Randomness in dropping items makes many gamers feel uncomfortable in Teamfight Tactics.
Called dignity game, but in fact, the game genre Autobattler is located in the calculation, arranging the player’s lineup to win.
However, Teamfight Tactics is facing a huge problem that is a random drop items that affects the outcome of the match.
International gamers are complaining the number of items falling after each round of monsters is too much difference between players, there are times when the team is stable, high level, logical formation but lost to the weaker squad to the champions but was too much about the items.
And this has been agreed by many people, if some people could win down because of luck, but if too many people, it is indeed a problem.
Some gamers even argue that the worst mechanism in Auto Chess games when DOTA Underlords will definitely give you equipment after every round, traditional DOTA Auto Chess, if not, you can get Tango for HP or Mango for money.
Teamfight Tactics random mechanism is too bad compared to DotA
Hopefully in the future Riot will research and have a better plan to correct the mechanisms in Teamfight Tactics more reasonable.