League of Legends is undergoing significant transformations in patch 14.4, particularly with the overhaul of tethers, a crucial spell mechanic in the game.
The advent of Season 14 witnessed numerous changes, starting with the complete revamp of Summoner’s Rift, followed by substantial adjustments to itemization and objectives.
Now, in Patch 14.4, players can anticipate substantial mechanic modifications, with Riot Games announcing a complete rescripting of the tether system.
Tethers serve as spell effects that establish a connection between a caster and another unit or player, exemplified by popular abilities like Morgana’s ultimate, Nocturne’s E, and Malzahar’s E.
While offering diverse gameplay dynamics, these mechanics have remained unchanged for an extended period, relying on outdated scripts. Riot’s decision to revamp the tether system reflects a commitment to enhancing gameplay mechanics and addressing longstanding issues.
The current system operates on a limited server refresh rate, resulting in inconsistencies and frustrations for players. For instance, a tether may fail to break even when a targeted champion moves out of range momentarily, leading to unexpected outcomes and unreliable damage calculations.
To rectify these issues, Riot is implementing a new technology that utilizes area triggers, ensuring that tethers break when champions exit the designated range, independent of server timing.
The upcoming changes are expected to have a profound impact on champions heavily reliant on the mechanics. While these champions may experience adjustments to their playstyle, the overall consistency and balance of tether abilities are anticipated to improve.
In the event of significant nerfs to affected champions, Riot has pledged to compensate with future buffs to maintain equilibrium within the game’s ecosystem.
Players can anticipate the implementation of these changes in Patch 14.4, slated for release on Thursday, February 22, 2024.
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