The situation of breaking games, toxic and cursing in League of Legends takes place more and more and it is time for Riot Games to need appropriate sanctions – Toxic players to play together
Riot Games should create a separate queue for Toxic players to play together
The essence of League of Legends is a very heavy competitive game, people fight against each other, ready to curse at teammates for being unhappy or the game does not follow their will. So the toxic story and the chatbox full of insults gradually become part of League of Legends, even it has been going on for years and we have to ignore it.
If everything just stops at spam chat and a few words swearing, it is not taken seriously anything, but in recent times, the situation of intentional game-breaking occurs more and more.
It is so heavy and so bad that even high ranks like Challenger have this situation, while that rank is where the best players of a server compete against each other.
To the very benign, fun streamers like Voyboy streamer also have to say about the situation of large-scale game-breaking, we know enough how bad it is.
The cause of this situation is well known, League of Legends players are overcrowded leading to many poorly-conscious gaming components but Riot Games does not have a strong enough penalty. Even for many people, the Report system of Riot Games is made for beauty only, it doesn’t make any sense, sometimes it works but the frequency is as low as the number of times Yasuo carries the team.
Even if the only allegation didn’t work, those low-conscious members had nothing to fear and thus ruin the game experience of others. This leads to Riot Games needing a more severe punishment for these cases, what’s better than letting toxic guys endure the toxic of others.
Riot Games may not have accepted this a few years ago when they believed that “gamers will change”, but the toxic status in League of Legends has been going on for a long time, not recently. Riot keeps raising his hand up and down for years and nothing has changed.
League of Legends is still rife with game-breakers year after year and requires games that require a heavier punishment and a private queue for the less-conscious ones as mentioned above is an extremely good solution.
For example, in DOTA2, a game with the same nature and the toxic community is not bad, but the games are much less destructive than League of Legends.
The reason is that they have a queue called Low Piority and that is where the players with low consciousness, reported many times or arbitrarily exit the game too much to play together. If you want to escape that “hell” then you must win, that is try your best and less toxic go, to be able to return to the normal queue.
Moreover, DOTA2 has another indicator to evaluate the player’s attitude is Behavior Score, it is like a small achievement system so, you play well, be more “honoured” by your teammates, the higher this indicator and vice versa, the more toxic and more reported the lower this index.
Because of a strict punishment and clear player rating, DOTA2 is less likely to break the game, this is something that Riot Games can learn.
Basically, whether or not the system is applied in League of Legends, the decision is still in Riot Games, anyway, League of Legends is in desperate need of more serious punishment and deterrence to those who break the game. “find it hard to back down”.
Waiting for Riot is a part, the gamers should also train themselves to be patient with their teammates, each one holding a sentence, the atmosphere in the team will be much happier, instead of the unfortunate losing because cursing each other in vain.