Riot reveals interim solutions for game-ruining behavior including early surrender, LP mitigation and more

Riot pursues the mission of combating disruptive behavior in League of Legends.

Today Cody “Codebear” Germain, League competitive gameplay product manager, updated fans on behavioral systems, revealing that Riot would soon be able to recognize AFK players and intentional feeders at “double the rate.” And players who are unlucky enough to have game-ruining behavior on their team will be offered LP mitigation and early surrendering options.

The Riot dev clarified that hundreds of VODs were manually checked by the team to further validate griefers, helping them to spot destructive behavior. Doubling the current rate of detection of these actions would help to penalize the culprits more often and notify players that their reports are working.

Some of the detection enhancements are already live in Patch 10.15, and new iterations will be released in the “next couple of patches.”

A few short-term goals for solving the disruptive behavior problem include early surrender options when you have an AFK player in your game, LP mitigation after a loss for ranked games, more restrictive queue lockouts for AFK players, and pre-queue warning for those who previously disrupted games.

When those solutions will be pushed live, there is no clear date. But according to Codebear, “at least one experiment” will go live in the “next month.”

Riot previously conducted a “two-patch trial” during Champ Select for reporting and muting. The two main things that were noticed were negative chat, and players getting their champion banned by a teammate. If players are about to ban a champion that a teammate is hovering, Riot will enforce “better automated detection”. And for those who are disrespectful during Champ Select, the company is looking into the best postgame actions.