New Rune changes are set to arrive to League of Legends in no time
League of Legends is gearing up for Patch 13.19 on live servers, with Riot Games planning substantial adjustments for an upcoming patch that aims to significantly weaken several runes.
As reported by Spideraxe, 9 runes, encompassing major and secondary runes, are in line for significant modifications. The affected runes include: Arcane Comet, Dark Harvest, Electrocute, First Strike, Fleet Footwork, Press the Attack, Summon Aery, Taste of Blood, and Waterwalking.
League of Legends Rune changes
Arcane Comet
- Comet damage changed from 30-100 (+35 percent bAD and 20 percent AP) to 30-130 (+10 percent bAD +5 percent AP)
Dark Harvest
- Dark Harvest damage changed from 20-60 (+ 25 percent bAD and +15 percent AP) to 20-80 (+10 percent bAD +5 percent AP)
Electrocute
- Electrocute damage changed from 30-180 (+40 percent bAD and +25 percent AP) to 30-220 (+10 percent bAD and +5 percent AP)
First Strike
- First Strike bonus damage reduced from nine to eight percent.
Fleet Footwork
- Fleet Footwork heal reduced changed from 10-100 (+30 percent bAD and +20 percent AP) to 10-125 (+10 percent bAD and +5 percent AP)
Press the Attack
- Press the Attack damage increased from 40-180 to 40-220
- Press the Attack damage amp reduced from 8-12 percent to eight percent flat
Summon Aery
- Aery damage changed from 10-40 (+15 percent bAD and +10 percent AP) to 10-50 (+10 percent bAD and +5 percent AP)
- Aery shield changed from 30-75 (+35 percent bAD and +22.5 percent AP) to 30-100 (+10 percent bAD and +5 percent AP)
Taste of Blood
- Taste of Blood heal changed from 16-30 (+15 percent bAD and +8 percent AP) to 16 – 40 (+10 percent bAD and +5 percent AP)
Waterwalking
- Waterwalking MS reduced from 25 to 10
- Waterwalking adaptive for increased from 5-30 to 13-30
The overarching goal of these changes is to dial back the potency of runes, transforming them into more of a nuanced choice rather than a dominant source of damage. As part of this adjustment, AP scalings will be toned down, preventing mages from effortlessly deleting opponents.
While players on Reddit express concerns about the impact on runes, it’s essential to note that the nerfs are widespread, reducing damage across the entire game, especially during the early stages. Notably, Conqueror and Lethal Tempo, perceived as significant contributors to the issue, remain unaffected.
Although Riot has not specified the release patch for these changes, speculation suggests they may be implemented in Patch 13.20.