After three weeks of the preseason update, Riot Games is bringing another round of substantial improvements to League of Legends with Patch 12.23
Season 13 of League of Legends has arrived with a bang. With the release of the preseason update on LoL patch 12.22, players are gradually becoming accustomed to all of the new changes.
League Patch 12.23 is planned to be released after the preseason. With so many changes to the jungle, players can expect large tank buffs as well as massive ARAM adjustments on the Howling Abyss map. The new Winterblessed skins will also be featured in this update.
That being stated, here are the changes and tweaks of champions, items, and systems in Patch 12.23. Players can see the full details of the patch here.
League Patch 12.23 notes
Champions
Amumu
Base stats
- Health growth per level: 89 ⇒ 100
Q: Bandage Toss
- Mana: 30/35/40/45/50 ⇒ 40/45/50/55/60
W: Despair
- Damage per second: 12/16/20/24/28 + 1/1.15/1.3/1.45/1.6% target max health ⇒ 12/16/20/24/28 + 1/1.25/1.5/1.75/2% target max health
E: Tantrum
- Damage: 85/110/135/160/185 ⇒ 80/110/140/170/200
Cho’Gath
Passive: Carnivore
- Mana restore: 3.5-7.75 ⇒ 5-10
W: Feral Scream
- Damage: 75/125/175/225/275 ⇒ 80/135/190/245/300
R: Feast
- Cooldown: 80 seconds ⇒ 80/70/60 seconds
Dr. Mundo
Base stats
- Attack damage per level: 3.5 ⇒ 3
- Magic resist: 32 ⇒ 29
- Magic resist per level: 2.05 ⇒ 2.3
Passive: Goes Where He Pleases
- Cannister health loss: 7% current health ⇒ 3% current health
- Cannister heal: 8% maximum health ⇒ 4% maximum health
- Max health regen per 5 seconds: 0.8-1.6% ⇒ 0.4-2.5%
- Equal at Level 11
Q: Infected Bonesaw
- Health cost: 50 ⇒ 60
W: Heart Zapper
- Health cost: 5% current health ⇒ 8% current health
- Gray Health heal (no hit): 0% ⇒ 50%
- Damage stored as gray health: 25/30/35/40/45% ⇒ 80-95% based on level in the first 0.75 seconds, then 25% thereafter
- Duration: 4 seconds ⇒ 3 seconds
E: Blunt Force Trauma
- Passive bonus AD: 15/20/25/30/35 + 25/30/35/40/45 based on missing health ⇒ 2.5/3/3.5/4/4.5% max health
- Removed the ability to instantly kill small jungle monsters
- Monster damage: 200% ⇒ 250%
R: Maximum Dosage
- Removed bonus AD
- Missing health as maximum health: 8/11.5/15% ⇒ 15/20/25%
- [New] At Rank 3, both healing effects are increased by an additional 5% per nearby enemy champion
Kassadin
Q: Null Sphere
- Shield Strength: 60/90/120/150/180 (+ 40% AP) > 80/110/140/170/200 (+ 30% AP)
- Shield Spawn Speed: Shield is granted when the Q projectile leaves Kassadin’s hand > Shield is granted when Q is cast
E: Force Pulse
- Cooldown: 5 seconds > 21/19/17/15/13 seconds
- [REMOVED] Stacks Be Gone: This spell no longer requires a certain number of stacks in order to be cast
- [NEW] Send Your Energy: Ally and enemy spells cast near Kassadin reduce E’s cooldown by 1 second
Kayn
Passive: The Darkin Scythe
- Shadow Assassin bonus damage: 8-30% ⇒ 13-40%
E: Shadow Step
- Heal ratio: 35% bonus AD ⇒ 45% bonus AD
K’Sante
Base stats
- Base Health Regeneration: 8.5 ⇒ 9.5
- Health Growth: 104 ⇒ 108
E: Footwork
- [NEW]: E will now partially reset auto attacks in K’Sante’s base form, and will be a full auto attack reset while in his All Out form
- Adjusted E so that if K’Sante is very close to dashing through a wall he will now go through the wall
Lillia
Q: Blooming Blows
- Damage at edge: 70/100/130/160/190 ⇒ 80/100/120/140/160
Malphite
W: Thunderclap
- On-hit damage: 30/45/60/75/90 (+20% AP) (+10% armor) ⇒ 30/45/60/75/90 (+20% AP) (+15% armor)
- Cone damage: 15/25/35/45/55 (+30% AP) (+15% armor) ⇒ 20/30/40/50/60 (+30% AP) (+25% armor)
E: Ground Slam
- Damage: 60/95/130/165/200 (+60% AP) (+30% armor) ⇒ 70/110/150/190/230 (+60% AP) (+40% armor)
Maokai
Passive: Sap Magic
- Healing: 4-34 + 4-10% max health ⇒ 4-34 + 4-12% max health
Q: Bramble Smash
- Damage: 65/110/155/200/245 + 2/2.25/2.5/2.75/3% target max health ⇒ 70/120/170/220/270 + 2/2.25/2.5/2.75/3% target max health
- Bonus monster damage: 80/100/120/140/160 ⇒ 120/140/160/180/200
Mordekaiser
Passive: Darkness Rise
- Procs on all monster hits ⇒ Procs on large monster hits
- Monster damage cap: 180 ⇒ 28-164
Shyvana
E: Flame Breath
- On-hit damage: 3.5% target max health ⇒ 3% target max health
Sion
Base stats
- Mana: 330 ⇒ 400
- Mana per level: 42 ⇒ 52
Q: Decimating Smash
- Damage: 30/50/70/90/110 ⇒ 40/60/80/100/120
Syndra
W: Force of Will
- Bonus damage: 15% (+1.5% per 100 AP) ⇒ 12% (+2% per 100 AP)
E: Scatter the Weak
- AP ratio: 55% ⇒ 45%
- Cooldown: 15 seconds ⇒ 17 seconds
Tahm Kench
Passive: An Acquired Taste
- Damage: 8-60 (+3% bonus health) ⇒ 8-60 (+3% bonus health) (+2% AP per 100 bonus health)
Q: Tongue Lash
- AP ratio: 90% ⇒ 100%
- Self heal missing health ratio: 3-5% ⇒ 5-7%
W: Abyssal Dive
- AP ratio: 100% ⇒ 125%
E: Thick Skin
- Percent damage stored: 13-45% (alone) / 40-50% (near ally) ⇒ 15-47% / 42-50%
R: Devour
- Percent health damage AP ratio: 5% per 100 AP ⇒ 7% per 100 AP
- Shield duration: 2.5 seconds after Devour ends ⇒ Unlimited, but decays by 200 per second after Devour ends until gone
Trundle
Base stats
- Attack speed: 0.67 ⇒ 0.6
R: Subjugate
- Damage based on target max health: 20/27.5/35% ⇒ 20/25/30%
Yuumi
Passive: Bop ‘n’ Block
- Cooldown: 14-6 seconds ⇒ 18-6 seconds
R: Final Chapter
- Root duration: 1.75 seconds ⇒ 1.25 seconds
Zac
Passive: Cell Division
- Healing: 4/4.75/5.5/6.25% max health (based on ultimate rank) ⇒ 4/5/6/7%
Q: Stretching Strikes
- Damage: 40/55/70/85/100 (+2.5% max health) ⇒ 40/55/70/85/100 (+4% max health)
- Cooldown: 15/13.5/12/10.5/9 seconds ⇒ 14/12.5/11/9.5/8 seconds
Zeri
Base stats
- Move speed: 325 ⇒ 330
- Attack damage: 50 ⇒ 53
- Armor: 20 ⇒ 24
- Health: 600 ⇒ 630
- Attack speed: 0.568 ⇒ 0.625
- Health per level: 109 ⇒ 115
Passive: Living Battery
- Gotta Zip shield bonus: 10% multiplicative move speed ⇒ 10% move speed
- Duration: 3 seconds ⇒ 2 seconds
Q: Burst Fire
- Fully charged right-click damage: 90-200 (+90% AP) (+1-15% target max health) ⇒ 90-200 (+110% AP) (+1-15% target max health)
- Range: 825 ⇒ 750
- Excess attack speed to attack damage ratio: 60% ⇒ 70%
- Base damage: 8/11/14/17/20 ⇒ 15/18/21/24/27
- Attack damage ratio: 100/105/110/115/120% ⇒ 104/108/112/116/120%
W: Ultrashock Laser
- Damage type: Magic ⇒ Physical
- Damage: 20/55/90/125/160 (+100% AD) (+40% AP) ⇒ 20/60/100/140/180 (+130% AD)
- Cast time: 2.5x attack time ⇒ 0.55-0.3 seconds (based on attack speed)
- Missile speed: 2200 ⇒ 2500
- Beam cast time: 0.75 seconds ⇒ 0.85 seconds
E: Spark Surge
- Mana: 80 ⇒ 90/85/80/75/70
- Cooldown: 24/22.5/21/19.5/18 seconds ⇒ 22/21/20/19/18 seconds
- [NEW] For 5 seconds, Zeri’s Burst Fire does additional magic damage to the first enemy hit and pierces targets
- Bonus magic damage: 20/22/24/26/28 (+20% AP)(+12% bAD)
- [NEW] Now deals up to 65% bonus damage based on critical strike chance
- Pierce damage falloff: 60/70/80/90/100% ⇒ 80/85/90/95/100%
- Ability and attack damage reduces the cooldown of Spark Surge by 0.5 seconds (1.5 seconds for critical strikes)
- Reveal range through walls: 850 ⇒ 1500
R: Lightning Crash
- [REMOVED] Bonus magic damage
- Chain Lightning range: 450 ⇒ 650
- On-cast magic damage: 150/250/350 (+80% AP)(+80% bAD) ⇒ 175/275/375 (+110% AP)(+100% bAD)
- If Lightning Crash hits at least one champion, Zeri gains 10% move speed, 30% attack speed, and chain shots for 5 seconds. Hitting champions refreshes this buff by 1.5 seconds, up to 5 seconds total.
- Hitting champions grants Zeri 1 stack (3 per critical strike) of Overcharge for 1.5 seconds. Zeri gains 0.5% move speed for each stack of Overcharge, stacking infinitely.
Items
Ravenous Hydra
- Omnivamp from full stacks removed
- Splash damage: 60% (melee) / 30% (ranged) ⇒ 50% / 25%
Sunfire Cape
- Combine cost: 1000 gold ⇒ 900 gold
- Total cost: 2800 gold ⇒ 2700 gold
- Health: 400 ⇒ 500
Jungle adjustments
Miscellaneous pet changes
- Base true damage for pet: 20 ⇒ 16
- After first evolution, consume two bonus treats on kill of large monster and get said benefits
- Native 20% damage amplification no longer works on epic monsters
- 10% of bonus armor and magic resist is converted to true damage for pet
- Bonus health ratio: 4% ⇒ 3%
- Monster kill health per level: 3 ⇒ 6
- Monster kill mana per level: 2 ⇒ 4
- Treat gold: 50 gold ⇒ 35 gold
- Experience multiplier: 1/1/1.025/1.075/1.15/1.15/1.25/1.25/1.35 (Levels 1-9) ⇒ 1/1/1.025/1.075/1.2/1.2/1.3/1.3/1.45 (Levels 1-9)
Monsters
- Gromp auto attack range: 175 ⇒ 150
- Large Razorbeak auto attack range: 300 ⇒ 200
- Leash range centers have been offset from camp spawn location, giving more space for champions to move and kite
Mosstomper
- Tenacity buff duration: 3 seconds ⇒ 1.5 seconds
- Tenacity type: Item ⇒ Champion