In celebration of its 10th birthday, Riot Games introduced many of their new projects such as League of Legends Wild Rift, Legends of Runeterra and including TFT Mobile, and there was a lot of information about the launch time of this game but so far we have not seen any information about the gameplay or the interface of the game, while League of Legends Wild Rift will be released much later but already Lots of pictures revealing gameplay and ingame pictures of the game
And finally did not let players wait long, recently Riot Games has officially spoken about the time of testing and the time of releasing their new game.
Over the next few weeks Riot’ll be testing the mobile version as a closed beta in a handful of countries around the world. If you see a friend, family member, or dog playing TFT on their phones, do not be alarmed: They’re probably in one of the test countries.
The beta will expand a little bit over the coming weeks. However, we’re still aiming to get the first big group of folks mobile access for the first time in March. The details on that launch will come later.
As a reminder, if you’re on Android, you can still pre-register in the Google Play Store. If you play on Apple, you may have to wait for the game to be released on the App Store.
In most countries, Teamfight Tactics will be a cross-platform game with shared inventories, progression, and rank. This means it’s important to us that TFT looks and feels like the same game on PC and mobile. While the play experience may vary slightly, we believe no one should be disadvantaged from their choice of platform.
What Are Some of the Differences TFT Mobile and PC?
The out-of-game experience
Riot Games set out to bring TFT to mobile, they immediately realized that the existing out-of-game experience for LoL is not mobile-friendly. And they decided to make a new one that would be tailored to TFT and your mobile devices. The new experience is all about one thing: getting you into the game.
As part of this streamlined approach, the TFT mobile client initially supports social (lobbies, friends, and invites) as well as the ranked system and the progression pass. They will adding more functionality steadily over time.
The overall visual style
TFT will be shifted the visual style in a few areas to make things clearer and easier to use. They trying to be as true to the PC experience as possible while doubling down on the things TFT does really well, like creating a brighter and more approachable aesthetic.
In-game items and Champion Shop
TFT mobile has a dedicated items inventory panel. From there, you’ll be able to drag to preview, equip, and combine items the same way you do on PC!
The in-game Champion Shop can’t remain open all the time without compromising the battlefield, so instead, the shop is opened and closed with a button.
The shop automatically opens at the beginning of every round, appearing near the top of the screen so that you can still position your champions while buying and selling. In addition, the stage tracker only shows the time left in the current phase while the Store is open to make sure you have a complete view of your battlefield.
Expressing yourself
We felt it was more important to prioritize gameplay parity, so in-game chat on mobile is not supported at this time.
you’ll be able to dance, taunt, emote and otherwise express yourself through a dedicated Little Legend emote menu that has been newly redesigned for touchscreens. (Pings and emotes remain unchanged on PC.)
What’s Not Changing?
The gameplay, game systems, balance updates, new sets, ranked—all the things you’ve come to love about Teamfight Tactics are remaining the same. It’s really important to us that your experience remains true, no matter where you play.
That’s It
We’ll be back later with more of the specifics. For now, and assuming all this testing goes smoothly, expect the full launch in March.
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