Riot outlines upcoming changes to League’s URF game mode

This really is good news for URF lovers that this game mode is planned to get some necessary adjustment to compensate for the new item system launched in preseason 2021.

According to Reina “Reinboom” Sweet, the principal tech designer and lead game designer of modes in League of Legends, the return of URF to the game is accompanied by changes of base stat, item, rune and mana.

Summoners normally start an URF game with 80 percent cooldown reduction. However, since the cooldown reduction was removed and replaced with Ability Haste, all players will start with 300 Ability Haste, which will scale with everything that increases the stat.

Lethal Tempo and Ultimate Hunter are no longer changed to other runes when starting a match, this means players will have more freedom to snowball quicker with their builds in this fast-paced and intense mode.

As for mana-based champions, which is most of the League roster, will have any bonus mana turned into HP at 40 percent rate. In this way, champions can thus purchase those powerful legendary and mystic items which also give mana without the feeling that gold has been wasted. This applies to mana regen becoming HP regen at a 100 percent rate as well. In addition, the support items will also now be disabled in all future URFs. Sweet said: “Their minion gold penalty they give is at such an extreme penalty that is difficult to perceive that not having them available would ultimately lead to better experiences, especially for newcomers to URF.”

URF is expected to return to Summoner’s Rift in the near future. But until then, players can now enjoy the Ruined King event with the newest jungler of League of Legends, Viego.