Riot Games is making significant adjustments to the durability of all League of Legends champions in patch 12.10
Riot said in their recent Quick Gameplay Thought that they will modify the durability of all champions. By increasing basic health, health per level, armor per level, and magic resistance per level, the developers hope to reduce total damage in the game overall.
According to Riot, this increase in durability needs some changes to the game’s surrounding items and systems to ensure they are properly adjusted relative to the defensive stats. So here are the following changes that will come along with the durability updates
Champion Stat
- Base health: +70
- Health growth: +14
- Armor Growth: +1.2
- MR increase: +0.8
- A total difference at level 18: +308 health, +20.4 armor, +13.6 MR
Heals and Shields Reduced
- All in-game healing effects reduced by ~ 10%
- All in-game shield effects reduced by ~ 10%
Grievous Wounds Reduced
- Improved Grievous Wounds: 60% >>> 50%
- Standard Grievous Wounds: 40% >>> 30%
Runes and Item Drain Healing Reduced
- Healing with Conqueror: 9%/6% omnivamp >>> 8%/5% omnivamp
- Goredrinker Omnivamp: 10% >>> 8% (+ Ornn’s Upgrade)
- Maw of Malmorius Omnivamp: 12% >>> 10%
- Eclipse Omnivamp: 8% >>> 7% (+ Ornn’s Upgrade)
- Riftmaker Omnivamp: 8% >>> 7% (+ Ornn’s Upgrade)
- Hailblade/Emberknife Omnivamp: 8% >>> 7%
- Divine Sunderer Healing: 7.8%/3.6% of max HP >>> 6%/3% of max HP
- Blade of the Ruined King Life Steal: 8% >>> 7%
- Bloodthirster Life Steal: 20% >> 18%
- Immortal Shieldbow: 8% >> > 7% (+ Ornn’s Upgrade)
- Vampiric Scepter: 8% >>> 7%
- Elixir of Wrath Physical Vamp: 15% >>> 12%
Other Items Nerfs
- Blighting Jewel: 15% penetration>>> 13% penetration
- Void Staff: 45% penetration>>> 40% penetration
- Last Whisper: 20% penetration>>> 18% penetration
- Lord Dominik’s Regards: 35% penetration>>> 30% penetration
- Sunfire Aegis Amp damage: 12% per stack (max. 72%) >>> 10% per stack (max. 60%)
- Moonstone Renewer Healing and Shield Power: 30% >> 25%
- Demonic Embrace Burn: 2% (melee) / 1.2% (ranged) of max health >> 1.8% (melee) / 1.2% (ranged) of max health
Item Mana Regen Increased
- Shard of True Ice Mana Regen: 100% >>> 115% (Does not affect Spellthief’s Edge/Frostfang and Black Mist Scythe)
- Doran’s Ring Mana Regen: 0.7/1.25 Per Second >>> 1.0/1.5 per sec.
Runes %Resistances Reduced
- Conditioning resistance increase: 5% >>> 4%
Baron Nashor Damage Increased
- Attack Damage: 125 (+8 per minute) >>> 150 (+10 per minute)
- Maximum attack damage: 435 >>> 520
- Void Corruption Damage: 60 (+ 20% AD) >> 70 (+ 20% AD)
Turret Damage Increased
- AD Outer Tower: 152-278 >>> 167-391
- AD Inner Tower: 170-305 >>> 187-427
- AD Inhibitor Tower: 170-305 >>> 187-427
- AD Nexus Tower: 150-285 >>> 165-405
This is probably Riot’s most major League of Legends update since combining runes and masteries in 2017. Riot has previously confirmed that the Durability Update will be available in patch 12.10 on May 25. And the updates will be available on the PBE soon this week.