Riot Games confirmed the Taliyah mini-rework a while ago. The updates are already live and will be available on the PBE before being rolled out to live servers
Taliyah was immensely popular in professional play for a few seasons after her release. Taliyah was not well-liked by the majority of the player base due to her difficulty. She was doing well at higher elo in the jungle, though.
However, she is rarely seen in the mid-lane, her original role, as she has fallen out of favor with the current meta. Taliyah, on the other hand, is in desperate need of an update to bring her back into the game.
Riot August, Riot’s lead champion designer, revealed the first look at the changes for Taliyah, and there are significant changes to how she’ll be played. Her burst power and early roaming potential are being nerfed, but she is also having some big changes to her other abilities that might put her back in the meta.
Taliyah mini-rework
Stats
- Armor: 20 >>> 18
- HP: 531 >>> 500
- MP/5: 9.34 + 0.85/lvl >>> 8 + 0.8/lvl
- Mana: 425 >>> 470
Passive
- OOC MS: 20%-45% by lvl 18 >>> 10/20/35/55% @ 1/9/12/15
- Time before passive falls off away from walls: 1s >>> 2.5s
- Fixed a bug where Taliyah could lose her passive permanently if she had a spell shield.
Threaded Volley (Q)
- NEW: now deals damage in an 175 radius Aoe
- Damage: 70-170(+ 0.45AP) >>> 38-130(+ 0.5 AP)
- Extra rock damage reduction: 50% >>> 60%
- Max Q damage: 210-510(+1.35AP) >>> 98.8-338 (+1.3 AP)
- Cooldown: 7-3 >>> 6.5-2.5
- Cost: 50-90 >>> 60-80
- NEW: Worked ground cast is a single hit boulder, hits in a 225 radius AoE, deals 2x damage (76-260(+1.0AP)) to the primary target, and slows everything hit by 30-50% for 2s
- NEW: Worked ground cast has new VFX, SFX, animation, and icons.
- Worked ground mana cost: 1 >>> 30
- Worked ground min CD: 1s >>>.75s
- NEW: Casting on worked ground consumes the worked ground
- Worked Ground radius: 300 >>> 400
- Worked Ground Duration: 25s >>> 30s
- Worked ground size on Howling Abyss is now the same as summoners rift
- Extra rock damage reduction on jungle monster: 25% >>> 60% (same as normal Q)
- NEW: Q deals 150% damage to monsters
- NEW: Will now continue to cast while Taliyah is in stasis
- Fixed a bug where Worked Ground Q would sometimes not get the reduced cooldown
Seismic Shove (W)
- Damage: 60-140(+ 0.4 AP) >>> REMOVED
- Delay before knockup: 0.8 >>> 0.65
- AoE radius: 200 >>> 225
- Cooldown: 16-12 >>> 14-8
- Mana cost: 70-110 >>> 60-0
Unraveled Earth (E)
- NEW: Mines stun enemies that dash through them for 1s
- Up front damage: 50-150(+ 0.4AP) >>> 60-240(+0.6 AP)
- Damage after 4s: 50-150(+ 0.4AP) >>> REMOVED
- Detonation damage: 50-90(+ 0.3AP) >>> 25-105 (+ 0.3AP)
- Damage reduction per mine: 15% >>> 25%
- Max detonation damage: 155-279(+0.93AP) >>> 62.5-262.5 (+0.75 AP)
- Cooldown: 16-8 >>>16-12
- Number of rows (range): 4 >>> 6
- Mines per row (width): 6 >>> 4
- Mine spawn delay between rows (effects how fast they go out): 0.1 >>> 0.17
- Delay after cast time before first mine spawns: 0.1s >>> 0
- Field duration: 4 >>> 5
Weaver’s Wall (R)
- Range: 3000-6000 >>> 2500-6500
- Damage no longer knocks Taliyah off her wall
- NEW: Cannot cast within 3s of taking damage from an enemy champion or structure
- Moving jumps off the wall perpendicular to the direction of travel >>> Moving causes Taliyah to dash to the location she clicked, up to a maximum dash range
- Jump off dash range: 400 >>> 700
- Jump off dash speed: 1000 >>> 1200
- Jump off dash now has more forgiveness when attempting to dash through a wall
The Taliyah mini-rework will be available for testing on the PBE tomorrow, and the final modifications will be accessible in patch 12.9 on May 11.
You must log in to post a comment.