League of Legends patch 12.16 has been released, and Riot Games has detailed all that players can expect from League of Legends in the official patch notes
Patch 12.16 differs from the standard pattern of champion balance. It’s also the first of numerous patches with implications for the upcoming World Championship. Furthermore, with Patch 12.16, Udyr’s rework will be available on live servers, allowing the champion to once again dominate Summoner’s Rift.
Along with that is the usual buffs and nerfs to some champions in the hope of bringing them in/out of the meta.
Here’s everything you need to know about the balance changes in League patch 12.16. Fans of League of Legends may visit Riot’s official website for a more complete summary of patch 12.16.
League Patch 12.16 notes and updates
Champions
Udyr
Passive – Bridge Between
- Awakened Spirit: Udyr has four basic abilities that swap between stances. He can periodically recast his active stance to Awaken it for bonus effects, with a shared cooldown between stances.
- Monk Training: Each time Udyr enters or Awakens a stance, his next two attacks gain attack speed and refund some of Awaken’s cooldown.
Q – Wilding Claw
- Udyr gains a burst of attack speed and his next two attacks deal bonus physical damage.
- Awaken: Udyr gains even more attack speed, and his next two attacks chain lightning off the target, bouncing up to 6 times. Lightning can strike the same target multiple times, dealing heavy damage to isolated targets.
W – Iron Mantle
- Udyr gains a shield and his next two attacks restore health.
- Awaken: Udyr gains a bigger shield, his next two attacks heal even more, and he restores a percentage of his max health over the next few seconds.
E – Blazing Stampede
- Udyr gains a burst of move speed. His first attack against each target while in this stance lunges a short distance and stuns them (per-unit cooldown).
- Awaken: Udyr gains even more move speed and briefly becomes immune to crowd control.
R – Wingborne Storm
- Udyr temporarily summons a storm around him that slows and damages nearby units. His next two attacks cause the storm to pulse, dealing bonus magic damage.
- Awaken: Udyr unleashes the storm, causing it to deal additional damage and chase after nearby enemies.
Nerfs
Draven
Q – Spinning Axe
- Base damage: 45/50/55/60/65 > 40/45/50/55/60
Poppy
Q – Hammer Shock
- Percent health damage minion/monster cap: 50/80/110/140/170 > 30/60/90/120/150
Yuumi
E – Zoomies
- Bonus movement speed: 20 percent (+six percent per 100 AP) > 20 percent (+two percent per 100 AP)
- Cooldown: 12/11/10/9/8 seconds > 12/11.5/11/10.5/10 seconds
Zeri
Q – Burst Fire
- Damage: 8/11/14/17/20 (+105/110/115/120/125% AD) (+60 percent AP) > 8/11/14/17/20 (+ 100/105/110/115/120 percent AD) (+60 percent AP)
W – Ultrashock Laser
- Damage: 20/55/90/125/160 (+130 percent AD) (+ 60 percent AP) > 20/55/90/125/160 (+100 percent AD) (+ 40 percent AP)
Buffs
Caitlyn
Passive – Headshot
- Attack Damage Ratio: 60/85/110 percent (based on level) > 60/90/120 percent (based on level)
R – Ace in the Hole
- [New]: Damage is now increased by 0 to 25 percent based on current critical strike chance
Irelia
- Base magic resist: 28 > 30
- Armor growth: 4.2 > 4.7
Jayce
Q (Hammer Form) – To the Skies!
- Damage: 55/95/135/175/215/255 (+120 percent bonus AD) > 55/100/145/190/235/280 (+120 percent bonus AD)
E (Hammer Form) – Thundering Blow
- Damage: 8/10.4/12.8/15.2/17.6/20 percent of target’s maximum health (100 percent bonus AD) > 8/10.8/13.6/16.4/19.2/22 percent of target’s maximum health (100 percent bonus AD)
Kai’Sa
Passive – Second Skin
- Plasma on-hit base damage: four to 16 (based on level) > five to 23 (based on level)
- Caustic Wounds additional damage per Plasma stack before application: one to eight (based on level) > one to 12 (based on level)
Q – Icathian Rain
- Damage per missile: 40/55/70/85/100 (+50 percent bonus AD) (+25 percent AP) > 40/55/70/85/100 (+ 50 percent bonus AD) (+30 percent AP)
R – Killer Instinct
- Shield strength: 70/90/110 (+90/135/180% AD) (+ 90 percent AP) > 70/90/110 (+ 90/135/180 percent AD) (+ 120 percent AP)
Malphite
Passive – Granite Shield
- Cooldown (levels 1/7/13): 10/8/6 seconds >>> 8/7/6 seconds
W – Thunderclap
- Cooldown: 12 at all ranks > 12/11.5/11/10.5/10 seconds
Tristana
Q – Rapid Fire
- Bonus attack speed: 50/65/80/95/110 percent > 65/80/95/110/125 percent
Zoe
W – Spell Thief
- [New]: Minions killed by Allied champions will now also drop orbs while Zoe is within 1500 range
E – Sleepy Trouble Bubble
- Magic damage: 60/100/140/180/220 (+40 percent AP) > 70/110/150/190/230 (+45 percent)
- Maximum pop damage: 60/100/140/180/220 (+40 percent AP) > 70/110/150/190/230 (+45 percent)
Zyra
E – Grasping Roots
- Post-cast lockout: 0.15 to 0.4 seconds > 0.15 seconds
Adjusted
Diana
- Empowered cleave damage: 20 to 250 (based on level) (+50 percent AP) > 20 to 220 (based on level) (+50 percent AP)
- Base damage level comparisons: Level 6: 55 > 45, Level 11: 120 > 95, Level 16: 210 > 170
E – Lunar Rush
- Magic damage: 50/70/90/110/130 (+45 percent AP) > 50/70/90/110/130 (+ 50 percent AP)
Systems
Evenshroud
- Coruscation Duration: 4 seconds > 5 seconds
- Coruscation damage amplification: 9 % > 10 %