If you are a player who has been playing LoL for a long time, you will at least go through many times crashing into the “Creep block” situation that leads to death.
Creep block
During the period of playing from earlier up to now, it must be several times we encounter or fall into the situation “Creepblock”? If it’s luck, we only take little time but if it’s not, we will be defeated in anger because of betrayal minions.
Creepblock is a creep condition that will encircle a narrow space, causing the player to be trapped hard and be unable to overcome them without the necessary “tools”. This situation occurs both on enemy soldiers and allied troops.
To many players, minions are the tools to open the way, the unlimited “ATM” to use up the during the match. So, not only in ranking, even above the Platinum, sometimes players forget the “appearance” of the enemies in fighting.
If the player only considers the Creep as an ATM in the game, they will become more impractical by the lack of interaction with the player.
As a result, Creepblock is completely an interesting “feature” that Riot Games decided to retain to increase the reality and interaction between these objectives and players.
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However in its current state, creepblock is completely unpredictable. There is no way to meaningfully manage that aspect of the game because it’s an intangible, uncontrollable occurrence that cannot even be predicted or avoided if it could. If Riot wants to assert that creepblock is good because it makes the minions feel “real”, then it actually has to do that. Right now minions don’t feel real at all. Most of the time I can’t even stand near my wave because I have no idea where I’m going to path if I walk up to kill a minion.
If Flash is among more than ten minions so it’s normal to be stuck in. But sometimes it’s just because one minion that you have to change your direction, causing your character has to run back and make your enemies have opportunity to defeat you.
In conclusion, Creepblock should really remain exist in LoL, in addition to having more reality, it also create the importance of some skills that not all champions own. Like Ghost, W of Janna and Passive of Fizz,… allows them to run over the items.
Final point: for something to feel real, it has to interact and behave in a predictable, controllable way. It has to obey some sort of law of physics. That is a requirement for things in real life, so it has to be the same way in game. When a champion ability doesn’t behave exactly the way it’s supposed to, it’s a problem and the bug gets fixed (or at least it’s supposed to). Minion pathing needs the same treatment.
According to you, is this “Creepblock” feature interesting? Or should they be removed from the game? Let’s leave your opinion in the comments!
Information From: Reddit
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