The newest fix for the well-known League of Legends went live this morning. We have grown to anticipate these types of patches to include the normal updates and balance adjustments
As Riot works to find the ideal game balance, season 13 has seen a number of adjustments. Patch 13.4 has already been released in order to resolve some problems, such as additional adjustments to the jungle and experience.
The full list of modifications included in Patch 13.4 is provided here.
League Patch 13.4 notes
Champions
Ahri
Base Stats
- Base Health: 570 ⇒ 590
- Base Armor: 18 ⇒ 21
R – Spirit Rush
- Cooldown: 140/115/90 seconds ⇒ 130/105/80 seconds
Alistar
Passive – Triumphant Roar
- Ally Heal: 6% of Alistar’s maximum health ⇒ 7% of Alistar’s
- maximum health (Note: This is approximately equal to pre-patch teammate heal values.)
Q – Pulverize
- Magic Damage: 60/100/140/180/220 (+70% AP) ⇒ 60/100/140/180/220 (+80% AP)
W – Headbutt
- Magic Damage: 55/110/165/220/275 (+90% AP) ⇒ 55/110/165/220/275 (+100% AP)
Amumu
Base Stats
- Health Growth: 100 ⇒ 94
- Armor Growth: 4.2 ⇒ 4.0
W – Despair
- Magic Damage per Tick: 6/8/10/12/14 (+1/1.25/1.5/1.75/2% (+ 0.25% per 100 AP) of target maximum health ⇒ 6/8/10/12/14 (+
- 1/1.15/1.3/1.45/1.6% (+0.25% per 100 AP) of target maximum health
Anivia
Base Stats
- Health Growth: 96 ⇒ 92
- Armor Growth: 5.2 ⇒ 4.9
Annie
Base Stats
- Base Health: 594 ⇒ 560
E – Molten Shield
- Shield Retaliation Magic Damage: 30/45/60/75/90 (+ 40% AP) ⇒ 25/35/45/55/65 (+ 40% AP)
R – Summon: Tibbers
- Cooldown: 120/100/80 seconds ⇒ 130/115/100 seconds
Aphelios
Passive – The Hitman and the Seer (Weapon Master)
- Bonus Attack Speed: 7.5/15/22.5/30/37.5/45% ⇒ 9/18/27/36/45/54%
Azir
Base Stats
- Base Mana: 480 ⇒ 380
- Mana Growth: 21 ⇒ 36
W – Arise!
- Soldier Recharge Time: 9/8.25/7.5/6.75/6 seconds ⇒ 10/9/8/7/6 seconds
E – Shifting Sands
- Magic Damage: 60/90/120/150/180 (+ 40% AP) ⇒ 60/100/140/180/220 (+ 55% AP)
R – Emperor’s Divide
- Magic Damage: 175/325/475 (+ 60% AP) ⇒ 200/400/600 (+75% AP)
Cho’Gath
Base Stats
- Armor Growth: 4.7 ⇒ 5
Q – Rupture
- Mana Cost: 60 ⇒ 50
- Magic Damage: 80/135/190/245/300 (+100% AP) ⇒ 80/140/200/260/320 (+100% AP)
W – Feral Scream
- Mana Cost: 70/80/90/100/110 ⇒ 70/75/80/85/90
Elise
Q – Venomous Bite
- Magic Damage: 70/105/140/175/210 (+8% (+3% per 100 AP) target’s missing hp) ⇒ 60/90/120/150/180 (+8% (+3% per 100 AP) target’s missing hp)
R – Spider Form
- Spiderling Magic Damage: 10/15/20/25 (levels 1/6/11/16) ⇒ 8/14/20/26 (levels 1/6/11/16)
Jarvan IV
W – Golden Aegis
- Cooldown: 8 seconds ⇒ 9 seconds
- Shield Strength: 60/80/100/120/140 (+80% bonus AD) ⇒ 60/80/100/120/140 (+70% bonus AD)
Jax
Base Stats
- Base Health: 685 ⇒ 665
- Health Growth: 99 ⇒ 100
E – Counter Strike
- [NEW] ALL THE DAMAGE: Dodging attacks now increases the entire damage of the spell, no longer just the base damage.
- Minimum Magic Damage: 55/85/115/145/175 (+100% AP) (+4% of
- target’s maximum health) ⇒ 55/85/115/145/175 (+70% AP) (+4% of
- target’s maximum health)
- Maximum Magic Damage: 110/170/230/290/350 (+100% AP) (+4% of target’s maximum health) ⇒ 110/170/230/290/350 (+140% AP) (+8% of target’s maximum health)
R – Grandmaster-At-Arms
- Passive On-Hit Damage: 80/120/160 (+60% AP) ⇒ 60/110/160 (+60% AP)
- Bonus Armor for First Champion Hit: 25/45/65 (+40% bonus AD) ⇒ 15/40/65 (+40% bonus AD)
- Bonus Magic Resist for First Champion Hit: 15/27/39 (+24% bonus AD) ⇒ 9/24/39 (+24% bonus AD)
Malphite
W – Thunderclap
- Cooldown: 12/11.5/11/10.5/10 seconds ⇒ 10/9.5/9/8.5/8 seconds
- Empowered Attacks Physical Damage: 30/45/60/75/90 (+20% AP (+10% armour) ⇒ 30/45/60/75/90 (+ 20% AP) (+ 15% armour)
- Cone Physical Damage: 15/25/35/45/55 (+30% AP) (+15% armour) ⇒ 15/25/35/45/55 (+30% AP) (+20% armour)
Maokai
Q – Bramble Smash
- Magic Damage: 70/120/170/220/270 (+2/2.25/2.5/2.75/3% of target’s maximum health) (+40% AP) ⇒ 70/120/170/220/270 (+2/2.5/3/3.5/4% of target’s maximum health) (+40% AP) (Note: This nets out at about a 7% damage increase.)
E – Sapling Toss
- Cooldown: 10 seconds ⇒ 14 seconds
- Magic Damage: 55/80/105/130/155 (+5% bonus health) (+35% AP)
- ⇒ 50/75/100/125/150 (+5% bonus health) (+25%AP) (Note: damage is still doubled when Saplings are placed in brush.)
- Brush Empowered Sapling Slow: 45% (+0.9% per 100 bonus health) (+4% per 100 AP) ⇒ 45% (+1% per 100 bonus health) (+1% per 100 AP)
Orianna
Base Stats
- Base Armor: 17 ⇒ 20
W – Command: Dissonance
- Mana Cost: 70/75/80/85/90 ⇒ 60/65/70/75/80
Riven
Passive – Runic Blade
- Bonus AD: 30/36/42/48/54/60% (levels 1/6/9/12/15/18) total AD ⇒ 30-60% (levels 1-18) (Note: Now scales linearly, gaining 1.75% bonus AD per level)
- TIMBER: Runic Blade bonus damage is now applied to towers, but only deals 50% of the increased damage
- [NEW] Check out these stacks: Riven’s passive stacks are now shown as a resource bar (visible to self only)
Samira
Passive – Daredevil Impulse
- [*] Movement Speed: 3.5% per stack ⇒ 1/2/3/4% per stack at levels 1/6/11/16
R – Inferno Trigger
- Life Steal Effectiveness: 66.7% ⇒ 50%
Senna
Base Stats
- Attack Ratio (Attack Speed per 100% bonus Attack Speed): 0.30 ⇒ 0.40
R – Dawning Shadow
- Physical Damage: 250/375/500 (+100% bonus AD) (+70% AP) ⇒ 250/400/550 (+115% bonus AD) (+70% AP)
- Cooldown: 160/140/120 seconds ⇒ 140/120/100 seconds
Thresh
Q – Death Sentence
- Magic Damage: 100/145/190/235/280 (+80% AP) ⇒ 100/150/200/250/300 (+90% AP)
- Cooldown: 19/17/15/13/11 seconds ⇒ 19/16.5/14/11.5/9 seconds
- (Note: Landing a Death Sentence still reduces its cooldown by three seconds)
W – Dark Passage
- Cooldown: 22/20.5/19/17.5/16 seconds ⇒ 21/20/19/18/17 seconds
- Base Shield Strength: 50/75/100/125/150 ⇒ 50/70/90/110/130
E – Flay
- Magic Damage: 75/110/145/180/215 (+ 60% AP) ⇒ 75/115/155/195/235 (+ 70% AP)
Udyr
Base Stats
- Health Growth: 98 ⇒ 92
- Base Armor: 34 ⇒ 31
Q – Wildling Claw
- [*] Bonus Physical Damage On-Hit: 5/11/17/23/29/35 (+30% bonus AD) ⇒ 5/11/17/23/29/35 (+25% bonus AD)
R – Wingborne Storm
- Increased Slow: 25/28/31/34/37/40% ⇒ 20/23/26/29/32/35%
Veigar
Q – Baleful Strike
- Range: 950 ⇒ 1050
W – Dark Matter
- Range: 900 ⇒ 950
Viego
- Q – Blade of the Ruined King
- [NEW] Shot Through the Heart: The passive damage from Q on basic attacks can now critically strike.
R – Heartbreaker
- Physical Damage: 12/16/20% (+3% per 100 bonus AD) of target’s
- missing health ⇒ 12/16/20% (+5% per 100 bonus AD) of target’s missing health
Systems
Bandleglass Mirror
- Item tier changed to Mythic from Epic.
Demonic Embrace
- New effect: Azakana Gaze’s damage is now capped at 40 damage per second against monsters.
Doran’s Shield
- Base regeneration reduced from four health per five seconds to four health per five seconds.
Relic Shield
- Health regeneration increased from 25 percent to 50.
Frostfang
- Mana regeneration reduced from 75 percent to 50.
- Tribute recharge timer increased from 10 to 12 seconds.
Harrowing Crescent
- Tribute recharge timer increased to 12 seconds from 10.
Runesteel Spaulders
- Health regeneration increased from 50 to 75 percent.
Shard of True Ice
- Mana regen reduced from 115 to 100 percent.
Slightly Magical Boots
- Sellback value reduced from 210 gold to 90.
Spellthief’s Edge
- Mana regeneration reduced from 50 percent to 25.
- Tribute recharge timer increased from 10 seconds to 12 seconds.
Spectral Sickle
- Tribute recharge timer increased from 10 to 12 seconds.
Steel Shoulderguards
- Health regeneration increased from 25 percent to 50.
Targon’s Buckler
- Health regeneration increased from 50 to 75 percent.
Treasure Hunter
- Base gold reduced from 70 plus 20 to 50 plus 20.
- Total gold reduced from 550 to 450.
Jungle adjustments
Rift Herald
- Leash Range: 1100 ⇒ 1200
- [NEW] Shelly Ain’t Soft: Rift Herald no longer has a soft reset state and will hard reset when its patience runs out, immediately running back to its original position.
Gromp
- Base Health: 2200 ⇒ 2050
Sustain
- Base Heal from Monster Kills: 25 ⇒ 30
Clear Speed
- Jungle Companion Damage: 16 (+ 10% bonus AD) (+ 15% AP) (+ 10% bonus armor) (+ 10% bonus magic resistance) (+ 3% bonus health) true damage ⇒ 16 (+ 10% bonus AD) (+ 12% AP) (+ 10% bonus armor) (+ 10% bonus magic resistance) (+ 3% bonus health) true damage
Kill Experience
- Level 1: 42 experience (15% of level) ⇒ 42 experience (15% of level)
- Level 2: 114 experience (30% of level) ⇒ 114 experience (30% of level)
- Level 3: 186 experience (39% of level) ⇒ 144 experience (30% of level)
- Level 4: 258 experience (44% of level) ⇒ 174 experience (30% of level)
- Level 5: 330 experience (49% of level) ⇒ 204 experience (30% of level)
- Level 6: 402 experience (52% of level) ⇒ 234 experience (30% of level)
- Level 7: 434 experience (49% of level) ⇒ 308 experience (35% of level)
- Level 8: 500 experience (51% of level) ⇒ 392 experience (40% of level)
- Level 9: 515 experience (48% of level) ⇒ 486 experience (45% of level)
- Level 10: 590 experience (50% of level) ⇒ 590 experience (50% of level)
Comeback Kill Experience
- Catchup Kill Experience Gained: 16% per level difference between you and the champion killed ⇒ 20% per level difference (beyond the first) between you and the champion killed