What is the peeker’s advantage and why does Riot Games care about it? – peeker’s advantage

No longer being ridiculed because of the “s” behind its name Riot Games, Riot Games announced a series of its projects in 2020. From League of Legends Wild Rift to the League of Runeterra and another FPS game. All of those promises are masterpieces and will reach gamers in 2020.

Why Riot Games is interested in peeker’s advantage

On the 10th anniversary of the recent League of Legends, Riot has announced a series of projects on new titles, emphasizing that it will do everything possible to minimize the technical problems involved to the FPS game series, including Peeker’s Advantage. So what is Peeker’s Advantage and why does Riot Games care about it so much? peeker’s advantage

We already know about ping. The higher the ping, the greater the latency and the more likely you will be knocked out without knowing it. But more than that, in shooter games there is another concept: Peeker’s Advantage. That’s the advantage of the enemy being able to “see” you a very short time before you can see them, and the golden time for you to fire the enemy is actually before you can see them. The special thing is, Peeker’s Advantage only depends on the speed of the connection, not on the ping.

In a nutshell, if in League of Legends, with a high ping rate, you will be bitter to death without having time to use skills because you do not keep up with the happenings in the game. As for the shooters, you will want to smash the computer because obviously saw the opponent, shot first but still died first. The unreasonable deaths in such games make FPS players feel angry because of unjust sacrifices.

Peeker’s Advantage is one of the major technical issues for the FPS game series and it has a particularly bad influence on the gamer’s experience. With Project A – a new shooter of Riot in development, Anna Donlan – head of game design – confirmed that they will take measures to handle this problem causing headaches gamers. “We were tired of seeing bullets fly back and forth but were not recognized by the server because of the transfer speed. Things like stable server are rife but nowhere near the mention of low ping or a plan to counter Peeker’s Advantage. “

That’s a big promise, especially when tycoons like Blizzard and Ubisoft are working on designing solutions to this problem years ago.

However, the emphasis on Peeker’s Advantage and Tick Rates means that she and her game design team are focusing on turning Project A into a high-quality shooter that can compete with many older games. And whether this problem is actually solved or not, it makes Project A a promising game.

More Info About Peeker’s Advantage

Peeker’s advantage generally is the former, where peeking an angle, because of ping, will allow you to see someone before their client registers that you’ve rounded the corner (or whatever). It’s also a large reason why 3-speed operators are preferred, because they can make quicker movements and take full advantage of poor netcode that allows this to happen.

The better technique to practice is the peeker’s advantage. Namely, to “quick peek” (lean around and then back) corners. This allows you to quickly gain intel without dying, and then the next time you peek, you know what to expect.

I always recommend to not hold angles. Being stationary often leads to dying, especially when there’s a lot of people alive. If it’s a 1v1, or you’re holding a flank, then yes, but if you’re holding a hard counter angle, I always recommend waiting and then peeking the person rushing you.

Cre: Not A Gamer

Via: Reddit