The Riot Games representative spoke up about whether to create LoL 2 or not – LoL 2
In the situation that there are so many bugs now, and many games have also added 2, even 3, 4 … after their names to mark a new development step, LoL players are also wondering. Will Riot refresh this game in the same way?
Leak: LoL Wild Rift testing period, likely in late February – LoL Mobile Release Date
Undeniably, League of Legends has made a great stride during recent times. 10 years of the Riot Games – with a lot of effort made LoL one of the most popular and watched games in the world.
And even though the “200 years of experience” is being made a joke, almost every gamer understands and sympathizes with what Riot has been going through to make the game better and better, Brings the best experience to the players.
However, gamers who love League of Legends are asking a series of questions about whether there will be a League of Legends 2 in the future.
Many games have suffered from premature death in the face of ever-changing tastes. Game publishers have to add a lot of numbers to mark the “reincarnation” of a game before that situation, accompanied by a series of variations to the content to meet the needs of players.
Lately, LoL players are seeing a lot of unwanted things happening in the game – although the idea of starting them is very good. The number of champions is increasing, but with a continuous frequency and in a short time has made their quality somewhat reduced.
Pre-Season 2020, a series of new changes have made gamers dizzy to be able to adapt. It’s not easy to “relearn from scratch” a game with this meta …
The buff / nerf to balance the game for it better, turned out to make players more uncomfortable. Just think of Akali – or most recently Sona
Not only that, but the League of Legends is now a failure. Every day, players face a series of bugs – even there are times when they discover all 4, 5 errors appear in a match. There are major bugs that have not been fixed until 5 years, leaving gamers wondering if it’s really a bug, or is a hidden feature now discovered …
All of this reinforces the question: “Will LoL have a new version in the future?”. This is also the problem that GodPleaseGiveMeAName has posed in a Reddit thread that the Riot team created to connect with the community of players.
What do you think would be better for the LoL franchise/brand?
- LoL 2 after the end of LoL’s lifecycle; or,
- Extending LoL’s lifecycle indefinitely with regular updates;
u/dzareth, hope you’re the right person to ask this and the questions aren’t too invasive
- What is your stance on the dynamic pricing some mobile games are using?
- Ideally, do you believe microtransactions should be kept for FtP games only or should it be used (as it is right now) in AAA games?
- Did the skins randomly dropped by chests affect LoL’s revenue? Was it a “short term loss with middle/long term gain” situation or did it have a negative effect on revenue and Riot is taking the financial hit for player retention?
- What do you think would be better for the LoL franchise/brand?
- LoL 2 after the end of LoL’s lifecycle; or,
- Extending LoL’s lifecycle indefinitely with regular updates;
- What sort of academic background do you need for this job? Do you think it is the driving factor behind the way you do your daily functions or it is “IRL experience” or a mix of both?
This is considered to be an extremely interesting question, attracting the attention of many Riot employees. dzareth, who was asked the question, gave a very honest and concrete answer:
Hey! Thanks for asking. These are solid questions. These are exactly the type of things we discuss at work.
- Dynamic pricing. From a microeconomics perspective it is certainly very efficient at getting at the “willingness to pay” of the individual players, and given some of these games have a limited lifespan without these revenue models their financial viability might be significantly challenged. However, these models also over time can undermine players sense of trust and fairness. “Why did I pay x for that when that player paid x/2?” On League we discuss about our goals for players to be happy about their experience with monetization before, during and after, and without creating issues for people who don’t or can’t monetize. Monetization has to suit the product that you are developing, I personally think that predatory monetization practices can be very effective at driving money in the short term, but not the long term. I am personally attracted to the long term perspective. Players are smart, they have excellent choices of wonderful games to play, and aren’t dollar signs on a balance sheet.
- I think it depends. There are great applications that are great value and everyone wins, and other approaches that are predatory or poor value. As a general rule, at Riot we want players to feel great before, during and after. We don’t want purchase regret. But monetization and making games is very challenging. For example, Witcher 3 had two DLC expansions–which I think most people would agree are very fair purchases. And then there are the heavily memed “horse armors”. I think so much of these decisions are different and contextual based on geography too. There is a lot that goes into it, making games is difficult, hit-driven, risky and expensive. There is definitely a balance to get right. I think the critical factor is whether the company is treating the player with respect.
- I will leave this one as private business information. I will say that I think that it was very player focussed.
- I think we are way past LoL 2 by now… Perhaps you could argue that a rebranding and relaunching of League might make it appeal to new audiences or drive freshness? But it would probably be very expensive way to do it. I don’t think that’s the way our audience discovers and enjoys League. That said, I’ve seen a few attempts to do that in our industry with varying degrees of “truth” behind the marketing of that change. As above, I think players know what is going on. If there is merit they try it, if there isn’t they won’t. If there is merit, then was the marketing of “2” actually really necessary? So, I am fairly skeptical of that approach, I haven’t seen the evidence of it paying off. Perhaps there are circumstances where it would.
- Depends on the job. We post pretty clear requirements of “required” and “desired” experience. I tend to weight toward academics for more junior candidates and toward experience for more senior candidates. I encourage people to learn a lot on the job, particularly with Analytics many of our team members have picked up SQL and Python on the job. These days though, candidates come to Riot with those skills by default and maybe pick up something else. And the cycle continues.
Cactopus – often interact with the Union player community, although not the target audience, but also made a few ideas: I personally think LoL 2 should never happen. Ongoing support and “Ship of Theseus” style replacement of the parts seems more player focused. That said, definitely bookmark this post so you can come back and call me a liar if we release League 2 ten years from now
As such, League of Legends will remain forever League of Legends. There won’t be version like LoL2 or 3, 4 in the future. Players will still be able to play with Summoner’s Rift, ARAM or great modes…
LoL 2
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