 – 3750 > 1300 – 3900 — Daisy Resistances: 15 – 90 > 20 – 100
Jarvan
Mana Per Level: 40 > 55
Passive Cooldown: 6s > 6/5/4/3 (Lvls 1/6/11/16)
Seraphine
E CD:11 – 9 > 10
E CC Duration:1 > 1.5
Yorick
Mist Walker Base Health: 100 – 185 (+15% Yorickss hp) > 110 – 212 (120% Yorick’s hp)
Mist Walker Move Speed: 300 – 325
Maiden Base Health: 300 – 3000 (+70% Yorick’s hp) >>> 350 – 3300 (+75% Yorick’s hp)
Maiden Chase Range on E: 1600 > 1200 (Maiden should int less)
Champions Nerfs
Bel’Veth
Stat
- AA range: 125 >>> 175
- HP regen:8.5 + 8.5/lvl >>> 7 + .7/lvl
Passive
- Value of stacks: .25%-1.25% AS (by lvl 18) >>> .28%-1% AS (by lvl 13) —- it gets to 1% at 14 on live
- Can now gain stacks off large minions
Q
- Fixed a bug where Q would cause R’s true damage on-hit to deal double damage
E
- Damage per hit: 8-20 >>> 8-16
R
- Explosion missing health damage: 25-35% >>> 25%
- Bonus AA range: 50-100 >>> 50
- Void remora health: 70% >>> 50-70%
- Fixed a bug where Bel’veth would lose R’s bonus health if she devoured a void epic coral while already in her true form
Dr. Mundo
Passive Regen: 1 – 2% > 0.8 – 1.6% — R Base Health Increase: 10-20% missing health > 8-15% missing health
Fiora
Passive Max % Health True Damage: 3% (+5.5% per 100 bonus AD) >>> 2% (+5.5% per 100 bonus AD)
Janna
W MSpeed: 6 – 12% > 6 – 10% — W Slow: 24 – 40% > 20 – 36%
E Shield Strength: 75 – 175 (+60%AP) > 65 – 165 (+55%AP)
Lucian
Base AD: 62 > 60
Q Damage: 95 – 235 > 95 – 215
Singed
W Slow: 60% > 50 – 70%
R Base Stats: 30 – 90 > 20 – 100
Viego
Passive Heal on Possession: 2.5% > 2% target’s max HP
R Bonus damage: 15-25% missing HP > 12-20% missing HP
W>E no longer instantly stealths Viego
Zeri
Health Regen: 3.25 >4.5 — Health Regen Growth: 0.55>07
W Damage: 10-150 (+150% tAD)(+70% AP) >>> 20-160 (+130% tAD)(+60%AP)
Champions Adjustments
Katarina
P Dagger bonus AD Ratio: 75%>.65%
E Damage: 15-75 (150% tAD) >>> 20-80 (+40% tAD)
R bonus AD Ratio: 16% + 12.8% per 10 Attacks/s > 16% + 16% per 10 Attacks/s
On Hit Ratio per Dagger: 25 – 35% > 28 – 38%
Shaco
Amor Growth: 47 > 4 — HP Growth: 103 > 99
Q AD Ratio: 25% > 40%
W AP Ratio: 9% >12%
E AP Ratio: 50% > 60% — E AD Ratio: 70% > 75% AD
Yuumi
P Shield: 56 – 360 > 60 – 380
E Base Heal: 70 – 190 > 70 – 150
Soraka
R Healing: 125 – 275 >150 – 350 — No longer removes Grievous Wounds
System Adjustments
Night Harvester
Now includes Fiendish Codex
Predator
Max MS: 45% > 25%-50% (on levels) — Damage: 40-120 (+20% bAD)(+10% AP) > 20-180 (+25%bAD)(H5%AP)
CD: 90-60 >120-60
Players will be able to test these Patch 12.12 changes on League’s PBE before they go live on June 22. Because these changes are presently being tested, it is conceivable that they will alter before being implemented on live game servers.
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