Patch 14.5 marks an imminent shift in League of Legends, the renowned MOBA that captivates millions of players worldwide. Among the plethora of modifications slated for this update, one of the most notable alterations pertains to the beloved champion, Seraphine.
Scheduled to roll out on March 6, 2024, as per Riot Games’ patch schedule, Patch 14.5 promises a wave of adjustments that could potentially redefine gameplay dynamics. However, it’s imperative to acknowledge that the details outlined here are insights garnered from data mines on the PBE servers, and thus subject to potential revisions before the official release.
Seraphine stands at the forefront of these anticipated modifications. The forthcoming patch is poised to usher in significant changes to her scaling mechanisms, signaling a departure from her current trajectory within the game’s meta.
As the community eagerly awaits the arrival of Patch 14.5, speculation abounds regarding how these adjustments will shape Seraphine’s role and influence in the Summoner’s Rift.
League of Legends Patch 14.5 early notes
Champions
Diana
E: Lunar Rush
- Reset cooldown decreased: 0.5 seconds >>> 0.25 seconds
Kalista
R: Fate’s Call
- Range indicator updated to match cast range change in Patch 14.4
Seraphine
Base Stats
- Mana growth decreased: 50 >>> 25
- Mana regen growth increased: 0.4 >>> 0.95
- Base AD decreased: 55 >>> 50
- Base movement speed increased: 325 >>> 330
Passive: Stage Presence
- Damage per note changed: 5/10/18/30 (1/6/11/16) >>> 4-25 (linear)
- AP scaling reduced: 5% >>> 4%
- Damage to minions reduced: x3 >>> x1
Q: High Note
- Base damage increased: 55-155 >>> 60-160
- Missing health amp increased: x1.5 >>> x1.6
- Cooldown changed: 10-5 seconds >>> 8-6 seconds
- Mana cost changed: 65-85 >>> 60-100
- Missile speed increased: 1200 >>> 1300
W: Surround Sound
- Base shield increased: 50-150 >>> 60-160
- Movement speed AP scaling decreased: 4% >>> 2%
- Cooldown changed: 28-16 seconds >>> 22-18 seconds
- Cost decreased: 80-100 >>> 70-90
E: Beat Drop
- Damage changed: 60-200 (+35% AP) >>> 70-190 (+50% AP)
- CC duration changed: 1.25 seconds constant >>> 1.1-1.5 seconds by rank
- Minion damage decreased: x1 >>> x0.7
- Cooldown changed: 10 seconds constant >>> 11-9 seconds
- Cost changed: 60-80 >>> 60 constant
R: Encore
- AP scaling reduced: 60% >>> 40%
- Cooldown changed: 160/130/100 seconds >>> 160/140/120 seconds