New League of Legends’ Champions: Riot Gives Precise Details About How They Design Them

The ways they set to create a champion in League of Legends are actually more complex than most of people think.

Today, Riot Mark “Scruffy” Yetter – Lead Gameplay Designer of League of Legends shares a post on Twitter about their champion complexity philosophy and goals. You can read the detailed dev blog here.

These philosophies are what they are using to separate new champions or rework into 3 categories. This year, they are doing it pretty well, splitting new champions into lots of tiers in order to create a fresh experience for both high and low ELO players. There are some champions which are friendly to the new ones, and also some create enjoyment for old, well-played players.

Champion Complexity Philosophy

Before talking about their philosophy, let’s talk about their main goal when they create League of Legends’ champions:

The three Philosophy they shared:

Because of this triangle, all players should feel comfortable when playing League of Legends. Low complexity champions like Dr. Mundo still able to serve at least sort of player bases who dislike assassins such as Zed.

They also show League of Legends’ champions that they have made in 2020.