Without her original Ultimate idea, Vi is still punching people as hard as ever.
It was in 2019 that Riot Games first revealed Project L, an unnamed fighting game set in the Runeterra universe. Though fans have yet to know much about the new project since its launch, League of Legends developers have had the fighting genre on their minds for some time now.
Riot toyed with the idea of handing Vi, a champion in the initial stages of development at the time, a “fighting game combo feel” ultimate in 2012, according to principal champion designer August Browning.
According to August, the ultimate had “some issues.” One combination stood out from the others.
- Q Combo: Vi beats the target up, suppressing them for an additional 1.25 seconds dealing an additional 50 percent damage.
- W Combo: Vi slams the target into the ground, creating a shockwave that stuns and damages nearby enemies.
- E Combo: Vi throws the target in a chosen direction.
But, in the future, could this idea be tweaked and adapted to a new champion? August believes that is unlikely.
“Doing this on a high CD R is rough because people don’t get enough chances to try all the different combos and see what they do. Would see players just default to the same combo every time,” he answered “If I was to try it again, I think it’d work better on something low CD.”
Fans would have to make do with her standard, boring regular ultimate for the time being.