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Home League of Legends

League of Legends Swarm: All weapons explained

by PotatoTomato
July 19, 2024
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Set in the Anima Squad universe, Swarm is the new PvE game mode of League of Legends, where you can equip your champions with different weapons to fight your way to victory.

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Although different from League, Swarm has a ton of weapons you can unlock to make your fights with Primordians easier. Since all weapons are unique and powerful, combining them with champions doesn’t only guarantee you success but also fun wombos combos.

Weapons are equipment you use to fight Primordians in Swarm. Like you unlock champions and certain passives, you obtain these weapons through achievements and progress through the Swarm. Unlike League, as you unlock weapons and progress through the Swarm, you can upgrade and level up these weapons.

The maximum level of each weapon is 5, and while every weapon has an evolved form, you can also stack one weapon by selecting it multiple times, which improves its passive. Although every champion has a starting weapon, there are currently 20 other weapons you can collect as you play the Swarm mode.

League of Legends Swarm: All weapons explained 1
Image via Riot Games

League of Legends Swarm: All weapons

Ani-Mines

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  • Evolution: Jinx’s Tri-Namite
  • Passive: Area Size
  • Function: Drops time explosive projectiles.

Anti-Shark Sea Mine

  • Evolution: Neverending Mobstomper
  • Passive: Damage
  • Function: Fires explosives that bounce between opponents.

Battle Bunny Crossbow

  • Evolution: Bunny Prime Ballista
  • Passive: Critical Chance
  • Function: Fires projectiles that pierce on critical strike.

Blade-o-rang

  • Evolution: Quad-o-rang
  • Passive: Move Speed
  • Function: Fires returning projectiles.

Bunny Mega-Blast

  • Evolution: Rabid Rabbit Raindown
  • Passive: Critical Chance
  • Function: Fires orbital strikes that scale with critical chance.

Cyclonic Slicers

  • Evolution: Unceasing Cyclone
  • Passive: Health Regen
  • Function: Orbital strikes that knock back enemies.

Echoing Batblades

  • Evolution: Vayne’s Chromablades
  • Passive: Projectile Count
  • Function: Fires piercing projectiles that bounce off terrain.

Final City Transit

  • Evolution: FC Limited Express
  • Passive: Damage
  • Function: Trains drive through opponents.

Gatling Bunny-Guns

  • Evolution: Double Bun-Bun Barrage
  • Passive: Duration
  • Function: Deals big AoE damage.

Iceblast Armor

  • Evolution: Deep Freeze
  • Passive: Armor
  • Function: Blocks damage and freezes opponents.

Lioness’s Lament

  • Evolution: Enveloping Light
  • Passive: Ability Haste
  • Function: Fires crescent-shaped projectiles.

Paw Print Poisoner

  • Evolution: Bearfoot Chem-Dispenser
  • Passive: Move Speed
  • Function: Creates a poisoning cloud that deals damage.

Radiant Field

  • Evolution: Explosive Embrace
  • Passive: Max Health
  • Function: Scales with Max Health and damages opponents.

Searing Shortbow

  • Evolution: Evolved Embershot
  • Passive: Area Size
  • Function: Projectiles deal lingering fire damage.

Statikk Sword

  • Evolution: Prumbis’s Electrocarver
  • Passive: Max Health
  • Function: Lightning shock bounces between opponents and deals damage.

T.I.B.B.E.R.S.

  • Evolution: T.I.B.B.E.R.S. (B.E.E.G. Edition)
  • Passive: Duration
  • Function: Summons Robo-Tibbers that focuses opponents with the biggest health.

The Annihilator

  • Evolution: Animapocalypse
  • Passive: EXP
  • Function: Deals massive AoE damage that instantly kills normal opponents.

UwU Blaster

  • Evolution: OwO Blaster
  • Passive: Ability Haste
  • Function: Fires rapid lasers at the nearest opponent.

Vortex Glove

  • Evolution: Tempest’s Gauntlet
  • Passive: Health Regen
  • Function: Fires rotating projectiles that deal damage.

YuumiBot

  • Evolution: YumiBot_Final_FINAL
  • Passive: Pickup Radius
  • Function: Summons a Yummi AI drone that knocks up opponents and collects EXP Orbs.

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