TFT Patch 10.15 notes: Janna & Jarvan IV nerfs, new Plunder Planet galaxy

TFT Patch 10.15: New Plunder Planet galaxy

The Teamfight Tactics (TFT) Patch 10.15 is here with a new galaxy called ‘Plunder Planet,’ buffs or nerfs to various champs, and a whole lot more to unpack.

Riot Mortdog said in a July 20 developer once-over that this time around TFT will get a “littler, adjusting patch.”

Solid meta units like Jhin, Janna, and Rakan will be hit with nerfs, while Graves and Lucian will be polished. Plunder Planet has been included while the Galactic Armory will be hit with a significant change to “make it all the more reasonable.”

Players can anticipate a couple of long periods of vacation. Matchmaking and access to the LoL servers will be handicapped around three hours before the fix is sent. This will be around 5am PT on July 22 for US players, and 5am GMT for European players.

TFTFT

TFT Patch 10.15 buffs and nerfs

Graves and Jarvan IV are the just one-cost units that have been changed in the update; the space pirater’s visually impaired time was lifted a smidgen, while J4’s reward assault speed was thumped down a peg. 

Darius, Rakan, and Lucian have likewise been changed in the two-cost camp, and Master Yi, Vayne, Neeko, and Ashe are incorporated from the three-costs. Dim Star top pick Jhin had his fourth shot harm changed marginally in 10.15 as well. 

Soraka, Jinx, Janna, and Xerath all balance the top-end changes. Soraka’s spell mending will change, and Jinx is having her reward assault speed hit. Janna and Xerath have both been exposed to mana changes in this update. 

Viktor got a touch of consideration in Patch 10.15, in the wake of being “over-nerfed” in the last TFT update. His mana was changed marginally to battle its “conflicting” nature and will currently cast spells all the more normally. 

Galactic Armory Galaxy 

The Galactic Armory Galaxy has been marginally changed this update. Rather than presenting two completely manufactured things for every player toward the beginning of the game, this randomizer cosmic system will currently give out three part pieces. 

TFT Patch 10.15 brought a new galaxy to the pool of options. Plunder Planet and will be based around defeating enemies for stacks of extra coins.

Basically, whenever you kill things in TFT with this galaxy enabled you’ll be getting “heaps more gold,” Mortdog explained. The basic idea, he said, was that “everyone would be rich, so it speeds up the game over time.”

The actual description text for the new galaxy reads, “All champions have a chance to drop a coin on death, especially the first few.” Neekoverse will be removed to make room for this new galaxy in TFT Patch 10.15.

Here’s the full TFT Patch 10.15 notes, courtesy of Riot Games.

Teamfight Tactics Patch 10.15 patch notes

Champions

Tier 1 Champions

Graves

Smoke Grenade Blind Duration: 2/3/5 ⇒ 3/4/6

Jarvan IV

Ageless Standard Bonus Attack Speed: 75/85/95% ⇒ 50/60/75%

Tier 2 Champions

Darius

Health: 750 ⇒ 800

Total Mana: 60 ⇒ 50

Rakan

Health: 700 ⇒ 650

Lucian

Relentless Pursuit Damage: 150/200/375 ⇒ 175/250/550

Total Mana: 0/35 ⇒ 0/30

Tier 3 Champions

Ashe

Starting Mana: 50 ⇒ 40

Neeko

Starting/Total Mana: 25/100 ⇒ 35/110

Master Yi

Armor: 30 ⇒ 50

Magic Resist: 20 ⇒ 35

Vayne

Attack Damage: 50 ⇒ 55

Tier 4 Champions

Jhin

4th Shot Damage: 350/500/4444% ⇒ 344/444/4444%

Jinx

Attack Speed on 1st Takedown: 50/70/100% ⇒ 50/75/125%

Soraka

Wish healing: 375/550/20000 ⇒ 325/500/20000

Viktor

Total Mana: 70 ⇒ 60

Tier 5 Champions

Janna

Starting/Total Mana: 30/100 ⇒ 20/100

Xerath

Health: 750 ⇒ 700

Starting Mana: 30 ⇒ 20

Traits

Celestial

Healing from damage done 20/45/150 ⇒ 15/45/150

Galaxies

Galactic Armory

All players now get the same 3 component items, rather than 2 completed items.

Bugfixes

Nocturne’s Unspeakable Horror damage now properly interacts with Quicksilver Sash (he won’t fear the target, but the damage will go through).

Match History should again show items for everyone instead of just first place. If you place in the top 8 you deserve a proper match history.

The delay at the end of the round has returned, giving you time to pick things up.

Tiebreakers should now do math properly if someone went into overtime.