Teleport is bugged, giving it extra advantages

In League of Legends, Teleport is a common Summoner Spell, though Riot has recently made an effort to considerably reduce its power. However, a flaw that can shorten its cooldown by minutes has allowed its full potential to be realized.

In League of Legends, Teleport is just as important as Flash for specific characters and lanes. Playing without the summoner spells seems strange because they are used so frequently together, especially in the top and mid lanes.

Recently, Riot has made an effort to reduce the former’s influence. The summoner spell’s early effectiveness has decreased due to many cooldown increases for Teleport and the addition of a new Unleashed Teleport, but its late-game potency has not diminished.

The new summoner spell was added at the beginning of Season 12, but a recently discovered bug may have existed since then and may have truly unleashed its power.

Players have been able to reduce Unleashed Teleport’s cooldown by as much as a minute utilizing a variety of circumstances, according to ‘Vandiril,’ a seasoned bug hunter, who made the observation on Twitter.

First, when the TP occurs 14 minutes into the game, Teleport must be on cooldown. The player must then have developed some Ability Haste. After the 14-minute transition, the Unleashed Teleport cooldown ought to be the same, but the Ability Haste actually shortens the cooldown.

It just applies to the upcoming cast, but given that the gap may be as much as a minute, there is a lot of tempo that could be created as a result, and professional players have been gaining surprising advantages as a result.

Riot has not publicly acknowledged the flaw, but considering its significance, a remedy should be available soon. It’s just another example of spaghetti code as we know it. The next time you boot into Summoner’s Rift with Teleport, it might be wise to keep this technology in mind since you could surprise enemies.