TFT Set 11: List of every Traits coming to Inkborn Fables

With the arrival of a new set in TFT, players can expect a fresh batch of traits to explore. Set 11, titled Inkborn Fables, is almost here, packed with exciting changes and new characters for the popular auto-battler game.

A new set always means new traits for players to consider, which can completely change how battles unfold. These traits allow players to plan their strategies and construct their armies strategically, adding excitement and variety to the game.

Before the new set goes live, it’s helpful to understand what each trait does. This knowledge can give players an advantage and help them make smarter decisions during battles.

TFT Inkborn Fables units and traits

Dragonlord

Image via Riot Games

After 8 seconds of combat, the Dragon strikes the board, dealing true damage to enemies and granting all allies Attack Speed for the rest of combat.

Dragonlord Units

Dryad

Dryads gain Ability Power and Health. Each enemy death grants additional Health.

Dryad Units

Fated

Hover and drop one Fated unit over another to form a pair and unlock a Fated Bonus. Your pair gains bonus HP.

Fated Units

Fortune

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Roll a die, in that many player combats, hold a Festival! At the Festival, you have the option to convert your Luck into rewards.

Fortune Units

Ghostly

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Upon dealing or taking damage 7 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 4.5% max Health every 2 seconds. Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.

Ghostly Units

Heavenly

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Heavenly champions grant a unique stat bonus to your team, increased by their star level and each Heavenly unit in play. 2-stars grant 50% more. 3-stars grant 90% more.

Heavenly Units

Inkshadow

Gain unique Inkshadow items. Inkshadow champions gain bonus damage and damage reduction. Which Inkshadow items you get changes each game.

Inkshadow Units

Mythic

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Mythic champions gain Health, Ability Power, and Attack Speed. After 4 player combats, they become Epic, increasing the bonus by 50%.

Mythic Units

Porcelain

After casting, Porcelain champions boil, gaining Attack Speed and taking less damage
for 3 seconds

Porcelain Units

Storyweaver

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Storyweavers summon a Hero named Kayle and evolve her. Storyweavers gain max Health. Each Storyweaver star level increases Kayle’s Health and Ability Power. Kayle gets 20 % bonus attack speed for each game Stage.

Storyweaver Units

Umbral

Umbral units in illuminated hexes execute low Health enemies.

Umbral Units

Altruist

Altruists heal the lowest Health ally for 15% of damage they deal. Your team gains Armor and Magic Resist.

Altruist Units

Arcanist

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Arcanists gain Ability Power and grant Ability Power to allies.

Arcanist Units

Artist

The Artist paints the champion you place in a special bench slot. Get a 1-star copy of the champion placed there when the Artist’s work is complete.

Rounds to Complete = Unit Cost (Decreases with Artist Star Level)

Artist Unit

Behemoth

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Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 5 seconds.

Behemoth Units

Bruiser

Your team gains 100 maximum Health. Bruisers gain additional maximum Health

Bruiser Units

Duelist

Duelists gain Attack Speed on each attack, stacking up to 12 times.

Duelist Units

Exalted

Your team gains 5% bonus damage, plus more based on your level
After combat, store 2 XP in a Soul Core. Sell the Core to claim the XP.

Each game a different set of units is Exalted.

Great

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Every 3 casts, Wukong grows his weapon, modifying his Abilities.

Great Unit

Invoker

Every 3 seconds, your units gain Mana.

Invoker Units

Lovers

Change which Lover takes the field depending on whether they are placed in the front or
back 2 rows. When the fielded Lover casts, the other provides a bonus effect.

Front: Trickshot Xayah
Back: Altruist Rakan

Lovers Unit

Reaper

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Reapers’ Abilities can critically strike and they gain 20% Critical Strike Chance.

Reaper Units

Sage

Combat start: Allies in the front 2 rows gain Omnivamp. Allies in the back 2 rows gain Ability Power.

Sage Units

Sniper

Innate: Snipers gain 1 Attack Range.

Snipers deal more damage to targets farther away.

Sniper Units

Spirit Walker

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The first time the Spirit Walker drops below 50% Health, he unleashes the rage within, healing to full Health, gaining increased movement speed, and changing his Ability from Ram Slam to Tiger Strikes.

Spirit Walker Unit

Trickshot

Trickshots’ abilities ricochet. Each ricochet deals a percentage of the previous bounce’s
damage.

Trickshot Units

Warden

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Wardens gain Damage Reduction. For the first 10 seconds of combat, they gain an additional 12% Damage Reduction.

Warden Units