Are you ready for the changes coming in League of Legends Preseason 2022?
In Preseason 2022, League of Legends will receive new items, dragons, and other unexpected developments.
Riot will be testing a number of things beginning in November during the Preseason 2022. Instead of the customary rebuild or remodel, the Preseason 2022 will build on the foundations established in previous years.
“For this year’s preseason, we’re sprucing things up with our existing systems, like items, runes, and the elemental rift,” stated by Riot’s director of gameplay production Jeremy Lee said on Oct. 7.
Here is the complete list of changes that are coming in Preseason 2022.
Contents
Items changes in Preseason 2022
Riot intends to introduce new items and make changes to existing ones throughout Preseason 2022. According to Lee, this will contain two new Mythic goods. The first is intended for magicians who want “a bit greater survivability.” The item provides damage mitigation that “lingers” for a few seconds after you are struck. While the protection is active, you get the ability haste.
Riot believes this item will be especially useful for longer-range mages in need of a Mythic that can assist them survive a tower dive. Xerath and Ziggs are two champions that could utilize this item.
The second item is a support tank that is “ideal for champions that like to go aggressive and charge into the midst of a fight.”
When you use this item to paralyze an opponent champion, all adjacent foes incur greater damage from your team for a brief period of time. Sejuani and Leona are two champions that potentially benefit from this item.
“We intended to provide every champion strategic alternatives in every game when we changed League’s item system,” Lee explained. “We still believe that is the best aim for Mythics, but our opinion has shifted on Legendary goods.”
Riot believes that it is OK for some champions to develop the same Legendary in all games provided it is the “perfect match.” The developers, on the other hand, want players to have a variety of options, which is why they aim to strengthen Legendaries for mages, assassins, and tanks.
According to Lee, Assassins may look forward to a new Legendary item that offers ability haste and refunds a part of their ultimate’s cooldown with opponent takedowns in Preseason 2022.
With the start of Preseason 2022, tanks who rely on mana will get a new Legendary item that offers additional health depending on total mana and also burns some of it to generate a shield anytime they immobilize an enemy, while mages will get a new Legendary item that grants magic penetration against recently protected foes.
Crown of the Shattered Queen
- 70 ability power
- 250 health
- 600 mana
- 20 ability haste
- You are Safeguarded, reducing incoming damage by 50 percent. Safeguard persists for 1.5 seconds after taking champion damage
- While Safeguarded, gain 10 to 40 ability power (by level)
- (Regain safeguard if you haven’t taken champion damage for 40 seconds)
- Mythic passive: One percent movement speed and 50 health
Evenshroud
- 200 Health
- 20 Ability Haste
- 30 Armor
- 30 Magic Resist
- Repentance: After immobilizing champions or being immobilized, cause that target and all nearby enemies to Repent increasing the damage they take by 12 percent for five seconds
- Mythic passive: Grants all other Legendary items five armor and magic resist
Frostfire Gauntlet
- 350 health
- 25 armor
- 25 magic resist
- 20 ability haste
- Immolate: Taking or dealing damage causes you to begin dealing 12 + one percent bonus magic damage per second to nearby enemies (increased by 25 percent against minions and 150 percent against jungle monsters) for three seconds
- Snowbind: Attacks create a frost field for 1.5 seconds and deal magic damage to all enemies in the area. Enemies that move across the field are slowed
- Mythic passive: Grants all other Legendary items 100 Health and six percent size
Turbo Chemtank
- 350 health
- 25 armor
- 25 magic resist
- 20 ability haste
- Active – Supercharged: Grants 40 percent movement speed towards enemies or enemy turrets for four seconds. Once near an enemy (or after four seconds) a shockwave is emitted that slows nearby champions by 50 percent for 1.5 seconds (90 seconds cooldown)
- Refuel: Moving and dealing damage fills up the Chemtank. At 100 stacks, your next basic attack deals magic damage to all nearby enemies (increased by 25 percent against minions and 175 percent against jungle monsters)
- Mythic passive: Grants all other legendary items five ability haste and 50 health
Winters Approach
- 400 health
- 500 mana
- 15 ability haste
- Awe: Gain bonus health equal to eight percent mana
- Mana Charge: Strike a target with an ability or attack to consume a charge and gain three bonus mana, doubled if the target is a champion. Grants a maximum of 360 mana at which point this item transforms into Fimbulwinter
Fimbulwinter
- 400 health
- 860 mana
- 15 ability haste
- Awe: Gain bonus health equal to eight percent mana
- Everlasting: Immobilizing or slowing (melee only) an enemy champion consumes three percent of current mana and grants a shield for three seconds, absorbing damage. The shield is increased by 80 percent if more than one enemy is nearby
Axiom Arc
- 55 attack damage
- 10 lethality
- 25 ability haste
- Refresh: Whenever a champion dies within three seconds of having a damaged them, refund 25 percent of your ultimate ability’s total cooldown
Shadowflame
- 80 ability power
- 250 health
- Damage to champions benefits from 10 to 20 magic penetration based on the target’s current health. (Max value at 1,000 or less health, minimum value at 2,500 or more health)
- Gain the max penetration if the target was recently affected by shields
Cosmic Drive
- 60 ability power
- 250 health
- 30 ability haste
- Five percent movement speed
- After damaging champions with three separate attacks or spells, gain 30 percent movement speed decaying to 15 percent) and 40 ability power until leaving combat
Horizon Focus
- 110 ability power
- 150 health
- Now also includes slows to trigger Horizon Focus. (Rylai’s Crystal Scepter also works)
Demonic Embrace
- 60 ability power
- 450 health
- Dealing ability damage burns enemies for 2/1.2 percent max health magic damage every second for four seconds.
- Convert two percent of your bonus health to ability power
Seraph’s Embrace
- 80 ability power
- 860 mana
- 250 health
- Gain ability haste equal to 1.3 percent bonus mana
- Restore Health equal to 40 percent of mana spent, up to 25 to 50 + 10 percent ability power per cast
- (Toggles can restore the same amount per one second)
Force of Nature
- 350 health
- 70 magic resist
- Five percent movement speed
- Absorb: Taking magic damage from enemy champions grants a stack of Steadfast (max six). Enemy immobilizing effects grant an additional two stacks
- Dissipate: While at six stacks of Steadfast, take 20 percent reduced magic damage and gain 10 percent increased movement speed
Knight’s Vow
- 400 health
- 10 ability haste
- 150 percent base health regen
- Active – Pledge: Designate an ally who is Worthy
- Sacrifice: While your Worthy ally is nearby, redirect 10 percent of damage they take to you and heal for eight percent of the damage dealt by your Worthy ally to champions. If they have less than 30 percent health the damage reduction is increased to 20 percent
Abyssal Mask
- 400 health
- 30 magic resist
- 10 ability haste
- Unmake: Curse nearby enemy champions, reducing their magic resist. For each cursed enemy, gain seven magic resist
Runes changes in Preseason 2022
Riot has “continuing to track” the rates of use and power levels of runes across the game and believes there are some “excellent, focused tweaks” to the system that may be implemented in the Preseason 2022.
“Most of all, we feel the Inspiration tree’s identity has been pretty unclear,” Lee added. “We’d like to broaden its keystone use cases [in the Preseason 2022].”
Glacial Augment is being reworked by the developers to “double down” on the “fantasy” of slowing down foes. They’re also tweaking Lethal Tempo to “lean into its attack speed fantasy” and provide it with a more “distinctive use-case” on the Precision tree.
Lethal Tempo
- Gain attack speed for six seconds when striking at least one enemy champion with each attack. This effect stacks up to six times
- While this effect is at its cap, also gain attack range and increase your attack speed cap to 3.0
Glacial Augment
- Immobilizing an enemy champion will cause three glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for a few seconds that slow enemies for 40 percent and reduce their damage by 15 percent against your allies (not including yourself)
First Strike
- Damaging an enemy champion with an attack or ability before they do so grants five gold and First Strike for three seconds, causing your attacks or abilities to deal 12 percent extra damage against champions, and granting 100 percent (70 percent for ranged units) of that damage dealt as gold
Preseason 2022 new mechanic: Objective Bounties
According to Riot, champion bounties “balance out” the game by paying players with extra gold for killing opposing champions who have acquired a lead. While the developers do not intend to modify this structure, they believe that in Preseason 2022, they will be able to provide players with new methods to come back into the game through something called Objective Bounties.
Objective Bounties will function similarly to champion bounties, except that they will be paid in when players seize map objectives such as towers or the Baron. “They ratchet up gradually as the other team’s lead rises,” Lee explained. “And, regardless of who claimed it, the reward is shared with your whole squad.”
Taking objectives is usually the greatest method to make a comeback when you’re behind, so Riot wants to make it a “clearer” and “more rewarding” tactic in the Preseason 2022.
- Baron/Elder Dragon – 500g
- Dragon/Rift Herald – 500g
- Outer turret – 250g
- Inner turret – 400g
- Base turret – 400g
- As the losing team falls farther behind, these base amounts can increase by up to an additional 60 percent
- Objective Bounties have a 15 second warning period when coming online and a 15 second lingering duration when falling off. This time can be extended if the losing team remains in combat with an active Objective Bounty
Preseason 2022 new mechanic: Dragons
According to Riot, the initial purpose of dragons in Rise of the Elements was to improve “game-to-game” variation by “providing a number of different and memorable landscapes for players to master.” This includes map terrain modifications, new and strong Dragon Souls, and a game-ending Elder dragon bonus in the 2019 Preseason.
While these adjustments mainly successful in making the game seem more distinct, Riot believes there is still space to develop on Summoner’s Rift’s unique settings in Preseason 2022. “We particularly appreciate how each dragon produces distinct topography, offers power boosts, and adds additional strategy to the mid and late game,” Lee added.
Riot is bringing two new dragons to the game in Preseason 2022. The Hextech dragon gives increased haste and attack speed. When a player claims the soul, they will gain a “chain slow,” which is comparable to Statikk Shiv’s passive. When this dragon takes over Summoner’s Rift, it produces “hextech gates” that let players to travel to certain spots on the map.
When a player’s health bar is low, the Chemtech dragon – which is added in Preseason 2022 – deals more damage. The soul grants players a “second chance” in life. When they die, they enter a “zombie state,” in which they may cast abilities and fight for a limited time. When this dragon gains control of the Rift, it establishes “camouflage zones” in certain spots.
“These Preseason 2022 dragons might seem more impactful than the current ones,” Lee said. “And well, they are. Our goal is to add more unique encounters and meaningful strategies to the mid and late-game.”
Chemtech dragon
- Standard buff
- Grants bonus damage against enemies with more current health than you (up to a five percent increase in damage per stack)
- Dragon Soul
- When a team obtains the Chemtech dragon soul, they receive a buff that grants them a brief second life after they die
- Terrain
- When the terrain transforms for the Chemtech dragon, gas zones emerge in four jungle locations. Gas zones camouflage any champion within the zone. Camouflaged enemies are not revealed by regular vision wards, but are revealed by control wards, Scryer’s Blooms, and other things that reveal invisible units
Hextech dragon
- Standard buff
- Grants attack speed and ability haste to the team that delivers the killing blow (five ability haste and five percent attack speed per stack)
- Dragon Soul
- When a team obtains the Hextech dragon soul, they gain a unique ability that adds a chain lightning slow to their basic attacks and abilities, with a moderate cooldown
- Terrain
- When the terrain transforms for the Hextech dragon, pairs of Hex-gates appear across the map which allow champions to quickly travel from one location to the paired counterpart. Hex-gates are activated with a brief channel (that can be interrupted by stuns or damage) before rapidly transporting a player across the map to the corresponding Hex-gate
Preseason 2022 new system feature: Challenges
In the Preseason 2022, Riot will introduce a new feature called Challenges to the game. According to Riot, the system would reward players for all of the “difficult, distinctive, and exciting goals they achieve via their games.”
Challenges progress through time, displaying players’ growing skill and “legacy” across several systems, modes, and games. “We want to recognize not just your rank and champion expertise, but also your originality, range of playstyles, collection, and everything in between,” Lee stated.
Players will be able to measure their general mastery and investment in the game using this system, as well as visualize and compare a range of successes and have different sorts of objectives to advance and strive towards since Preseason 2022.
The entire system is planned to be live early next year.
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