Riot Games has unveiled forthcoming adjustments to the fountain mechanics in League of Legends, set to come in patch 14.4.
Despite the relatively short interval since the onset of Season 14, the game has already witnessed a flurry of modifications. The landscape of League of Legends underwent notable shifts with patch 14.3, coinciding with the initiation of the first major event of the year, Lunar Revel 2024.
This event not only introduced new skins but also ushered in substantive alterations to gameplay mechanics. In a similar vein, the impending patch 14.4 promises adjustments poised to redefine the gameplay experience.
Among the modifications slated for implementation, notable systemic changes are on the horizon. These encompass alterations to tethers, enhancements to the user interface for champion interactions, and most prominently, revisions to the fountain system itself.
Fountain change coming in Patch 14.4
- Healing per second: 8.4% max HP >>> 10.4% max HP
The fountain stands as a cornerstone of the League of Legends experience, serving as the nexus of player regeneration and respawn mechanics. As is customary in multiplayer gaming, players respawn at their team’s fountain and have the opportunity to replenish their health reserves.
However, the process is not instantaneous, as a health regeneration timer dictates the pace at which vitality is restored, necessitating a brief interlude before returning to the lane.
With the impending changes, the pace of health restoration within the fountain will be accelerated, enabling players to recuperate more swiftly than before. This adjustment holds significant implications for gameplay dynamics, particularly during defensive sieges where expedited health recovery can prove pivotal in mounting effective counterattacks.
Scheduled for release alongside patch 14.4 on Thursday, February 22, 2024, the fountain change will make its mark on the Summoner’s Rift.
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