Adjust/Rework Kalista – If Riot Games considers it a OP Champions, Kalista is about to receive a comprehensive round of gameplay modifications within 2020.
If Riot Games considers it a OP Champion, Kalista is about to receive a comprehensive of gameplay modifications within 2020.
The main reason is that Kalista is constantly buffed, especially in season 9, her stats only increase but not decrease, the final buff is Patch 10.1 to increase the health and armor of this champion.
Adjust/Rework Kalista
Naturally, when buffs are strong and continuous, Kalista is gradually getting a much stronger position, both in solo and tournaments, this is a strong and extremely dangerous option if it falls into the hands of skilled gamers.
Because of that, Riot Games is having a hard time balancing this champion, nerfing makes Kalista completely forgotten, the next buff will be too strong, maybe the best solution is to completely adjust or rework this champion.
Most recently, a team member of the gameplay analysis team, RiotRayYonggi, shared that Kalista was on track to see if she had to make mistakes, and if so, a comprehensive general quality check could be made show up.
When asked why Kalista suddenly so strong
RiotRayYonggi replied: “Buffed a few times in a row. Mostly in the durability/consistency stats which contribute heavily to winrate (SoloQ games are commonly lost due to being squishy/inconsistent in early-game).”
Gamers desire that the ability to slow does not affect the attack speed, reducing the damage of E skills on monsters and other problems of Kalista.
RiotRayYonggi: “I agree this is an extremely annoying thing for Kalista, I would love to see a few changes in her mechanics but nothing to reveal.”
The player asked if Riot Games ever wanted to fix Kalista’s W, it was so useless that professional gamers would not upgrade this skill.
RiotRayYonggi: “Of course, we are having some ideas about changing the mechanics for Kalista to upgrade the quality of this champion, though there is nothing specific to disclose.”
Although there is no confirmation, this move of Riot Games employees shows that they are looking to adjust/rework Kalista, not simply to increase the power but to change the mechanism of the whole skill set. Of course Kalista is not the first case, there are many other generals with outdated skill sets such as Shyvana, Dr. Mundo, Skarner … also need to be adjust more or less. Adjust/Rework Kalista
Via: Not A Gamer
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Reddit Comments: Adjust/Rework Kalista
I have a funny feeling that people don’t remember how to play against her. Think about it she was dead for two years.
- she beats hyperscaling champions extremely hard early on when she plays super aggressive alongside her support, as in the 2v2 early kalista lanes have a lot of kill pressure, that translates into dueling anyone 1v1 after getting botrk as long as she’s at least even.
- for a personal recent experience, back when the aphelios craze was going on(the first two weeks of his release), which isn’t that far ago, i spammed kalista for an entire week to decimate the league of legends out of every single person that dared play aphelios to the point you’d call it cyberbullying.
- so perhaps, after her small buffs, other people were reminded of her and found out she’s actually fairly good.
- still clunky? yeah, but you can work around that in unorthodox ways once you get used to it. As an example, don’t try to use your passive hops when you’ve got any type of slows on you, be it attack speed or movement speed. instead, attack like a stationary turret so your DPS doesn’t get fucked and kill your enemy before they do or if you absolutely need to run, just right click away without hopping, unless you want to hop over a small wall.
- she’s definitely on the strong side, even for soloq. she’s bound to see play sooner or later within the next two months, at the very least in soloq.
It is likely buffs, but I wouldn’t rule out the possibility of a bug somewhere in her kit. Recall some previous cases in other champs – leona and thresh had substantial win rate jumps at points a couple years ago, and it turned out later to be because leona’s stun increased a quarter second, and thresh flay had an added .1 seconds of stun. I don’t know the champion remotely well enough to tell you where a bug would be if one existed, but I would suggest keeping the possibility in mind.