New Project L material has just been released, and we now have an idea of what a professional Project L scenario might look like
Riot recently hosted a Project L event in Japan, where several players were invited to learn more about the game. While those present at the reveal in Japan were not permitted to record, they were permitted to share what had been revealed. On Twitter, Street Fighter veteran Bruce “GamerBee” Hsiang divulged some new details, and we also received a first glimpse at what Riot is planning for the pro scene.
New details of Riot Games’ Project L
Instead of focusing on the big-money competitions that other esports have, Riot plans to use their understanding of esports events and past to establish local leagues where players can earn livable wages. Riot wants to transform their Project L players into stars, thinking that this will open up more opportunities for them in the future through endorsements and promotions.
Riot will also ensure that players are happy with the game and appreciate it before organizing large competitions where it will be the centre of attention.
During the event, GamerBee stated that Riot devs accepted questions as well, with one individual explicitly inquiring about low-height characters and how the fighting game community despises them. Teemo, a League of Legends champion, was explicitly named by Riot, so does this mean Teemo will be included in the new fighting game?
A few in-game mechanics were also unveiled, as well as how they will vary from League of Legends. CC, for example, will not be accessible in Project L, but debuffs may be introduced.
Riot will also not include a cooldown system because they want players to be able to commit to their strikes and combos at all times. The developers think that depriving players of their actions is harmful and leaves a poor flavour.
The game will also include a move known as “Retreating Guard,” which negates back dash when a champion is on defence. According to GamerBee, this move is essentially an unstoppable power when performed at the right moment.
Riot also stated that they wished to lower the barrier to entrance. It was also mentioned that each character and combination will have depth for expert players to learn and investigate. So, knowing how to play and mastering the game will be 2 entirely different concepts.
While all of these seems hype for the player base, anyone expecting to play this game shortly will have to be a little more patient.
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