The League of Legends preseason 13 is finally here, after months of staring at the PBE
Patch 12.22 has finally brought League of Legends preseason 13 to life, and Riot Games will also change the whole jungle system. With the addition of companions, camp gold, and experience modifications, jungling in League of Legends is likely to shift drastically.
Fans of League of Legends may visit Riot’s official website for a more complete summary of the patch. However, for a quick recap, here are the big highlights of the preseason 13 jungle changes.
Contents
Chemtech Drake and Rift are back!
Chemtech Drake
- Chemtech Drake: When the Chemtech Drake is below half health, it gains 33% damage resistance and deals 50% more damage. This drake will deal 100% total AD + 4% of its target’s health as physical damage with each attack.
- Chemtech Buff: When your team kills a Chemtech Drake, they will gain a stacking buff that grants 5% Tenacity and 5% Healing and Shielding power.
- Chemtech Soul: Upon receiving the Chemtech Soul, players will receive a buff that gives them 10% damage resistance and 10% more damage while below 50% health.
Chemtech Rift
- Stim Fruits: Honeyfruits will upgrade into Stim Fruits and provide the usual heal plus a bonus shield in addition to no longer slowing champions that consume it.
- Blast Cones: Blast Cones will now blast units within their range twice as far when they explode.
- Firelight Bloom: Scryer’s Bloom will upgrade into Firelight’s Bloom, which will reveal a small area around the plant when broken, in addition to the usual cone in the opposite direction it was broken from. Allies tagged will also gain movement speed towards that direction for a short duration, and enemy wards revealed will be taken to 1 health.
Jungle changes
Camp mechanic changes
- [NEW] Marked for Death: When a large monster dies, all small monsters in their camp will be marked for death. After 10 consecutive seconds of not being in combat with a champion, monsters that have been marked for death will die.
- [NEW] Own-Side Clearing Strength: Junglers now deal 20% more damage from non-true damage sources to monsters on their own side of the jungle. This increased damage will not apply when invading and dealing damage to the enemy’s camps.
- [NEW] Parting Gifts: All large monsters will now heal [27+3/level (increased by up to 2.25x based on missing health) health and restore 15+2/level (increased by up to 2.25x based on missing mana) mana upon takedown if you have a jungle companion. This heal/mana restoration will take the form of a projectile that will be fired towards the champion that last-hit the monster after a 0.3 second delay.
Camp gold and experience changes
- Lane Minion Experience: Junglers will only gain 75% experience from lane minions before their first pet evolution unless the jungler is behind the average game level.
- Large Monster Gold: All large monster gold given to non-junglers has been reduced by 15 gold.
- Large Monster Experience for Non-Junglers: All large monster experience given to non-junglers has been reduced by 15 experience except for the Ancient Krug, which has been reduced by 12 experience.
- Large Monster Experience for Junglers: All large monsters now give an additional 15 experience if you have a jungle companion.
Jungle monsters changes
Blue Sentinel
- Health: 1850 ⇒ 2300
- Attack Damage: 78 ⇒ 66
- [NEW] On-Hit Damage: Blue Sentinel now deals 5% of its target’s current health on hit.
Gromp
- Health: 1650 ⇒ 2200
- Attack Damage: 74 ⇒ 70
- Attack Range: 200 ⇒ 175
- [NEW] On-Hit Damage: Gromp now deals 5% of its target’s current health on hit.
- [REM] Parting Gift: Gromp will no longer heal the champion that killed it upon dying.
Krugs
- Ancient Krug Health: 1050 ⇒ 1350
- Ancient Krug Attack Damage: 74 ⇒ 57
- [NEW] On-Hit Damage: Ancient Krug now deals 3% of its target’s current health on hit.
- Krug Health: 500 ⇒ 650Ancient Krug and Krugs Death Animation/Smaller Krug Spawn Time: 1.3 seconds ⇒ 1 second
- [REM] Keeping It Together: Ancient Krug no longer spawns 2 Krugs when killed and instead spawns 4 mini Krugs.
- [NEW] 1=2: Ancient Krug is now counted as 2 CS (Note: The Krugs camp as a whole will still be counted as 4 CS.)
Murk Wolves
- Greater Murk Wolf Health: 1200 ⇒ 1600
- Greater Murk Wolf Attack Damage: 35 ⇒ 30
- [NEW] On-Hit Damage: Greater Murk Wolf now deals 3% of its target’s current health on hit.
- Murk Wolves Health: 480 ⇒ 630
Raptors
- Crimson Raptor Health: 800 ⇒ 1100
- Crimson Raptor Attack Damage: 20 ⇒ 17
- [NEW] On-Hit Damage: Crimson Raptor now deals 3% of its target’s current health on hit.
- Raptor Health: 425 ⇒ 500Raptor Attack Damage: 10 ⇒ 7
Red Brambleback
- Attack Damage: 78 ⇒ 66
- Health: 1850 ⇒ 2300
- [NEW] On-Hit Damage: Red Brambleback now deals 5% of its target’s current health on hit.
Rift Herald
- Experience Given to Champs within 600 units: 200 ⇒ 300
- First Spawned Rift Herald Charge: 2000 ⇒ 1500 (Note: Actual damage done will be higher than this value.)
Rift Scuttler
- Spawn Time: 3:15 ⇒ 3:30
- Health at Level 1: 1050 ⇒ 1550
- [REM] See Ya Shield: Rift Scuttler no longer has a shield
Jungle companions
Companion attacks
- Companions will deal 20(+4% base HP)(+15% AP)(+10% AD) and will attack at a rate of 1 attack per second. After their owner has stopped attacking, they will attack two more times and then stop.
- Companions will heal their owner for 70% of the above number every time they attack.
- Damaging a camp from a distance will cause companions to leap attack towards the camp, dealing the same amount of damage.
Companion mana regeneration
- Companions will provide their owners with an increase to mana regeneration equal to [(8*percent missing mana) + (8*percent missing mana)*(level/1.3)*0.1] while in the jungle (including your jungle, the enemy jungle, and the river).
Companion progression
- 1 treat per large monster/champion takedown
- 1 bonus treat is stored every 60 seconds before reaching the companion’s final evolution form.
- 1 bonus treat is stored every 90 seconds after reaching the companion’s final evolution form.
- When a large monster is killed with bonus treats available, players will receive 2 treats and 50 bonus gold. 1 bonus treat stack will also be removed.
Companion evolutions
Mosstomper
- Mosstomper’s Courage: Gain a 75-330 (based on level) health shield after killing a monster camp or after 10 seconds out of combat. This shield will remain indefinitely. Players will gain 20% Tenacity and slow resist while the shield is present and for 3 seconds after it has been broken.
- Protection Buff: Take 30% reduced damage from monsters while at least 2 allies are within 1300 units.
Scorchclaw
- Scorchclaw’s Slash: Scorchclaw will accumulate Ember stacks at a rate of 3 stacks per 0.5 seconds or 100 stacks upon killing a large monster. At 100 Ember stacks, your next instance of damage against an enemy champion will slow all enemies in a 250 unit radius by 30% (decaying over 2 seconds). It will also deal burn damage equal to 5% of the target’s maximum health in true damage over 4 seconds to the primary target.
- Protection Buff: Take 30% reduced damage from monsters while at least 2 allies are within 1300 units.
Gustwalker
- Gustwalker’s Gait: Gain 45% bonus move speed when entering a brush that decays over 2 seconds after leaving the brush. This is increased to 60% for 2 seconds after killing a large monster.
- Protection Buff: Take 30% reduced damage from monsters while at least 2 allies are within 1300 units.
First evolution
- Smite damage will be increased to 900 true damage against monsters.
- Smite is now castable on enemy champions, dealing 80-160 (based on level) true damage and slowing the target by 20% for 2 seconds.
- The jungle item will remain in your inventory.
- Companion will visually evolve.
- Smite’s icon will upgrade.
Final evolution
- Smite damage will be increased to 1200 against monsters and will do 50% of its damage as AoE damage against nearby monsters.
- Players will become empowered and receive buffs depending on their chosen companion.
- The jungle item will be removed from your inventory.
- Companion will visually evolve.
- Smite’s icon will upgrade.
Range updates and indicators
[NEW] Soft Resets: After losing all patience, instead of fully resetting, the monster will ‘soft reset’ for 6 seconds. While soft resetting, the monster will path towards its camp center, regenerate 6% of its max health per second, and ignore attackers outside of its leash range. Attacking a monster while the attacker is within its leash range will end the soft reset and restore some patience. After these 6 seconds have passed without the monster being attacked, the monster will ‘hard reset’ and ignore all attackers, rapidly heal, and return to its original position.
[NEW] Soft vs Hard Reset Speed: Monsters will move more slowly while soft resetting and faster once they hard reset
[NEW] Patience is Key: Monsters will not lose patience for 1.5 seconds after being attacked by a champion within the leash radius.
[NEW] Patience Regeneration: Camps will now begin to regenerate lost patience after 2 seconds of being back within their leash range.
Patience display
- Small Monster Patience: Small Monsters will match the patience of their respective large monster as long as it is alive and within 700 range.
- Blue Sentinel: 1000 ⇒ 650
- Gromp: 700 ⇒ 450
- Krugs: 900 ⇒ 650
- Murk Wolves: 800 ⇒ 650
- Raptors: 800 ⇒ 650
- Red Brambleback: 1000 ⇒ 650
- Rift Herald: 1200 ⇒ 1100
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