Riot presents a new detection system to measure players’ disruptive behavior over time

Riot is maintaining its attempts to limit game-ruining behavior in League of Legends, and these issues can further be supported by a new detection system.

A new post-game behavioral awareness system that is in its first iteration was broken down by today’s behavior systems update. The system measures the behavior of players over a long period of time to distinguish between a bad game and intentionally feeding.

“By leveraging a longer player history, we unlock the ability to better inform decisions on when to issue penalties and when to back off,” Riot said.

Players who frequently engage in game-ruining behavior would receive harsher penalties if they were identified by the finalized system. While for AFKs and leavers this is still in progress, it will soon expand to other disruptive actions.

Photo via Eldimarix

The system could also distinguish between players who report the offender accurately relative to those who “spam the report button every match.” And disruptive players would have the opportunity to reform, tracking behavioral changes over time.

The early testing by Riot is promising, claiming the system can “simultaneously increase both the number of detections as well as [the] confidence in their quality.”

The team of behavioral systems has also clarified that Patch 10.21 will involve an increase in the detection of intentional feeding and griefing player. The update looks at each death and marks any that are intentional, even though a player hasn’t died several times in a match.

The League’s solo queue state has deteriorated dramatically, with many players and pros complaining about toxicity and Riot’s lack of effort to eliminate it. Since then, Riot has made an attempt to curb it, such as champ select report and mute feature and better griefers detection.