In the past time, Riot has put in a lot of effort to be able to best prepare for the upcoming season 11. Aside from ingame issues, Riot is also very concerned with tackling the “toxic” state.
And in the article on this issue on the homepage, Riot Games has revealed to gamers a lot about the new plans and goals to minimize the “toxic” situation. Riot even shared that they are developing a feature that allows gamers to know about their and others’ attitude stats in both League and Game clients. In a way, Riot is about to put the “toxic” feature of identification into League of Legends.
Some of the core experience targets we’re poking at in early 2021 to expand further on 2020’s goals (prevention, deterrence, and harm reduction) are:
- Better visibility for those affected into punishments and actions taken against players that are consistently ruining games.
- Revisit tiered penalty system with the intent of opening up broader ways of addressing a wide range of disruptive behaviors.
- Exploration into additional ranked solutions including queue specific punishments depending on behavior.
- Verbal abuse analysis and what it looks like to automate in-game solutions that prevent further harm once a source has been identified.
Lastly, in order to pave the way for the future of behavioral updates in the League Client and game itself, we’ll be spending some time rebuilding some of the technical frameworks for our services. As we roll out new behavioral features and tests, we’ll also be talking about some of our technical goals for the future and how we can sustainably address this ever-evolving space.
Basically, during the 2021 season, Riot Games will try to improve the accuracy of penalties for specific behaviors. For example, if you swear too much, you will be banned from chatting, and most likely in the future, Riot will announce the sanctions for each behavior to gamers.
Besides that. The new behavioral system that was mentioned is extremely remarkable. According to Riot Games, this feature will appear both client and in-game, maybe this feature will· allow player identified who toxic player
Unbelievable 89.164% CD reduction on Ultimate
The same feature of DOTA 2 is the “Conduct Summary”. This feature will evaluate your score based on leaving the match, AFK, report